Post by ElvenScribe on Feb 7, 2017 12:23:17 GMT -5
I recently came across a book called "In the Cage: A Guide to Sigil". What a wonderfully weird setting! Apparently it is for D&D 2E. It is a massive cross-planner city (I LOVE cross planar stories) ruled by a strange deity the floats around the city. The city is filled with gates to other worlds and the denizens of Sigil are remarkably unique and weird. There are some great dynamics to the setting in that it is a closed world in the sense that the Deity who created sigil does not allow other deities or demons to enter there. And she doesn't even tolerate worship or people talking to her! She seems more concerned about the integrity of the world and will not tolerate challenges to her authority in it. Other than that, people can steal from each other and even murder each other. It might be a bit darker (ok, maybe a lot darker) than Trollworld tends to be. But being the staunch T&T'er that I am, it has got me thinking: What a great launching point for delvers! Many T&T adventures (both GM and Solo) occur in far flung places and even on different worlds. This setting seems to be a natural conduit, and base of operations. I look forward to reading more through the book.
Any way, do any of you have experience with this setting??
I have no particular experience with Sigil, or with the Planescape setting in general, but there was a computer game called Planescape: Torment that is set in Sigil. It is generally considered to be extremely well done, and a classic of the genre. You can pick it up quite cheaply at places like Good Old Games (direct link to the game page here) - it's normally $9.99 there, but they often have it on special if you want to wait and get a deal.