Zagnar is the first to drop to the bed of the carriage in the hail of two-dozen arrows sailing toward the party. His small stature and, given that some of the others literally pile on top of him in the small space allowed, make his chance to avoid getting hit quite high. L1SR-on the average of LK and DX. Pass
Random decides to hazard a glimpse at his aggressors rather than opt for total safety. L2SR:LK+DX/2. Pass. Remarkably, some arrows come within inches of him, and others he deftly avoids. Through the grass, he catches glimpses of shadows, dark figures moving furtively, but can discern no further details about the bowmen.
Khloemar crouches down, lending further cover to Zagnar, and providing sufficient cover for himself. (+1 bonus to roll). L2SR:LK+DX/2. Saving Roll for Khloemar: 2d65. Pass.
Winip looks for and finds a sliver of space on the floor of the carriage, while clutching his weapon in case there is trouble. Pass. Saving Roll for Winip: 2d611
Malutassial finds space at a premium. He has to resort to a semi-crouch and hope the arrows fail to find him. L2SR:LK+DX/2. Pass
All space has been filled in the bed of the carriage. There's nothing for Runkild to do except duck and hope for the best, but luck isn't on his side. An arrow finds the mark, diving into his side. No post/roll. Fail. Runkild takes 2d6 damage from a very light bow---7 damage (CON is now 6). Arrow Damage: 2d67
Rochin del Graz remains in his seat and shields his unprotected head with his gauntleted hands. Four arrows strike, but bounce off his glowing scarlet armor without harming him.
Khloemar regains 1 ST (ST=11) Malutassial regains 1 ST (ST=7)
... ... ...
The carriage passes through the shimmering portal, and instantly gone is the bright sunshine of midday, and the wide open, grassy plain. Instead, the party finds themselves in a dark wood, tall trees all around. Through the gaps in the trees, the party sees the base of Darksmoke Mountain up ahead, about a quarter-mile away. Their destination is near at hand.
Broadaxe relaxes now, and sits back down in his driver's seat. The trio of horses slow their gaits and resume a trotting pace, but snort their displeasure at the pain of the heavy lash Broadaxe delivered to their backs.
The carriage winds between thick tree trunks, and you're greeted by the following scene...
Statues are bound to the trees by what appears to be sturdy cloth bands. One of the statues stands on the ground and shines a lantern at a female figure heavily bound to a tree. A few seconds pass when you see the female figure move. Her mouth opens and closes. She struggles to move, to say a few words, which you cannot hear.
Post by marionarsis on Jan 24, 2016 13:24:57 GMT -5
When the carriage passed through the portal, Random McBride thought back to what he'd learned, a rumor perhaps, so long ago in his study of history and lore in his training as a bard. This Darksmoke had to be a fallen angel, a devil, demon, of some renown. What else could work the magic at this level? Surely, this was beyond even the most powerful of humanoid wizards' abilities. No, even a lich wasn't capable of this, and a mundane lich Darksmoke could not be.
Random looked upon their current situation with confusion. He turned to Khloemar and encouraged him. "Yes, do it. Whatever you're thinking of doing, do it, cast your spell."
<Zagnar>: "Argh! I hate this! I'll do this quickly."
I climb out of the carriage and approach the woman with my axe at ready. If possible I'll remove the bonds holding her to the tree, even if I have to cut them with my axe.
It will take about forty seconds for Zagnar to leave the carriage and get within striking distance of the woman bound to the tree. I will wait to see if any party member wishes to do something in those forty seconds before axe meets the lady's bonds.
Malutassial will follow Zagnar at a distance, spell-flinging fingertips at the ready to provide backup. He is too lightly armoured to get into front line combat unless absolutely necessary, but will provide magical support where he can.