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Post by ElvenScribe on Nov 28, 2016 10:42:12 GMT -5
I just discovered a DCC adventure "Grimtooth's Tomb of the Warhammer"? It is written by Ken St. Andre and S. Crompton (and art done by the latter I believe). Even though it is not specifically a T&T adventure, I'll bet it wouldn't take much to convert it. And it's Ken and Steve! I'm interested in it. Has anyone read it??
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darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 283
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Post by darrght on Nov 29, 2016 14:38:51 GMT -5
Hola anotherelf, I think this is a module for use with the latest version of their Dungeon Crawl Classic rpg rules that those of us who backed the kickstarter campaign are eagerly awaiting in the post. Part of the goodies included pdfs of similar DCC modules. They all seem interesting and well-written and I think would easily convert to T&T BUT only once I have become considerably more familiar with the game mechanics
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Post by ElvenScribe on Jan 24, 2017 10:30:17 GMT -5
So I bought it and it just came in the mail yesterday. First impressions:
1. Very nice layout, quality cover, paper etc. 2. It's smaller than I expected but very readable. 3. It's Grimtooth, so it's fun, and seems steeped in Grimtooth'ian lore. And the writing is suitably tongue in cheek. Which is perhaps not surprising as Ken wrote it! So, right there it's fitting for use with the overall theme and feeling of Troll World (or other T&T settings). 4. Nice maps. 5. Seems convertible to T&T easily, including HD, general difficulty of tasks/saving rolls. I found that most OSR products are fairly easy to convert any way. 6. It's a little steep on the price for it's size (including # of pages). But, that's a minor criticism. 7. Over all: Pretty cool.
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Feb 8, 2017 22:49:18 GMT -5
I haven't had a chance to check out this adventure yet. Thanks for the run down on it. I love the DCC adventures in general. The DIY art, the story telling, the old school feel and the perfect balance of enough of what you need to run and an adventure without getting bogged down in too much detail. Similar in feel to T&T in some ways.
I agree anotherelf that OSR products are not so hard to convert to T&T. In the past I've figured out MR by multiplying hit points by 4. I think I might shift it to x5 or x6 with DT&T. But case by case is always best of course. Tailoring difficulty to the strength of the PCs always works well.
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Post by ElvenScribe on Feb 9, 2017 8:44:12 GMT -5
I haven't had a chance to check out this adventure yet. Thanks for the run down on it. I love the DCC adventures in general. The DIY art, the story telling, the old school feel and the perfect balance of enough of what you need to run and an adventure without getting bogged down in too much detail. Similar in feel to T&T in some ways. I agree anotherelf that OSR products are not so hard to convert to T&T. In the past I've figured out MR by multiplying hit points by 4. I think I might shift it to x5 or x6 with DT&T. But case by case is always best of course. Tailoring difficulty to the strength of the PCs always works well. Interesting conversion points. DT&T is ramped a bit, isn't it?
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trrebmahl
3rd Level Troll
Lost in the Naga Jungle
Posts: 190
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Post by trrebmahl on Feb 9, 2017 21:11:46 GMT -5
The hit points x4 to get MR is more or less a starting point, and something I've used for converting 1e AD&D to 7e T&T. It also seems to work pretty good for the DCC adventures I've looked at. But it's just somewhere to start, not a hard and fast rule. I always consider the combat strength of the PCs and then adjust MR and # of monsters to get the appropriate challenge called for in the particular situation.
Still haven't really had to do any converting yet to DT&T, so we'll see how that goes. The other thing that is interesting to consider is that combat damage is tied to MR in T&T in a way that doesn't translate to D&D. Meaning hit points and damage are more or less independent of each other in D&D monsters. Of course you can always do attributes for monsters in T&T for the same effect.
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kersus
1st Level Troll
Posts: 42
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Post by kersus on Mar 2, 2019 7:21:32 GMT -5
I just picked this gem up. Did anyone do a thorough conversion?
I also snagged Museum of Death and need to convert.
I only played DCC once at GaryCon and while I enjoyed Jobe's adventure I was not a fan of the rules overmuch and thus don't really know them as compared to Holmes or AD&D1e. I'm also converting a few B/X (Black Pudding) dungeons and there are some power level distinctions between various versions of D&D and it's clones that are hard to feel sometimes.
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Post by mormonyoyoman on Mar 7, 2019 0:23:28 GMT -5
Hola anotherelf, I think this is a module for use with the latest version of their Dungeon Crawl Classic rpg rules that those of us who backed the kickstarter campaign are eagerly awaiting in the post. Part of the goodies included pdfs of similar DCC modules. They all seem interesting and well-written and I think would easily convert to T&T BUT only once I have become considerably more familiar with the game mechanics There's game mechanics in TnT? Why doesn't someone TELL ME these things?! 😱
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5atbu
1st Level Troll
Posts: 36
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Post by 5atbu on Apr 30, 2020 6:11:51 GMT -5
I love playing DCC adventures. Any con where one is offered I am there in an instant. Silly dice, loads of tables, huge random Gonzo fun.
However. I did own it and realised it was too complicated for me to want to run. Too many moving bits, silly dice, loads of tables. Well, unless I found a group of DCC fans and my local gamers are less enamoured of randomness than I am.
So.. converting them to other systems, either 5e, or Black Hack, or T&T sounds perfect.
I think I will track this one down and have a read.
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