Post by ElvenScribe on Mar 11, 2017 9:44:04 GMT -5
A friend of mine recommending a cool setting book called The Night Wolf Inn by Anthony Huso. So, after reading several reviews, I plunked down my hard earned $$ to get the pdf, and I was not disappointed. In fact, it is one of the better books I've purchased in a long time. As I said, it is a setting book of sorts, with a large mansion that is an inn that exists in numerous dimensions at the same time (think Moorcock's Tanelorn and you'll get the idea). The book is wonderfully done, with excellent formatting and artwork and tons of potential as a spring board for adventures. It is especially good as a vehicle to send players to other dimensions for adventuring and/or as a homebase for them. The setting does have a dark taint to it, which is kind of cool. But there are some mildly comical elements to it as well. The book is technically for AD&D, but, in my experience D&D stuff has been really easy to convert to T&T. I plan on using it at the very least as a home base for some of my delvers. The cost for belonging to the Inn's adventuring guild is fairly steep and it's also costly to rent a room there. But having a room pretty much guarentees that your possessions are safe (or does it??? . And I like that this can give my delvers a place to spend their money. Money is very conveniently/automatically/magically converted. And this also a great place to purchase/upgrade a delver's gear. I think I would also customize the Inn to suit my tastes, like adding more NPC residents.
Post by ProfGremlin on Mar 11, 2017 19:35:58 GMT -5
Sounds like it would be an interesting community to be part of and would definitely provide a curious perspective on reality. I like the idea of the Adventurer's Guild being based out of here. Would be a cool detail to create a neat name for the guild like Portal Walkers (referred to as 'Walkers' or 'Porters'), Dimension Spanners (referred to as 'Spanners', no, no not 'Dims') or Edge Benders (referred to as a 'Bender' or simply, "Hey! He's edgy!"). Maybe give them a ring or amulet that can be used as a means of emergency return to the Inn (of course, certain criteria apply for use - needs to be in a liminal location such as a threshold, the key phrase must be spoken and the amulet/ring pressed against the demarcation of the threshold. [Eyes go wide, "Hey! That's how I ended up in this crazy place!"] ). No, you can't reverse the process and return to the spot you ported out of.
Perhaps to join the guild the delver needs to perform a service for the community. Say, a portal jump somewhere to retrieve an item, anything from a rare artifact to a specific spice for the head chefs special to be offered tomorrow in the dining hall.
I wonder if it would have a long term effect on 'norms', kindred who don't possess any kind of magical or psionic ability but who reside full time within its walls, a.k.a. the support staff. A server who finds they have developed a skill in far-seeing or oracular perception. One of the housekeeping crew who finds they don't need to clean a room per se they just focus on removing the 'unclean', a shimmer ripples through the room and dirt disappears (Oops, could kinda upset those living in the receiving dimension when a wave of dirt and debris drops on them. Kinda like walking down a medieval street and having the contents of a night-bucket land on you when tossed out of a second story window. :: shudder . It would be quite unfortunate if the housekeeper decides that one of the Inn's patrons is 'unclean' (maybe that's the service the potential guild member needs to perform? A retrieval of one of the Inn's patrons who was unexpectedly ported?).
To add another layer if interest, take a look at the Plothook Tavern thread over on Cartographer's Guild. The discussion is a little old now but we created a number of neat plothooks that could be used to jump start a one-shot or even a campaign.
To plug my favorite author, Charles De Lint, if you have an interest in the urban fantasy genre, checkout the book Moonheart and it's sequel Spiritwalk. Tamson House, the main setting of the stories, is quite like a modern day version of Night Wolf Inn set in Ottowa, Canada. The books were published a number of years ago (1990's) so they should be pretty easily accessible via the library or used bookshop.
ETA: Just realized - is there a typo in the thread title or is it actually supposed to read 'nigh' as in 'near'? If not a typo, kudos to the author for an offbeat name, 'Inn Near the Wolf'. "Why is it named that?" "Well, there used to be a group of indigenous people who worshiped a great wolf spirit in the area. The stories are fragmented but one of their main sacred sites can be seen from here. :: Points out the window :: See that hillside poking up through the trees? When the sun sets it takes on the silhouette of a howling wolf. So, Nigh Wolf Inn, Inn Near the Wolf."
Last Edit: Mar 11, 2017 19:43:20 GMT -5 by ProfGremlin: Sudden Realization
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by ElvenScribe on Mar 12, 2017 9:33:11 GMT -5
Hey, Prof! Great ideas and how to embellish and make the Inn more colorful! In that light, some interesting tid bits from the book: The Inn is magically sentient (yes the whole Inn) and can either have an affinity or enmity (or indifference I suppose) to those who dwell there in. The Night Wolf guild does require its members to something like at least one mission for the guild a year (or some time period) in addition to the dues. Also, since you mentioned the rooms, I think they clean themselves (I think i read that, so no maid needed) and each room has a direct portal to another world (kind of like the wardrobe to Narnia). Some rooms cost more than others. As you can imagine, the Inn has some very interesting, diverse and colorful residents/visitors. Can you imagine meeting Thor (not the Marvel comics version), Wolverine (yes, from the Marvel Universe), Elvis, Elric, Conan, or Fafhyrd and Grey Mouser etc.? Intriguing! And there is a tavern inside the Inn that is really cool that has constantly changing bar tenders (with the possibility of having a satyr or an air elemental bar tender!) and is just waiting to be fleshed out further. I really like the idea of a ring or amulet that would auto teleport the delver back to the Inn in times of trouble (which would not of course help the delver in moments of sudden death and of course can be over ruled by the GM as desired).
Btw, thanks for the heads up over the typo. It's supposed to be "Night" though I think "Nigh" would be even more interesting....hmmmmmmm. Also, thanks for the book recommendations and the link. I'll have to check those out.
Addendum: So, I just read a description of Moon Heart. Wow! Sounds like a really interesting premise for a book. And I think it's funny how the Tamson House is alive and considered a character unto itself. Sounds like the Night Wolf Inn! I wonder if NWI was inspired by Moon Heart at all.