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OOC
Jul 29, 2017 18:00:41 GMT -5
Post by falconious on Jul 29, 2017 18:00:41 GMT -5
One thing that occurred to me is that I do not have any "breaks" where characters can spend their acquired loot and level up or the like. As the scenarios are keyed off of playing cards, I could add in some cards that signify shopping and healing "events". Do you have any suggestions or comments on this?
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OOC
Jul 29, 2017 19:36:02 GMT -5
Post by khaboom on Jul 29, 2017 19:36:02 GMT -5
Maybe a roll of a d6 to see if a break between cards offers a spending opportunity? Maybe you need a 5 or a 6 and you can up your roll by the level of a LK SR you make, if successful.
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tp
3rd Level Troll
Posts: 204
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OOC
Jul 30, 2017 2:42:35 GMT -5
Post by tp on Jul 30, 2017 2:42:35 GMT -5
Or there could just be a break after every 6 encounters or similar?
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OOC
Jul 30, 2017 16:53:55 GMT -5
Post by falconious on Jul 30, 2017 16:53:55 GMT -5
How about we go with a straight 1-in-3 chance of a spending and healing break?
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tp
3rd Level Troll
Posts: 204
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OOC
Jul 31, 2017 3:56:34 GMT -5
via mobile
Post by tp on Jul 31, 2017 3:56:34 GMT -5
sounds good to me
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OOC
Jul 31, 2017 19:04:50 GMT -5
Post by falconious on Jul 31, 2017 19:04:50 GMT -5
It also occurs to me that I haven't given much thought to AP. It may make sense to award a flat amount per adventure, redeemable during a break. DED's reward of 500 AP is probably too high. 50 or 75 AP may be a better suited amount. Any comments or suggestions are welcome.
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OOC
Aug 1, 2017 17:42:03 GMT -5
Post by falconious on Aug 1, 2017 17:42:03 GMT -5
A Note on Card Suits
The card suits denote the general type of adventure: Clubs: Fight Diamonds: Treasure Hearts: Healing Spades: Trap
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OOC
Aug 7, 2017 20:25:23 GMT -5
Post by falconious on Aug 7, 2017 20:25:23 GMT -5
If there is any interest, I could post the writeup for each microdungeon as it is completed.
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OOC
Aug 8, 2017 16:30:12 GMT -5
Post by mahrundl on Aug 8, 2017 16:30:12 GMT -5
I can't speak for anyone else, but I'd be pleased to see that.
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OOC
Aug 8, 2017 18:39:45 GMT -5
Post by falconious on Aug 8, 2017 18:39:45 GMT -5
Reproduced verbatim except for redaction from my hastily typed-up version, with one mistake having been hand-corrected.
3C Steel Wall
The party arrives at the base of a steel wall with a door in it, and a Challenging creature barreling down on them. There is time for 2 L2-SRs on DEX to pick the lock and take shelter before the creature arrives, whereupon it will attack. Get shelter or fight. Creature has 10 armor.
2D Rimewind Taskmage
The character arrives and sees a mage is caught under a block of ice. Make an L1-SR on STR to lift the block--one chance only. If you succeed, he gives you a Rooting Sphere of Frost, which will hold an enemy fast for [redacted since the item is in play].
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OOC
Aug 11, 2017 20:19:35 GMT -5
Post by falconious on Aug 11, 2017 20:19:35 GMT -5
Reproduced verbatim except for redaction from my hastily typed-up version.
4D Towering Indrik
The character arrives in rolling heals. A huge lizard is there, its neck reaching up past the clouds. You may climb the lizard's neck (L2-SR on STR). If you suceed, you can get cloud fluff, worth [redacted] to a tailor. If you fumble, you fall and break your neck.
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OOC
Aug 23, 2017 21:17:09 GMT -5
Post by falconious on Aug 23, 2017 21:17:09 GMT -5
Reproduced verbatim except for redaction from my hastily typed-up version.
3H Lys Alana Huntmaster
The character arrives in a forest in front of a fox. The fox will cure all the character's wounds if he will fight off the hounds (Challenging) hunting him. The horn and baying of dogs are easy to hear.
6S Kjeldoran Javelineer
The character arrives in a barren snow-covered plane. There is a big red "X" near the character, and a pile of rocks in the distance. Investigating the X triggers and alarm, leading to a javelin attack from behind the rock. It takes one round to reach the Challenging javelineer.
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OOC
Oct 3, 2017 20:37:04 GMT -5
Post by falconious on Oct 3, 2017 20:37:04 GMT -5
Reproduced verbatim from my hastily-typed-up version.
2C Shoreline Raider
The party arrives on a beach near cliffs. A huge armored lizard with an enormous tail is swimming to shore menacingly. The creature is Challenging. An L2-SR on LK spots the moderate fishman coming with it; otherwise the fishman gets a surprise round. After defeating both, and L2-SR on LK will find a pearl in the fishman's satchel.
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OOC
Dec 27, 2017 14:49:05 GMT -5
Post by falconious on Dec 27, 2017 14:49:05 GMT -5
Reproduced verbatim from my hastily-typed-up version.
AC Mystifying Maze
The character descends into a large maze and hears hoofbeats. Make and L2-SR on IQ each round. On success, you may fight the moderate minotaur at full adds that round. Otherwise, fight that round at half adds. You may leave when you defeat the minotaur.
AD Whiteout
The party arrives in the middle of a blizzard on a tall mountain. There are two caves in which to seek shelter. The second cabe has a growth of white fungi that will heal a total of 2d6 DARO CN.
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OOC
Mar 31, 2018 17:35:19 GMT -5
Post by falconious on Mar 31, 2018 17:35:19 GMT -5
Reproduced verbatim from my hastily-typed-up version.
5H Tithe
The party arrives in a clearing where a charcoal burner is cooking potatoes. He asks the party for food. For each day's rations, he cures 5 CN.
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