trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Jun 30, 2016 23:56:11 GMT -5
Thought I'd post a few T&T related things I've made here. Starting with a character sheet. We've all wished there was the perfect one. Here is a version that I made that has everything I need. It's 2 up per 8.5x11 sheet. You can print it double sided and cut in in half.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Jul 1, 2016 20:22:00 GMT -5
I read somewhere on the bridge that someone wanted an editable PDF character sheet. Here's an editable version of mine.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Jan 29, 2017 22:26:27 GMT -5
Here's a fumble table I'll be trying out in my game soon. Kind of cobbled it together and inspired by some stuff I've seen on line. But it has some original ideas in there, here and there.
Fumble Table - 3d6
3 1/216 = 0.5% Chance - Hand or foot severed (or crushed by blunt weapon, requiring amputation). Take maximum weapon damage not including combat adds. 4 3/216 = 1.4% Chance - Hit Self. Major damage. Take full weapon damage not including combat adds. 5 6/216 = 2.8% Chance - Hit Self. Minor damage. Take half weapon damage not including combat adds. 6 10/216 = 4.6% Chance - Major weapon or armor failure. Sword snaps or bends, spear shaft splinters, bow breaks, shield or helmet breaks etc. Weapon or armor is rendered useless. Magic items are allowed a save. 7 15/216 = 7.0% Chance - Collide with friend. Fall or entangled. Both don't contribute to combat round. 8 21/216 = 9.7% Chance - Minor weapon or armor damage. Loses 1/2 effectiveness. 9 25/216 = 11.6% Chance - Stunned/winded. Smacked in face, on top of head, or in the chest or back. Wind knocked out of you. No contribution to combat round 10 27/216 = 12.5% Chance - Trip and fall or entangled in something. Something falls on head. Fall in hole. Combat total halved for this combat round. 11 27/216 = 12.5% Chance - Minor injury. Stub toe, fingers smacked, something in eye, poked in eyes, foot stepped on or hit funny bone. Combat total halved for this combat round. 12 25/216 = 11.6% Chance - Drop Weapon. No contribution to combat round. Can be picked up again. 13 21/216 = 9.7% Chance - Weapon goes flying. No contribution to combat round. Must make an effort to get weapon back. 14 15/216 = 7.0% Chance - Pulled muscle, torn ligament, dislocated shoulder, twisted knee or bleeding impairs fighting ability (blood in eyes, blood makes weapon grip slip). Combat total halved for rest of fight. 15 10/216 = 4.6% Chance - Weapon goes flying and is taken by enemy. No contribution to combat round. Weapon is lost. 16 6/216 = 2.8% Chance - Hit Friend. Minor damage. Take half weapon damage not including combat adds. 17 3/216 = 1.4% Chance - Hit Friend. Major damage. Take full weapon damage not including combat adds. 18 1/216 = 0.5% Chance - Roll twice. Ignore this result if it comes up again.
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Post by ElvenScribe on Jan 30, 2017 8:34:42 GMT -5
Nice work! I really like fumble and critical tables. But how do you know when a fumble has occurred? Missile weapon fumbles are easy enough to determine as they are based on SRs to hit. But I'm often baffled by how to determine a fumble with melee weapons. What rules do you follow? And, from at least one of the entries, it appears that the fumbles relate to a bladed melee weapon (a result of "3" in this case). I guess just a little creativity solves this issue like shooting oneself in the foot with an arrow (though granted that would take real skill) or pulverizing said foot with a bludgeon type weapon, shattering bones in the appendage. Same effect.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Jan 30, 2017 12:09:22 GMT -5
Thanks another elf. Good suggestion about number 3. I added something about blunt weapons to the table. Fumbles in melee situations usually happen on a roll of 3 when attempting stunts in a combat situation in my game. Dare to DARO by Dan Prentice in TrollsZine Issue 1 has some great guidelines for stunts in T&T. You can also read it here: www.tunnelsandtrolls.com/dare-to-daro-by-dan-prentice/But I could see any number of Saving Roll situations in combat that could result in fumbles on a roll of 3. Anything from surprise attacks (failed attempt at or victim of) to fighting in hazardous situations (storms, fighting in a crowd, in a stream, on slippery rocks, icy ground, etc...) . Basically any tricky situation that interrupted or interfered with a combat situation and required a SR.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Feb 21, 2017 21:34:35 GMT -5
I have a little booklet that I've printed out at home that has all the first level spells available in my game. They're mostly the normal ones from the DT&T rulebook, so I can't share the actual pdf for copyright reasons. But it's a nice little gaming aid that makes things feel real for my son. I'm attaching the cover as a jpeg here and including a list of the spells that I've added which are mostly cribbed from that other game. Charm You - Communication WIZ Cost: 5 Duration: 10 minutes Range to cast: 25 feet Range of effect: Target individual Power up per level: Duration x2 OR x2 per additional target Description: Charms one creature. Target must make a saving roll vrs. IQ at the caster’s level. A failure results in the target being charmed and regarding the wizard and associates as friendly acquaintances. The spell is broken if caster or his/her companions attempt any harm to the target. When the spell ends the victim knows it was charmed by the wizard. Detect Magic - Clairvoyant DT&T Rule Book Version Fixit - Construction WIZ Cost: 4 Duration: Permanent Range to cast: Touch Range of effect: 1 foot radius Power up per level: Area x2 Description: Repairs a single break or tear in an object or structure, leaving no trace of the former damage. Magical items can be physically repaired, but does not restore magic. Hocus Focus - Cosmic DT&T Rule Book Version How Shocking - Combat WIZ Cost: 3 Duration: Instant Range to cast: Touch Range of effect: Target individual Power up per level: +1d6 damage per level Description: Caster delivers a magical shock by touch that deals 1d6 points of damage. A L1 saving roll vrs. SPD (adjusted up at the GM’s discretion) is needed to successfully lay hands on the target and deliver the damage. The conductivity of metal armor increases damage by x2. It’s Elementary - Conjuration DT&T Rule Book Version Knock Knock - Cosmic DT&T Rule Book Version Know Your Foe - Clairvoyant DT&T Rule Book Version Lock Tight - Cosmic DT&T Rule Book Version Mage Message - Communication WIZ Cost: 5 Duration: Until read Range to cast: Touch Range of effect: 2 square feet Power up per level: N/A Description: Allows the caster to inscribe an invisible writtten message on any flat material (paper, wood, stone, glass, fabric, the ground etc.). The message is activated by the presence of the intended recipiant, appearing in a glowing script and fading away upon reading. Mask Me Mask You - Concealment WIZ Cost: 4 Duration: 10 minute Range to cast: Touch Range of effect: N/A Power up per level: Duration x2 Description: Makes the subject (the caster or another) look to be a different person. Facial features can be significantly altered and body type can be changed to be thinner, fatter or in between. Height
can be modified up to one foot taller or shorter. The subject can be made to appear to be another kindred within the size limitations. Minor Mirage - Concealment WIZ Cost: 4 Duration: 1 combat turn Range to cast: 25 feet Range of effect: 5 cubic feet Power up per level: Duration x2 Description: Creates a sound or the image of an object (but not both) that lasts for the duration. Sustained examination of the illusion reveals the deception if a SR vrs. IQ at the caster’s level is succesfully made. If the illusion is discerned, it becomes faint to the eye. Oh Go Away (OGA) - Cosmic, Communication DT&T Rule Book Version Oh There It Is (OTH) - Cosmic DT&T Rule Book Version Sparkle - Conjuring T&T 7th Edition Rule Book Version Take That You Fiend! (TTYF) - Combat DT&T Rule Book Version Tummy Yummy - Curative WIZ Cost: 3 Duration: 24 hours Range to cast: Touch Range of effect: N/A Power up per level: N/A Description: Enchants one bite-sized portion of food, prepared or natural such as berries or vegetables to be infused with healing and nourishing power. The portion restores 1 point of lost CON and can sustain one creature for one day. Enchanted food retains it’s potency for 24 hours. Unerring Blade - Combat DT&T Rule Book Version Will-o-Wisp - Conjuration DT&T Rule Book Version
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Post by ElvenScribe on Feb 22, 2017 6:23:37 GMT -5
I really like the new spells you have created!
It has inspired me. I think I'll post some over on another part of the forum.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Feb 22, 2017 21:18:42 GMT -5
Thanks another elf! I like the ones you posted too. I especially like the availability and bit of backstory you give to them.
Mine, I thought of as kind of basic, not as creative as the Trollbridge Book of Spells or Mahrundl's. But I thought, what are some nuts and bolts spells that seem essential that aren't in the the DT&T rules. The mending spell really fit the bill. And a low level illusion spell also felt important. I was always partial to Illusionists in that other game.
Maybe I'll post these in the Trollbridge Book of Spells for the sake of redundancy.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on May 9, 2017 18:43:21 GMT -5
I made some Hobb, Dwarf, Uruk, Human, Giant and Ogre foes for use in Deluxe Arena of Khazan. Makes it much easier to not have to stop and roll them up. I made 20 of each so you can get a random one with a d20. I got two taros on STR when making the Giants, so there are some powerful ones in there! Easy to print these out at 8.5x11.
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darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 440
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Post by darrght on May 10, 2017 2:04:44 GMT -5
Thanks trrebmahl what a really useful thing to have done. Undoubtedly, you are the real treasure here
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on May 10, 2017 21:34:39 GMT -5
Thanks trrebmahl what a really useful thing to have done. Undoubtedly, you are the real treasure here Thanks darrght! Glad it was helpful. I want to do some wizards too for the Arena. Will post them when I do!
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Bud
2nd Level Troll
There's whiskey in the jar
Posts: 93
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Post by Bud on May 27, 2017 22:49:29 GMT -5
Thanks trrebmahl what a really useful thing to have done. Undoubtedly, you are the real treasure here Thanks darrght! Glad it was helpful. I want to do some wizards too for the Arena. Will post them when I do! Thanks Trrebmahl , great resources , especially the fumble table, it reminds me of some of the fumble/critical tables from Rolemaster, which I used in a lot of games. And the PDF character sheet is troll-a-rific. Delve on ! Bud "the troll who fumbled".
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