Malutassial will work on staying around 20 feet behind Zagnar. He will keep a close eye on the statues, especially the one with the lantern, and will avoid looking directly at the trapped woman beyond quick glances.
Broadaxe stops the carriage and Zagnar disembarks. When he nears the woman bound to the tree, he can see in the light of the lantern that her skin has a greenish hue to it. She speaks to him in Dwarven, her accent lilting and melodic. "Yes, Zagnar, come to me. Be with me." She holds out a hand. "Come join me. Be with me now and forever." Zagnar is transfixed by the words and beauty of the dryad. It will take all of his will to resist the magic of her charm.
"Be with me now...and forever."
Runkild keeps an eye on things, and tries to heal himself, but without the Poor Baby spell, or some type of healing potion or medicine, he will have to hope one of the wizards will help him, or hope to find some medicine during the journey.
Khloemar casts OGA at the statue holding the lantern; it trembles for a moment, but nothing else occurs (ST-2, ST=9, staff 30/36; APs=5)
Malutassial follows after Zagnar, staying twenty feet behind him. When he passes into the ring of trees it's as if a club is smashed against his knees. He collapses to the ground, the shock of pain intense and overwhelming. For the moment, he's incapacitated.
Everyone in the carriage sees Mal drop to the ground in pain, clutching his knees. They see Zagnar standing still in front of the tree, the woman seeming to reach out for him.
_ _ _ _ _ _ _
Zagnar, it's a battle of your will versus the dryad's charm magic. This will be a contested saving roll, your CON vs. the Dryad's CHR. Roll 2d6, add and re-roll all doubles. Your CON will be added to the roll (you don't need to add your CON into the dice roller). Whoever rolls higher wins the contested check. Your CON is three points higher than the Dryad's CHR. So, you have a three point advantage on the dryad going into the roll.
Win, and you break free of her enchantment, and can go on your way. Lose, well...we better not talk about that just yet. After you post your roll, I'll roll for the dryad.
Runkild will be content with stopping the bleeding for now. He does not have missile weapons right now, and he is not tempted running after his party mate given his injury. He looks around in his pack and decides to light up a torch. While doing this he asks around: "Does anyone have an arrow to shoot? If it is inflamed, it might distract her enough to let her go of Zagnar."
Post by marionarsis on Jan 27, 2016 9:32:44 GMT -5
"No, I don't have an arrow, Runkild. Only this dagger, and I don't think even with my best throw, it'd make it to the tree."
Random felt helpless, there wasn't much he could do that the wizards weren't all ready trying. He turned to Rochin del Graz. "Since you've been to this mountain before, perhaps you can provide some insight. It's my belief that, seeing what I've seen, this Darksmoke fellow isn't just a mere lich, which some people seem to think. It's my theory he's a fallen angel, a demon, if you will. The magics of this forest are quite extraordinary. What do you think?"
Malutassial grits his teeth, and tries to get into a position to unleash a spell to help his colleague, but he can't shake the pain free just yet (he does, however, regain 1 ST point. ST=8).Khloemar rushes out of the carriage in an effort to lend aid to Mal, but as he steps within the ring of trees, it's as if an invisible fist gut-punches him. The wind rushes from his lungs and he collapses to the ground, gasping for air, clutching his stomach.
Zagnar is in a one-on-one struggle for survival against the hideous magic of the dryad. He feels her tugging at his will, drawing him near. He takes one step toward the tree, but his stout dwarven constitution resists, pulls away. The two go back and forth for several agonizing moments when Winip fires a stone toward the dryad...amazingly, the stone arcs between tree limbs, striking the dryad along the cheek. Large target at Near range...L4SR-DX Winip's L4SR: 2d68; Winip's DARO: 2d69
The attack is so devastating, the dryad visibly buckles, and recoils back within the tree. Her hand, once outstretched, now turns over, forms a fist, a snarl on her lips. She melts into the tree, and is seen no more.
Zagnar stumbles back, falls to the ground. The contest now over (no roll for the dryad necessary, as the attack was sufficient to win the moment), Zagnar, Mal, and Khloemar are on the ground, within the ring of trees. The trunk that housed the dryad now appears like any other tree. The "statues," however, remain. The light from the lantern has gone out.
Back at the carriage, Runkild lights a torch illuminating the now dark scene, while Random asks Rochin del Graz about his thoughts on Darksmoke. The mercenary turns his head slowly toward the elf, a glare in his eyes and guile in his heart. "Let me make one thing perfectly clear to you...I don't like you. I recall you not wanting me on this trip, so I want nothing to do with you. You stay on your end of the carriage, and I'll stay on my mine. Don't ask for, or expect, any assistance from me now or during the journey. I'll do likewise."
* * * * *
APs. Winip (18x4=72); Zagnar (9x4=36 for the SR) + 50 for taking a chance and engaging the unknown. Total:86
<Zagnar>: I'll help Malutassial and Khloemar to their feet and thank them. Once they are on their feet and able to walk, I'll quickly search the tree for possible treasure. Malutassial and Khloemar might want to do so with magic. Then we will head back to the carriage.
Last Edit: Jan 27, 2016 14:16:53 GMT -5 by colbite
Runkild looks at the mercenary, then Random, but prefers not to enter the conversation. He congratulates Winip; he rather decides to help Zagnar and Khloemar come back to the carriage by lighting their path.