Hi everyone: I've posted the first round of melee. Any time the party takes damage, by default I will divide up any damage evenly among the members; but if anyone wants to volunteer to be the bruiser (tank) and take more damage let me know. This character may also be the first to take any spite damage. Otherwise, I will assign spite damage either randomly or by some other method. Likewise, if we have any characters that are on the lighter side, then less damage could be distributed to them. This could serve as a sort of abstract "marching order" for future rounds. This is the first encounter for this group; please let me know if you have any suggestions on the style of play for combat -- such as any practices or house rules you're used to in other games/groups. For the foreseeable future, I will be keep a log of all the rolls here www.coyotecode.net/roll/lookup.php?rollname=seandon4
Last Edit: Oct 9, 2017 17:24:31 GMT -5 by seandon4
I decided to draw a little portrait of Telfur, so I tried to post onto his character sheet but I couldn't get the technology to work. If you want to see my artwork, you can see it here:- Telfur Portrait
He's a cool dude! Good enough for a space in Trollzine. I shall have a go at Funbunkle despite my art-blindness and paraplegicity.
Sounds good. khaboom On another note, I really like the idea of talents. One of the things I always found a bit lacking in classic D&D modules was that leveling up was always painfully slow and when a character did finally level up they wouldn't get much in terms of new abilities or proficiencies very often. Though I've never been much of a fan of skill systems, the talent mechanic sounded intriguing. I don't currently own a copy of TT 7.x or DTT but I'd be open to importing a talent system to 5 if somehow possible.
Last Edit: Oct 10, 2017 0:46:33 GMT -5 by seandon4
Happy to do the 'Whatever" In our games, we roll 1d6 and treat 1 and 2 as +3 on the grounds that players do like to roll but a talent of less than +3 is kinda non-talented. When you go up a level we play that you can take a new talent or bump up an existing one. I tried playing that you only get 1 talent on creation to stop elves and dwarves being much more talented than humans but never did have the energy to make it stick!
I decided to draw a little portrait of Telfur, so I tried to post onto his character sheet but I couldn't get the technology to work.
If you'll forgive the interruption, darrght I can fix that for you if you want to PM me the location of the hosted image. I could pull it from your website but I'm not sure if that would have a negative effect on your bandwidth there or not.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Just a query about AP/EP that have accrued so far. The 105 from the skirmish with the living skeletons, is that just for the combat/kill or does it include something for the DEX SR we all made successfully? I only ask for future reference in terms of house keeping or do you want to tell us when we have earned SR-related EPs seandon4?
On a similar note, I spot that Telfur rolled double 3s for his DEX SR, which should mean that he gets to Double and Roll Over (DARO) but that didn't happen on this occasion. Was that by design?
My apologies if this reads as a bit 'rules lawyery', I'm not really that kind of player but I just wanted to get things straight in my mind at the outset
darrght You are right about the double 3. That was not not by design, just something I overlooked. T&T 5 says saving rolls for hit or miss do not count for experience. But one could argue that these were not normal missile hit rolls... So since you mention it, let's award EP for those saves as well...
Round 1 Lazarus [3,4]=7 EP Dumfis [4,2]=6 EP Lorendiac [6,2]=8 EP Telfur [4,1]=5 EP Funklebun [2,5]=7 EP Iulius [3,2]=5 EP
Round 2 Lazarus [6,1]=7 EP Dumfis [6,4]=10 EP Lorendiac [4,2]=6 EP Telfur [3,3]+[6,2]=14 EP Funklebun [1,6]=7 EP Iulius [3,5]=8 EP
Last Edit: Oct 12, 2017 0:05:00 GMT -5 by seandon4