Here are short synopsis of the adventures included in the compendium
Taken from a review at
diehardgamefan.com/2014/05/06/tabletop-review-tunnels-trolls-adventurers-compendium/Kingwalker. This is an adventure for a 1st to 3rd level character where they complete a series of trials. Originally published in SA#1.
Seven Ayes. This adventure is for a 1st to 3rd level non-magic using humanoid. The adventure can determine what your character is if you don’t have one already, and it is best to go that route. The choices are Dwarf, soft-hearted Orc or evil Human bandit. The adventure is pretty much a bar brawl. Originally published in SA#2.
Golden Dust, Red Death. This adventure is for a 1st to 3rd level character. Most spellls and missile weapons are not allowed, so a fighter might be the best choice for it. Here you are a skeezy drug smuggler. Originally published in SA #4.
A Sworded Adventure. This adventure is only for a sword wielding warrior of 4th level of higher, so it’s a toughie. It can also lead to adventures NOT in this collection, so be warned. While I found Naked Doom on DriveThruRPG.com, I had no such luck finding Arena of Khazan. As such, this might be the hardest adventure to play through as originally intended, but the text does give a slight workaround. The adventure is basically about your character going shopping at a bazaar and the weirdness that befalls them. Originally published in SA#5.
Stop Thief! This adventure is for non-magic using characters of 6th Level or less. Your character is hired to stop a group of thieves from their regular looting of the docks. Originally published in SA #7.
Thief For Hire. This adventure is designed for rogues or warriors between Levels 1 and 4. Your character is offered 1,000 gold pieces to steal a scroll from the royal library. It sounds simple, but it definitely isn’t. Originally published in SA#12.
The Legend of the _____(adj) _____(n). This is a comedy solo adventure where your friends help out beforehand by filling in the various blanks with the adventure Mad Lib style. Class and levels aren’t important. It’s simply meant to be a very silly adventure with a very silly trial at the center of it.
First Command. This adventure is for a humanoid character between Levels 2 and 10. You are put in charge of your own ship (complete with a slave galley), and your mission is to sail south to pick up a tribute for your Empress. Originally published in SA#15.
Hot Pursuit. This adventure has no class or race restrictions. You are hired by the captain of the city guard to ferret out spies from an organization known as The Rangers that have infiltrated the city.
Circle of Ice. This adventure is for characters of any class between Levels 1 and 4. As mentioned earlier, you are given an intro page on Page 18, similar to the first nine solo adventures. Then you have all the choose your own text for the adventures except this one, and finally on page 58 (61 in the PDF), you get another, DIFFERENT intro to Circle of Ice, and then the text for playing it. It’s all very oddly done. It’s a fun adventure, just like the rest of them, though.
So that’s it for the solo adventures. Now we have the three GM based adventures designed for an entire party.
SeaReaver’s Tomb. This adventure is for a party of middle to high level characters on a general tomb robbing expedition. The adventure relies more on wits and puzzle solving than straight forward hack and slash though. It’s a fun little dungeon that can kill characters in a lot of ways. Originally published in SA#3.
The Tomb of Axton. This adventure is for seven characters, with each player controlling two or three of them. I don’t see why you couldn’t do the adventure with more players controlling less PCs though. This is another dungeon crawl where you rob a grave of a long dead guy for profit and glory. It’s a small dungeon, only fourteen rooms long, but each one takes a while to get through. In some ways it is very similar in style, theme and climax to SeaReaver’s Tomb. Originally published in Sorcerer’s Apprentice #9/10 (it’s what the text says).
The Black Dragon Tavern. This adventure is for characters below Level 9. It’s not a normal adventure, being more a collection of encounters characters may or may not take part in, depending on their actions. There are NPCs to meet, games to partake in and things to eat. It’s not an adventure in the way most people think of them. Rather, it is a regular place for characters to meet and story seeds to be planted. Originally published in SA#11