Gaptooth, the trauma effect is great. I used Jack O'Bears recently in my bronze age-ish Gurps game (I use a few Runequest rules and conventions in it). The stats were just a copy paste based on equivalencies and campaign suitability. But I made some notes on how they fit into our campaign world, since there were a theme during several adventures and a big part of one in particular. The main thing was a foundation myth of Jakbears (we call them in a tremendous burst of originality) relevant to the PC's area, a proto celtic sort of region. The second thing was that in addition to Jack O'Bears proper, there was a Jack O'Bear cult (farmer's making secret sacrifices to them, that sort of thing). The third bit was several small tribes of Jakbear men, cavemen and primitives joined by some outcasts and exiles, who lived off in the woods, in caves near wild pumpkin patches (obviously!). These were average bass ackward dudes who convinced themselves they were Jack O'Bears, wearing bear hides and putting orange ceramic and occasionally bronze pumpkin helmets on their heads (helms supplied by superstitious cult members, see above). Eventually the PC's figure out that the Jakbears are just dudes, and although their superstitious characters are still wondering what it all means, the players have by now figured out the trick.
That's when I released the real Jack O'Bears.
If you're interested, when I have time and a proper keyboard I'll dig through my notes and post some more of the background myth and adventure notes.
One morning I slayed a troll in my pajamas. How he got in my pajamas, I don't know.
Post by peterpanda on May 31, 2017 10:45:04 GMT -5
I like this discussion. I also like the suggestions. If it were me running this, I'd play it with the L2 SR idea on LK or CON with a fail resulting in either the PC running away gibbering or having one of the six traumas listed above. If they roll a catastrophic fail (a 3 or non-doubles 4), then they end up paralyzed with terror (this helps to lower the odds of the player being taken out of the action as gaptooth mentioned) and would need a L2 SR on IQ or CON to break free. With the lowered odds for full paralysis I'm more comfortable making this ability a Spite/2. I'd also rule-out the mirror tactic on the logic that the "Soul Gaze" assumes that a J-O-B has a soul and, more poignantly, just as George Carlin pointed out many years ago, your own flatulence doesn't smell that bad, so too the J-O-B isn't perturbed by their own countenance. I would, however, still allow the mirror tactic against a Medusa, so colour me inconsistent if you wish.