Runkild looks at the reaction of the satyr, hears the words of Rochin and sees the ransom being assembled. He shrugs. "I see that impoliteness and greed is not absent from this place. Not surprising but still disappointing." He will wait for the doors to open as well.
"Death, life, happiness, sorrow, pain and pleasure can all be found inside," the satyr says in response to Khloemar's question. "Warn you of dangers?" He chuckles, then guffaws. "My friends, everything here is dangerous. You must all ready know that."
To Random's earlier question he says, "I know nothing of this poison you seek. But if you're looking for poison," he plays a quick air on his flute, "then you've come to the right place."
He sits up straight in his tree and blows a quirky little melody into his flute. Slowly, the large blue-hued double doors begin to separate, sliding back from one another. In the cavity you see a narrow tunnel leads about thirty feet straight ahead, ending at a pair of mundane wooden double-doors that are slightly open, letting in a shaft of light from the room beyond.
"The doors will close in fifteen seconds, and I won't be able to open them again. You must go now!" the satyr sneers. His tone, once light and perhaps construed as playful, is now purely evil, his expression demonic. "For my generosity, You WILL bring me The Stuff of Dreams. Bring me The Stuff of Dreams from within Darksmoke's Dungeon, or I'll see to it you never make it back home again."
The satyr begins to disappear, repeating his demand over and over until he's completely vanished, the tree in which he sat devoid of his presence. You now have ten seonds to walk into the hall before the doors close...if you believe what the satyr told you.
Last Edit: Feb 8, 2016 11:52:55 GMT -5 by andrew: Grammar tweaking
Post by marionarsis on Feb 8, 2016 17:50:20 GMT -5
The urgency of the satyr's words, and him vanishing, propelled Random into the tunnel. The Stuff of Dreams, he thought. What the devil could that be?
He was curious if the doors would close at the specified time. He turned to Zagnar and Mal. "This reminds me of an epic poem I once studied. It was called...it was called...Oh, what the devil was it called?"
Post by marionarsis on Feb 10, 2016 10:35:15 GMT -5
Before the group begins to walk toward the doors: "Rochin, would you mind tapping the ground in front of you with those impressive swords of yours as we go along, before we walk over a trap or some fell device Darksmoke has put along this tunnel? I'd hate our journey to end here, at the entry."
The party heads toward the door (to the east). Random asks Rochin to tap the ground with his broadswords, to check for traps. The mercenary complies, and none are encountered. Khloemar voices his concern about the lighting, and Runkild lights a torch.
At the wooden double doors, Zagnar peeks inside, encountering no surprises, and opens wide the double doors for the party to see. Beyond the doors is a small, square room lit by lanterns mounted high on the northern and southern walls.
To your left and right there are closed wooden doors. Straight ahead is an open archway. In the southeast corner of the room is a pile of dirt, shredded clothes, bones, and debris. Next to the wall-lantern about fifteen feet up the southern wall are two slots. Levers are in the "up" position within the slots. They're also coated in a slimey goo that drips to the floor below, forming a puddle next to the pile in the southeast corner of the room.