Fenris
5th Level Troll
Weapon Hand Severed!
Posts: 614
|
Post by Fenris on Feb 11, 2008 15:14:42 GMT -5
OK Order99, who said that you were allowed to sneak that last post in? I'm sure that I was responding to Fenris' post! Oh, and btw, thanks! That was very nice!
|
|
Fenris
5th Level Troll
Weapon Hand Severed!
Posts: 614
|
Post by Fenris on Feb 11, 2008 22:13:27 GMT -5
My thought? Use CHR, since that is, amongst other things, a measure of 'force of personality'. Assign a Horror Level to each monster, and the characters must make a SR vs CHR to resist the effects of the horror. This means you're just making horror part of the standard SR system - there's no new formula to remember. You could also use the average of CHR and IQ rather than just CHR, to simulate the effect of prior experience, knowledge and sheer 'guts' in dealing with the fear. Another way to represent the Horror Level might be to use the monster's CHR rating as the target number. By the way, sorry I didn't mention it, but I really like some of your ideas here. I'm not really concerned with "memorizing a new formula" as I already have plenty of those, and that's what house rules are all about. But I do like your use of Charisma here... you use it in ways I've been known to in the past. I really like the idea of using the monster's Charisma rating as a target number here, or using it in a related way. For example, you could use the Personalizing Monsters chart and check what the Charisma multiplier is... that number could be the SR level needed. A monster with a CHR multiplier x5 would require a L5SR to avoid the fear effect.** (This wouldn't apply to all monsters; only those the GM labels as having this ability). That could be combined with Order99's idea of reducing the levels with each successive meeting and beating of the monster (if you like the idea of keeping track of battles against fear-effect monsters). Make the roll against what attribute? Order says CON, Mahrundl says CHR or CHR/IQ. I'm still partial to IQ only, but I'm still working on it. Guys, I'm digging this. How about you? If so, the next step would be figuring out exactly what the fear effect does! **EDIT: I hope this edit gets seen, since we've already passed this message. Even though it hasn't been playtested (obviously), I am finding myself partial to this idea. I'm still hammering out details for how to work it in my own games, but I'm partial enough to it that I'm almost considering use it for all monsters, not just horrifying monsters. Well, almost all monsters. It seems to me that, if I was using this system, races with Charisma multipliers that equal or exceed the Charisma multiplier of the monster should be immune to the effect. You can't be scared of a monster if you are scarier than the monster! Thus, no one would have to check to fight Orcs, for example. I probably wouldn't use this system in a true Heroic Campaign, but I like it for a Realistic Fantasy campaign of the one I've been bandying about recently. Any feedback?
|
|
|
Post by mahrundl on Feb 12, 2008 7:23:08 GMT -5
EDIT: I can tell you every monster Buffy has ever fought, and all of the Big Bads, and in what season she encountered them. And that's not even in my own games! If you're not a Buffy fan, you don't know what you're missing... the character has seven seasons of backstory, and each episode and each season builds on the previous. I'm a big Buffy fan, but I can't name all of the monsters, not by a long way. I do have all 7 seasons on DVD though. I'm reminded of an occasion when a workmate made the comment, "Ah, the sound of leather on willow.". I immediately though of the 3rd season episode where they encounter the evil Willow from another dimension, wearing a leather bodice ;D *drools* , whereas he was talking about cricket...
|
|
|
Post by mahrundl on Feb 12, 2008 7:45:01 GMT -5
Make the roll against what attribute? Order says CON, Mahrundl says CHR or CHR/IQ. I'm still partial to IQ only, but I'm still working on it. I think that a case can be made for any of those attributes individually or averaged. Oh, the possibilities in that are huge! GURPS Horror had a table that listed the effects of failing a Fear check; something similar to that could be used, basing the effect on how badly the SR was missed. I'll see if I can dig up a copy of the GURPS table to get it started. I recall it as having 40 or so entries, and missing the fear check by that much was pretty much the last thing you'd ever do... Another thought: Arduin and Rolemaster both have very gory critical hit tables. I think that extreme gore - meaning the removal of intestines through the mouth, as opposed to slicing a leg open with a sword - should require a horror SR, or would add to the difficulty of future horror SRs.
|
|
Fenris
5th Level Troll
Weapon Hand Severed!
Posts: 614
|
Post by Fenris on Feb 12, 2008 8:30:23 GMT -5
Oh, the possibilities in that are huge! GURPS Horror had a table that listed the effects of failing a Fear check; something similar to that could be used, basing the effect on how badly the SR was missed. I'll see if I can dig up a copy of the GURPS table to get it started. I recall it as having 40 or so entries, and missing the fear check by that much was pretty much the last thing you'd ever do... Another thought: Arduin and Rolemaster both have very gory critical hit tables. I think that extreme gore - meaning the removal of intestines through the mouth, as opposed to slicing a leg open with a sword - should require a horror SR, or would add to the difficulty of future horror SRs. I would be very surprised if anybody on this board does not already have GURPS and the above mentioned fear chart (that same chart is in the corebook, also). Actually, I've interfaced GURPS into T&T many times in many ways, so yeah, that's a very good idea. (I use GURPS sourcebooks as T&T/MSPE sourcebooks and rules... the GURPS sourcebooks are excellent for creating Fantasy Adventure using MSPE; it beautifully merges T&T/MSPE). You know, I was never able to get anywhere near all 40 of those entries used; the failure rolls never went anywhere near that high. I just got GURPS 4e recently, and haven't checked to see if it uses the same fear chart, but I would assume it's been changed a bit for the new edition... it's worth looking into. Optionally, we could slim the chart down for T&T. Put about 10 different options, from a minus to your combat round up to passing out from fear and shock (I refuse to allow someone to die from fear in a roleplaying game... at least, not a Heroic PC anyway). I see the idea of extreme gore as a fear check. I also sometimes have other scenes that have very little gore yet very good reason for my PCs to be afraid. Generally, a few SRs and we just skip right over the details... with some actual fear rules in mind, I have a feeling that the PCs will likely want to know exactly what they're facing, so that modifiers can be applied properly. My imagination will be working overtime. ::VBEG::
|
|
Fenris
5th Level Troll
Weapon Hand Severed!
Posts: 614
|
Post by Fenris on Feb 12, 2008 8:48:12 GMT -5
[I'm a big Buffy fan, but I can't name all of the monsters, not by a long way. I do have all 7 seasons on DVD though. Unfortunately, I had to part with a huge amount of my Buff-stuff when I had to move to a smaller place , but I believe I kept a lot of it. Mostly I just parted with the novels based on the world setting. My daughter loves Buffy, too (she dressed as Buffy for Halloween one year), so she acquired pretty much my anything that I had to part with (if it's not clear, she lives with her Mom, and I don't). All the episode guides, all seven seasons (two copies currently, although I may part with one for space considerations), all the music cds, biographies, the roleplaying game (original and revised editions), the board game (from way back)... jeez, if it has the BtVS logo stamped on it somewhere, I either have it or had it.
|
|
Fenris
5th Level Troll
Weapon Hand Severed!
Posts: 614
|
Post by Fenris on Feb 12, 2008 10:32:12 GMT -5
Just in case it's not clear to someone just joining in, I'm talking about something very different from the Original Poster. He was talking about a Horror Based Fantasy Campaign, and ways to use a Fear game mechanic in the game, while I'm attempting to threadjack and use the idea in Heroic Fantasy. (Hopefully, though, we can discuss both concurrently). While I love Horror campaigns and am interested in the topic for it's own sake, I'm also interested in using a Fear mechanic (or perhaps a less deadly variation) to simulate the Terror that a character should reasonably feel when confronted by something so immensely terrifying that a character ought to turn tail and run at top speed, because common sense should dictate so. (I realized today that anything ending in the word "spider(s)" would do that for me ;D). While the general mechanic could be the same, the details would likely be quite different. Also, the odds of successfully passing a fear check would likely be higher in Heroic Fantasy, I would think.
|
|