Post by craulabesh on Jun 12, 2016 14:24:57 GMT -5
On the other hand, you might give a Goblin MR 9 (1d+4), a MR 100 (11d+50) horde of Goblins would mean around 11 Goblins (I just add MRs in groups). Now if one single character charges into the horde there are suggestions to not let him fight against more than 3 enemies in one round (if the enemies do not use weapons from second rank or are particularly small). This means he would fight against 3d+12 at most (~MR 24). If a goblin dies, the next would step in.
take a look at my blog (it's mostly german though, you have to use google translate): craulabesh.wordpress.com
Post by unclecranky on Nov 27, 2018 19:37:12 GMT -5
At least with this edition, they DID flesh out the illkin a bit - STILL no bestiary, but at least you know KSA's thoughts on some of the creatures and their cultures. Oh, and there IS the nifty atlas at the back.
Post by industrialchild on Dec 27, 2018 18:18:36 GMT -5
I'm a newbie when it comes to Tunnels and Trolls myself and am more than satisfied with my new hardcover of the deluxe! Even though this is true, I will still seek in the future, once I'm comfortable with this rendition of this great game/system, the other past editions as well. I'm interested in learning how the mechanics have evolved from the years of 1975-present day. There is one particular mechanic that I'm particularly curious about that I believe is a more recent addition to the mix and that is Triples Add/Roll Over (TARO). I think that's somewhat new anyways from what I've learned thus far about the game. Can anyone/someone please go into a little more detail about when TARO became a thing? I love it and I think that mechanic alone shines a light on why T & T is such a special RPG (accepting/appreciating random occurrences, having a blast and telling a memorable story)!
Also, I'm slowly but surely making my way through the core book for Deluxe T & T (literally reading this massive tome from cover to cover) and I came across something quite interesting that I would like to more know about also if anyone could help shine some light on this bit of history: On page 70 of Deluxe T & T, under 7.1 Monsters, Enemies and Foes, I had a good chuckle to myself regarding this part of the book starting from the 2nd paragraph. No matter what one's political beliefs might be, it's certainly some great humor that reflects the times we all live in.
I'm curious if any T & T veterans might be able to re-call if there is any political humor such as this in earlier editions, without starting a political discussion? I'm curious which editions might have shed light on current issues of the time. I'm a fan of this type of humor myself and I believe it goes a long way to shed light on real issues of the day and to teach history.
Monsters! Monsters! makes the point that the (ostensibly good) delvers are invading the monsters' homes. Here are a couple of paragraphs from the Introduction:
In the wonderful desert city of Phoenix, where Tunnels & Trolls first made its appearance as the poor man's alternative to the expensive Other Role-Playing Game, an interesting phenomenon soon appeared. After a few promising characters had gone down to defeat beneath the bludgeon blows of giants, trolls, ogres, orcs, and malignant stone statues - after dragons, balrogs, and salamanders had incinerated a few rash adventurers - after that green puddle on the floor turned out to be a highly corrosive slime amoeba - it reached the point where, at the least sign of trouble, people would bolt for the exit shrieking “Monsters! Monsters!” Not long after that, the same catchy battle-cry of “Monsters! Monsters!” began to be heard at any undesirable situation (such as my arrival at a science fiction club meeting, or upon entering the kitchen and encountering the last fortnight's dirty dishes before me).
So it was only natural that eventually the monsters should come out of their tunnels and dungeons to strike back at the smug world of the Men, Elves, Dwarves, Hobbits, etc., who had been so greedily despoiling their homes and treasures. This turning of the tables, to play monsters as protagonists, has proven to be even more hilarious than the original games. A monster lives by a completely different code of ethics, affording a splendid opportunity to get rid of the impure and perverted impulses which affect most of us - impulses it's hard to express while playing a hero. Monsters get experience points for wanton cruelty and destruction above and beyond the call of duty.
Not sure if that's what you're looking for, but that's the only example that I can think of at the moment.