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Post by marionarsis on Feb 11, 2016 15:18:49 GMT -5
Random takes in the scenery. The levers high on the wall attracted his attention. "They must be coated in a poison. We should know by now this place has poison everywhere." Random puts on the gloves given to him by the Baron. "Pulling down those levers does something. I'm curious what."
He takes out his rope and fashions a loop. He'll attempt to lasso one of the levers and pull it down.
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Post by khaboom on Feb 11, 2016 16:22:24 GMT -5
"We can't afford to mess about with anything that doesn't help us get down to Level 2. Maybe those levers will send us down there but who knows? We really are blind unless you know something we don't, Rochin." Khloemar blinks as he studies the dripping goo, not keen on the stuff at all...
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Post by marionarsis on Feb 11, 2016 16:44:57 GMT -5
"We learned this dungeon changes daily before we even met Rochin. It was foolish to hire him with the expectation he'd guide us through here. I told everyone that at the taven, but you chose not to listen and hired him anyway. Don't be unfair to him now and expect him to lead us in a straight line to the second level. His swords are good. That's what the 400 gold is getting us now. He's a Sword-for-Hire, not a guide at this point."
Random reflected. "Rochin is a Quartz, not an Ignx." He chuckles, wondering if anyone will understand his references.
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Post by khaboom on Feb 11, 2016 18:10:10 GMT -5
(Khaghtchan) Winip puts his gloves on and checks his boots too. He gets ready to run, jump or panic as the lever comes down...
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Post by khaboom on Feb 11, 2016 18:12:27 GMT -5
Khloemar puts on the gloves and studies the archway while waiting for Rochin to respond. he suggests the two wooden doors are checked too - "Who knows what the levers may release..." he observes with a shudder.
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andrew
3rd Level Troll
Posts: 110
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Post by andrew on Feb 11, 2016 20:27:21 GMT -5
At Zagnar's statement, Rochin looks side to side at each of the doors, and then the archway straight ahead. The indecision on his face is obvious. "It's--It's changed. This whole room has changed. I think the way we went was that direction." He points to the archway straight ahead. "But let me make this clear. It's not a matter of finding and walking up to a door, and going down to the next level. It's not that easy, I never said it would be. Darksmoke's dungeon is a puzzle box. Everyone knows that much, or at least you should know that much.
"We had to gather numbers. Collect numbers. These numbers were then used to dial into a combination lock. Opening that lock, found on a hidden door, allowed us to get to the second level." He shakes his shaggy head. "It's like he said--" He points to Random. "You can't just walk up to the door and expect to open it or even find it. Items, clues need to be found." He concludes ominously, "It will take...time. A lot of time. Searching. Gathering clues. If you're impatient, and I detect impatience with this lot, especially with you--" he points at the dwarf, "then you've all ready lost."
Random, to lasso the lever, state which lever you're lassoing and make a 2d6 roll, DARO. Make two rolls if you wish to pull them both down, one at a time.
Khloemar, if you wish to "look closely" at the goo dripping on the ground, roll 2d6, DARO. When you say "study the archway" what is it you're looking for exactly?
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Post by khaboom on Feb 11, 2016 21:19:46 GMT -5
(Andrew - you'll roll the dice, I think). As for the archway, first Khloemar wants to check that nothing dangerous lurks beyond it - no fiends in the shadows! Then, if it seems clear of such horrors, he wants to look for buttons, cracks, runes - anything that may suggest a mechanism or a possible activator or piece of information.
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kwll
3rd Level Troll
Posts: 236
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Post by kwll on Feb 12, 2016 4:33:57 GMT -5
"Two levers and two doors..." ponders Runkild aloud. He will rush to the right door to check if it locked and how to open it.
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Post by colbite on Feb 12, 2016 9:16:05 GMT -5
<Zagnar>: stands guard.
"Don't act like you know me, because you don't Rochin. Yes we are on a time clock of sorts."
"I do suggest (unless something changes) we continue through the archway straight ahead, but only after those who want to search and check everything are satisfied."
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Post by marionarsis on Feb 12, 2016 9:21:36 GMT -5
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andrew
3rd Level Troll
Posts: 110
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Post by andrew on Feb 12, 2016 9:53:28 GMT -5
Khloemar takes a close look at the goo dripping from the levers onto the floor. It's a thick substance the consistency of snot, but it's not snot. In his wizardly training, he studied alchemy and became familiar with many such substances. He can't name it, but that's not important. What is important is he identifies it as a poison, a quite deadly poison that if touched brings a quick and painful death. Identifying Goo: 2d6 6Random throws his lasso, securing it first to the left lever. The knot cinches, and begins to slide on the slippery goo coating the lever, but it holds, and the bard pulls it into the down position. From somewhere deep within the dungeon, a rumbling noise is heard, a grinding of stone on stone. Then it stops. His toss of the lasso on the right lever is unsuccessful. No further attempt can be made by Random on this lever (after a failed SR). Khloemar next looks at the archway, but it looks like any normal archway found in a home or building. You can see about ten feet beyond the archway. All you see is a hallway leading ahead. Runkild dashes over to the right-hand door. It opens via a doorknob. How are you checking to see if it's locked? You're holding a torch in one hand, and I presume your weapon in the other.
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Post by khaboom on Feb 12, 2016 11:24:01 GMT -5
(Khaghtchan) Winip will offer to try for the second lever if Runkild is minded to accept the help.
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Post by marionarsis on Feb 12, 2016 22:12:39 GMT -5
(Khaghtchan) Winip will offer to try for the second lever if Runkild is minded to accept the help. Random assumes Winip means Random, and not Runkild here. "Thanks. It's a tricky throw."
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Post by khaboom on Feb 13, 2016 1:32:31 GMT -5
(khaghtchan) OOC- Sorry! Yes... will wait for Andrew to roll for me...
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andrew
3rd Level Troll
Posts: 110
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Post by andrew on Feb 13, 2016 9:40:49 GMT -5
Winip's toss catches the end of the lever, and with a tug, he pulls it into the 'Down' position. Once again, a distant rumble is heard within the dungeon, along with the grinding of stone on stone. Lasso Throw for Winip: 2d6 5Elsewhere, Runkild continues to contemplate the door in the southern wall. APs=Random 8 x 3=24; Winip 5 x 3=15.
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