Post by ElvenScribe on Apr 25, 2016 8:53:47 GMT -5
I'm not sure what section of the forum to post the following, moderators feel free to move it as needed.
So, I've noticed a prevailing theme and/or mechanic in T&T (at least with the published adventures) that tend to get pc's killed rather quickly. I understand that this is very much in keeping with the old skool themes of FRPGs of old (e.g. I very clearly remember losing an entire party in the classic AD&D module Tomb of Horrors). And I understand also that there is a strong humorous quality to T&T which kind of makes the deadly quality of adventures akin to a kind of dark humor. I appreciate that kind of humor. But I am also finding it difficult as I tend to get very attached to my characters. I don't mind my characters dying but to me it seems like death should mean something. That being the case I have a couple ideas to rectify this: a. Borrow an idea from video games and simply "hit reset" and go back to the last "save" as it were. Iow, take the character back to the point of death and try again. This could be overused however and could tend to make the fun aspect of the adventuring lower (making them kind of invincible) which is not what I want either. b. Implement a house rule mechanic which could give characters an edge such as hero points, wild dice, or some such thing (as seen in many more modern games (such as Savage Worlds, Mutants and Masterminds....which always made sense to me as protagonists should have a tendency to prevail per the themes of countless movies and books).
What do any of you think of this? Do you get attached to your characters? Does it not suck when they die? If so, are any of you using house rules to alter fatal outcomes however slightly? Your input is valued. Thanks!