Post by kharghtchan on Dec 10, 2015 3:30:00 GMT -5
As Colbite leads the group after the Baron a tall, slim Elf appears from the shadows holding a pair of gloves.
"I warn you Khloemar, you had better have a very good reason for being here. You know that I am bound to follow you and that I do not like having my time wasted. Perhaps someone will do me the courtesy of explaining where it is we are going and what we imagine we might be doing."
<Random> Your roll was successful for a L1SR-IQ, but unsuccessful for a L2SR:
The lore you recall is general knowledge---1) Darksmoke is hundreds of years old; 2) no one has ever seen him. 3) no one knows how many levels his labyrinth descends into the mountain; 4) his labyrinth is always changing, it may be a pure puzzle-box one day and a hack-n-slash slugfest the next---but you also recall a few words to an ancient poem that proclaims ...it’s veracity is in question...that Darksmoke is in actuality, a fallen angel, banished from Paradise when the world was new, and is confined to the mountain that bears his name as eternal punishment. _____________
Baron Zolag watches as each of you steps to the table and takes a pair of gloves. Afterward, the smile adorning his face is genuine.
“Very good. Everyone accepts. In a moment, one of my guards will escort you to our ship. Now this next part is very important. When you reach the Nameless Village, you will need a guide to lead you through The Swirling Forest that surrounds Darksmoke’s Mountain. You may have heard without a well-trained guide, no one can navigate the paths of the forest and reach the path that leads up the mountain’s face, and that much, we’ve learned, is true.
“The guide we’ve hired for you is experienced and has made the journey through the forest many times. His name is ... well, he goes by the soubriquet, Broadaxe; he’s a Man-Orc, and will be waiting for you in the Tavern of the Seven Curses.”
The wide double-doors of the chamber open and in the doorway stands one of the House of Morbelos’ guards. You’re led outside to a coach and driven to the quay, where a caravel sits anchored to the harbor wall.
You step onboard, and are greeted by the rail-thin first mate named Rowan, and the barrel-chested Captain Pheolix, who tells you, “It will take a full day to reach Zind, slightly less if the winds are with us.”
You settle in for a journey that will take you into the night and late into the next morning. The remainder of the day is spent in conversation, and getting accustomed to the up and down movements of the ship, before going to bed.
When you wake the next day, you enjoy breakfast, during which time Captain Pheolix tells you, “In a few more hours you’ll see the coast of Zind.”
Breakfast ends and thirty minutes later storm clouds begin to gather overhead. You decide to...
(Describe what you’re doing aboard the ship at this time, and then Make a L2SR-LK).
Link your dice roll in your next post. After you roll, you’ll see a bbCode. You can click on that, and copy and paste that link if you wish. Don’t forget to fill out the cells--Character, Campaign Name, Description, etc.
I’ll make the rolls for khaboom and kharghtchan as they’re having technical problems with the site.
Khaboom and kharghtchan, after I see your actions, I’ll make your rolls.
Post by marionarsis on Dec 10, 2015 16:42:48 GMT -5
Random found the first mate, Rowan, standing midship, and struck up a conversation. "Sure, I can afford boots, very expensive boots, but a lot of people don't understand just how valuable a sturdy pair of sandals can be. Take mine for example. They give me freedom of movement for scaling surfaces where a single toehold means the difference between life and death, and---
"---whoa, look at those storm clouds!"
L2LKSR: 2d66 This is the raw roll, no bonus for level number was added. Yeah, I missed
I make a mental note of the name Soubriquet and the Tavern of the Seven Curses as I do a quick walk around deck to get a look of the entire ship, followed by sleep (loud Dwarvish snoring) and then breakfast the next morning. After breakfast as the storm clouds begin to gather, I watch with a firm gaze from inside, looking out of a window in a door (if there is one). I don't want to be trapped below deck, but I don't want to be on deck either, hence the watching from a window on the upper deck where I can take just a few steps and exit onto the main deck if needed.
"As a group we probably should stick close together, just in case things turn really bad. I'm not saying they will, but just in case they do," I suggest loudly to anyone listening.
After stowing his gear, Malutassial will find a somewhat secluded place on the deck to meditate. When the storm clouds start forming, he will look for rope and a place to lash himself to the ship, should that become necessary.
The wind is strong, filling the sails of the sleek caravel. A rumble and boom of thunder precedes a bolt of lightning, crackling out of the sky. A moment later, the sky opens up and a deluge of rain and wind sweep across the decks of the ship.
Random McBride and the first mate, Rowan, are caught up in the gust and tossed across the bow, slamming headfirst into the rail (suffering two damage).
Malatassial isn’t fast enough to secure a rope, such is the speed and strength of the storm, and is sent tumbling across the deck, suffering two damage as well.
Runkild, caught on deck, manages to curl his arm around some rigging and remarkably, holds, suffering no damage.
Winip, Khloemar, and Zagnar are in safe locations from the storm, and while tossed around, suffer no damage.
Visibility is reduced to zero in the hail of water and sudden appearance of fog, then just as quickly as it appeared, the storm subsides, the fog breaks, and calm returns to the Sea of Storms.
A moment later, after those that were sent tumbling regain their feet, a crewman’s voice booms across the ship. “Wreckage off the starboard bow!” The Captain rushes to the starboard rail. He calls for all members of the adventuring party to join him there.
When you arrive you see the remnants of a ship litters that area of the sea---broken beams, masts, and twisted, shredded pieces of sail. But what’s worse, is you see two people, both human male, clinging to driftwood.
“Where did their ship come from?” Captain Pheolix is alarmed and concerned that he saw no evidence of their ship before the storm. “They could be pirates,” he turns and looks at you, “or something worse.”
He leaves it for the party to decide whether to retrieve them from the sea, or leave them to their own devices.
(Majority vote decides. In case of a tie, I roll a die to break the tie).
Khloemar favours rescuing the pair. "If they be piratical, we will surely find out their secrets. We have them at a distinct advantage, do we not? If they are victims of the briny deep, it is our duty to offer them succour!"
Zagnar agrees with Khloemar and Malutassial, in favour saving the two people. Leaving them to drown just seems wrong. If he can get a rope he will tie one end to the rail and toss the other end to them.
Post by marionarsis on Dec 12, 2015 18:33:42 GMT -5
Random McBride picked himself off the deck, and tried to shake the ache out of his head. That was quite a sudden, unexpected storm.
At the rail, he hears and understands the Captain's concerns. "That was a storm of unusual intensity, and then *POOF* this ship appears, out of nowhere according to the captain. We better let them be, Captain, and move on and be on our way. We haven't time to rescue these two; we have Lady Charmaine to save and time is not on her side. If these two are innocent and have no ill intentions, the gods of the sea will see them to safety, not us."