I am confident I am not the only one here to have played the Morrowind computer games - of which the most recent is Skyrim.
The game itself draws on conventions from Runequest - the game designer of Morrowind Ken Rolston was in charge of the AH production of Runequest supplements in the 1990's. Runequest itself draws on conventions from Tunnels and Trolls, and the result is that the loose class/type system of T&T fits very well with Skyrim - an emphasis on being either a warrior, a mage or a rogue, with everyone being able to try anything.
Has anyone else considered using the setting?
How much emphasis is it worth giving to the different races? Maybe a bonus racial talent of some kind? (Nords are cold resistant, Khajit's sneaky, Orcs talented smiths and so on)
The whole soul trapping thing is a potential intersting addition - at minimum creating a store of WIZ points to fuel spells/magical activations.
I also like its treatment of the divine - capricious influencers rather than miracle working, with a whole side order of demon princes.
Interested in the Bridges thoughts about how to game Morrowind using the worlds best RPG.
Post by sonofliefeld on May 7, 2017 5:53:26 GMT -5
Found a link to a blog discussion the savage worlds conversion and it also contains a link to download the PDF I know savage worlds uses different game mechanics but seeing how they did things might help someone trying something similar for T&THE
Post by ElvenScribe on Jun 21, 2017 8:02:38 GMT -5
Oh man! I would love to see a T&T conversion of Morrowind! I never played that game, but I am very familiar with the world of the Elder Scrolls through the marvelous games: Skyrim and Oblivion. I love the idea of converting spells and racial bonuses etc. I wouldn't think it would be hard to do. For example, I really dig Bosmers (Wood Elves). From Skyrim, they might have some kind of natural bonus with archery, would have resistant to disease and poisons, and would also have a magical ability to temporarily tame wild animals.
I took a peek at the Savage Worlds conversion. It's pretty thorough. My immediate thought is that I would tend to use the Skyrim version of Tamriel that eschews classes and allows players to make their own choices as to how to build their characters (sounds familiar right?). Any how, I'll have to read through this is great depth.
One final thought, one other advantage is that there is a plethora of "art" for such a conversion in the numerous graphics (e.g. weapons, armor, races, etc) from the various games.