There is no article for the hobblin, it's straight out of my head. Statwise it should produce anything that sits outside of the standard stat range. The only possible problem I could see is if he came up against some goblophobic NPCs, then he would just have to pretend he was an ugly skinny hobb. Your call and I'm more than happy to go with a more standard kindred.
How does everyone feel about using SPD and WIZ? I was going to stick to the DEX and STR for magic, but wasn't sure if some of you have your heart set on the additional 2 attributes.
I'm relaxed about it too. The pluses for additional stats are you may have a higher number and it just makes SRs a bit more "gettable" if you have a dire DEX and it gets used all the time. STR to power magic has it's pros and cons too. Not having the ability to wield your dagger after you've cast your 'TTYF' can be a bit upsetting but on the other hand, it can lead to some excellent situations to role-play
Not sure if I talked myself in to having SPD and WIZ or not there? Of course, if I were to be really picky, I might say for 5.5, we should call it POW not WIZ
Since his SPD and POW (WIZ) are only average, whether we keep them or not doesn't really matter. I was wondering about turning him into a Dwarf to give us some proper muscle if it comes to trading blows or is that a bit too obvious a move?
Appearance: A short human with a large nose, thin sideburns decending into a close cropped beard, and having a very fun disposition. Dressed in a red & white head cloth and quilted cotton armor with his only showing weapons being 3 javelins and a strange stick device tucked through his sash.
Dumfis I might suggest that the player's name is included in the character sheet so that we know who is running that particular PC
Well in my case it really wouldn't matter since my login name is the same as my character's name, and if these were on sheets of paper handed in to the GM I'd say yes. But from having played in this media before, your name will be right there along side the post each and every time you post so having it on the character sheet seems kind of redundant.
Hi dumfis: I was planning on running The Tomb of Axton for starers by Paul Ryan O'Connor from the Adventure's Compendium. The text does not give a lot of details about the world, but generally speaking it is a land that once consisted of "the civilized men" of the Cold Lands and the Horse Clan of the Tundra (barbarians). They clashed in the "Battle of Broken Lance". The barbarians nearly defeated Cold Lands, but the barbarian leader, King Axton fell in battle and his forces rapidly disintegrated into disorganized tribes once again. There are also powerful shaman priests that erected a cairn to Axton at the site of battle. As years passed, Axton's simple cairn grew into a complex burial chamber. More story details to come... but this is the general-knowledge legend that commoners know of the region. Generally speaking there are humans, and a grim horror setting with ghastly type creatures. I'm going to send an official invite and as character sheets and players get finalized I post the introduction (first chapter) soon.
Last Edit: Oct 3, 2017 22:25:31 GMT -5 by seandon4
Thanks darrght. Looking at 5.0, I don't see the rogue spell bit, but I am going to take darrght's word for it that's it's in 5.5. A rogue might as well start out with one spell; after all, there may not be too many new chances for one to learn a spells once in the tomb.
Looks like we got the game rolling! I won't be able to reply everyday, but I will start reading all the actions and character backgrounds. Hopefully I can respond to everyone's initial actions as soon as tomorrow. Looking forward to it!