Tense moments follow as Winip begins an arduous climb up the wall. Reaching for the first of the handholds an arm's length above his head, he hoists himself up, and climbs like a spider, feet and hands scrambling over one another for the first two dozen feet. The climb here is swift and without difficulty, but when he's twenty-five feet up the wall, a long stretch is required to reach the next set of hand and footholds. His fingertips obtain enough of a grip to hold his position, and his feet...
... find purchase in a tiny fissure. The next ten feet are slow as the warrior must search for each hold, but he succeeds and soon Winip comes to a curve in the wall. Climbing the next dozen feet require an incredible amount of nimbleness to successfully navigate that curve, while ascending the wall. This, Winip ...
...his leather armor absorbs some of the damage, but Winip will surely die unless Random and Zagnar can somehow manage to catch or otherwise break his fall. This attempt will be in the form of saving rolls...
Zagnar and Random, both of you attempt each of the following roll...
a L1SR-STR and L2SR-LK
...to save Winip's life. A miss on either one and Winip dies. If both of you make each roll, you will have broken his fall and Winip's CON will be 1.
Post by marionarsis on Sept 13, 2016 23:43:33 GMT -5
Random watched Winip climb the wall. He was doing well, making it past a few of the tough spots with little to no difficulty. More than midway home, he, in the flicker of a moment, lost his hold and suddenly he was falling. Lunging into action, he did what he could to help break Winip's fall. He ...
Together, Zagnar and Random, in a heroic effort, break Winip's fall well-enough to save his life. The young elf still bangs his head against the floor, coming-to with a massive lump on his forehead to show for undertaking the task, and barely clinging to life, but it is life he does have. His CON now sits at 1.
The party is now faced with another tough decision--make the climb once more or give up on this folly, and leave the mountain before everyone perishes within its grim confines...
Post by marionarsis on Sept 14, 2016 12:25:07 GMT -5
Checking on Winip, Random was relieved to see the young elf was still alive. Looking up at the shelf so high on the wall, he paused and thought about what to do. "I think I can make this climb, Zagnar. We'll see, I guess. HA HA."
He took his last tube of healing paste, consumed it, and waited briefly for it to take effect (I can't recall now, does this restore my CON completely?). After the effects of the healing paste, he would make his climb.
Post by marionarsis on Sept 14, 2016 23:44:13 GMT -5
The bard opened his pack, making room for the vase, should he be so lucky to reach it. He then stuck a finger in his mouth and held it up high, to check wind conditions. Donning his gloves, he then took a deep breath, gathering his thoughts. A moment later, like a flash, he leapt to the wall.
Random climbed high... covering the first 22 feet with the agility of a spider monkey.
and even higher... these fingerholds were tough to grip. But worse, he discovered after all these years he really didn't like heights. His palms were sweating. Good thing he was wearing gloves. He was now near the shelf, the vase, and YES, he clutched it in one hand and stuck it in his backpack. He took a moment to look around. It wasn't a bad view up here.
Ambling back down the wall, Random's feet touched the floor, but he barely slowed down. "Let's get the devil out of here!" He walked out of the room, out of the next room, and to the secret hall that led out of this accursed place, this doomed mountain.
Last Edit: Sept 14, 2016 23:46:41 GMT -5 by marionarsis
Incredibly, Random made it up the wall, plucked the mupriozin-shellacked vase off the shelf, and placed it in his backpack. (APs: 5+18+27=50). Back on terra firma, he quickly led the group out of the room, as Zagnar provided assistance to Winip.
Rochin del Graz opens the secret door the group discovered earlier, and heading down the hallway, the party sees a massive boulder blocks the exit. Of course, they're not going to let something so mundane stand in their way to freedom...
...but before they can set their hands on the huge rock, an inky black flame streams into the small hallway, and it brings with it the cold, chilling touch of pure, unadulterated evil. It coalesces in the air above the party, a black corona of devilry and bewitchment.
It doesn't try to hide its demonic visage behind a pretty face. It allows itself to be seen in all its horrid glory--horns, large teeth protruding out of its mouth, glowing yellow eyes, spiked tail, ridged back, red epidermis, shoulders the size of the boulder in front of you, sword-like claws.
"Michella," Rochin gasps. This is the first time you've heard Rochin express any hint of fright on the journey. Michella, the demoness that haunts the second level of Darksmoke's labyrinth, has tracked you down, just as you were set to leave.
As the party learned earlier, Michella will ask them to solve a riddle. If it isn't answered correctly, she will destroy the answerer or everyone in the party--it depends on her mood (unless the Song of Darksmoke is recited, but the party failed to obtain that during the poker game with the skeleton). You stand no chance in combat against her. To attack her will result in an instant and rather messy death.
In the next few moments, after she feels you're properly awed by her presence, and as the stench of brimstone wafts through the air, she smiles evilly, and recites her riddle:
"I fly, yet have no wings. I cry, yet have no eyes. Darkness follows me; lower light I never see. What am I?"
(The party can converse quietly amongst themselves and toss about answers before addressing Michella properly. However...if there's any confusion or doubt as to whether you're addressing Michella or your mates, Michella will interpret this as if your addressing her, and if that answer is incorrect, she'll destroy everyone or the person talking/thinking out loud--again it depends on her mood; she's a very moody demon.
Michella will not parlay or answer questions about the riddle. She will not suffer "wise guys" or "smart alecks." If anyone tells her her riddle is too easy or too hard, boasts or brags, she will kill them. If too much time elapses without an answer from the party, she'll kill everyone anyway, because that's what demons do.
<Zagnar>: Our group huddles up so there is no doubt at all that we are conversing among ourselves. I whisper to Random. "I'm terrible at riddles, but I was thinking 'clouds'. You might have a better idea than I."
Last Edit: Sept 15, 2016 21:21:57 GMT -5 by colbite
Post by marionarsis on Sept 15, 2016 22:50:44 GMT -5
Random answered Zagnar, privately, and in equally hushed tones. "Yes, I think that's it." He cast a glance at Winip, wondering if the fighter was improving, before returning to Zagnar. "Would you like to answer her, or shall I?"