Thought I'd share a repost from my bloggo. Oh and hello again all!
There are two kinds of automata kindred: magical construct (or MagCon) and extraterrestrial.
This automata was forged in fire from iron and given a spark of life from a wizard (and less often, a rogue). They are bulky humanoid beings that clank and creak when they move. They are powered by a magical crystal in their heart called the Vostrum.
Attribute mods: ST X2, DX x0.75, INT x1, SP x0.5, CON x1.75, WIZ x0.5
This automata came from somewhere 'out there'. Nobody knows how they were built and by whom, but it is known they run on a strange viscous fluid and have an organic beating heart. They are sleeker and less haphazard than MagCons and their voices are smooth.
Attribute mods: ST X1, DX x1.5, INT x1, SP x1, CON x1.5, WIZ x0.75
- they don't sleep. Ever - they can detect heat signatures through 1ft of wall - spending an hour analysing a written language allows them to gain a rudimentary understand it. However they cannot speak it. This extends to 5 hours for the language of rare kindred - they do not need to breathe
Curator of Trollish Delver Denizen of Trollhalla Drinker of grog
Charisma mod? I would have though low given their likely inability to understand the volatile flesh based creatures around them, unless specially programmed. X0.5?
Luck should perhaps match WIZ modifier, reflecting the extent that they are in tune with the universe, or just X1.
Intrinsic armour might be appropriate , or some mechanism for armour to be added rather than worn.
With reference to unconsciousness, perhaps if they take full CON damage they go into some kind of reboot mode that might take special repairs or magic to restore them to function? Also is healing different for them, harder perhaps? I could see poor baby being less effective, and actual craftwork being needed to make repairs.
Also, maybe they could swap Talents in and out , reflecting the level of mystical RAM at their disposal.