Post by marionarsis on Feb 11, 2016 15:18:49 GMT -5
Random takes in the scenery. The levers high on the wall attracted his attention. "They must be coated in a poison. We should know by now this place has poison everywhere." Random puts on the gloves given to him by the Baron. "Pulling down those levers does something. I'm curious what."
He takes out his rope and fashions a loop. He'll attempt to lasso one of the levers and pull it down.
"We can't afford to mess about with anything that doesn't help us get down to Level 2. Maybe those levers will send us down there but who knows? We really are blind unless you know something we don't, Rochin." Khloemar blinks as he studies the dripping goo, not keen on the stuff at all...
Post by marionarsis on Feb 11, 2016 16:44:57 GMT -5
"We learned this dungeon changes daily before we even met Rochin. It was foolish to hire him with the expectation he'd guide us through here. I told everyone that at the taven, but you chose not to listen and hired him anyway. Don't be unfair to him now and expect him to lead us in a straight line to the second level. His swords are good. That's what the 400 gold is getting us now. He's a Sword-for-Hire, not a guide at this point."
Random reflected. "Rochin is a Quartz, not an Ignx." He chuckles, wondering if anyone will understand his references.
Khloemar puts on the gloves and studies the archway while waiting for Rochin to respond. he suggests the two wooden doors are checked too - "Who knows what the levers may release..." he observes with a shudder.
At Zagnar's statement, Rochin looks side to side at each of the doors, and then the archway straight ahead. The indecision on his face is obvious. "It's--It's changed. This whole room has changed. I think the way we went was that direction." He points to the archway straight ahead. "But let me make this clear. It's not a matter of finding and walking up to a door, and going down to the next level. It's not that easy, I never said it would be. Darksmoke's dungeon is a puzzle box. Everyone knows that much, or at least you should know that much.
"We had to gather numbers. Collect numbers. These numbers were then used to dial into a combination lock. Opening that lock, found on a hidden door, allowed us to get to the second level." He shakes his shaggy head. "It's like he said--" He points to Random. "You can't just walk up to the door and expect to open it or even find it. Items, clues need to be found." He concludes ominously, "It will take...time. A lot of time. Searching. Gathering clues. If you're impatient, and I detect impatience with this lot, especially with you--" he points at the dwarf, "then you've all ready lost."
Random, to lasso the lever, state which lever you're lassoing and make a 2d6 roll, DARO. Make two rolls if you wish to pull them both down, one at a time.
Khloemar, if you wish to "look closely" at the goo dripping on the ground, roll 2d6, DARO. When you say "study the archway" what is it you're looking for exactly?
(Andrew - you'll roll the dice, I think). As for the archway, first Khloemar wants to check that nothing dangerous lurks beyond it - no fiends in the shadows! Then, if it seems clear of such horrors, he wants to look for buttons, cracks, runes - anything that may suggest a mechanism or a possible activator or piece of information.
Khloemar takes a close look at the goo dripping from the levers onto the floor. It's a thick substance the consistency of snot, but it's not snot. In his wizardly training, he studied alchemy and became familiar with many such substances. He can't name it, but that's not important. What is important is he identifies it as a poison, a quite deadly poison that if touched brings a quick and painful death.
Random throws his lasso, securing it first to the left lever. The knot cinches, and begins to slide on the slippery goo coating the lever, but it holds, and the bard pulls it into the down position. From somewhere deep within the dungeon, a rumbling noise is heard, a grinding of stone on stone. Then it stops.
His toss of the lasso on the right lever is unsuccessful. No further attempt can be made by Random on this lever (after a failed SR).
Khloemar next looks at the archway, but it looks like any normal archway found in a home or building. You can see about ten feet beyond the archway. All you see is a hallway leading ahead.
Runkild dashes over to the right-hand door. It opens via a doorknob. How are you checking to see if it's locked? You're holding a torch in one hand, and I presume your weapon in the other.