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Post by giant2005 on Oct 13, 2017 4:14:16 GMT -5
If a character's highest attribute is 80, he is level 8. If that same character wears a magic ring that increases that attribute by 20, is he level 8 or level 10?
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Post by mormonyoyoman on Oct 13, 2017 4:19:35 GMT -5
I would rule he's Lvl 10 - until he takes the ring off.
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Post by jeffepp on Oct 13, 2017 4:23:23 GMT -5
I would say no. It's a temporary improvement.
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Post by giant2005 on Oct 13, 2017 6:00:05 GMT -5
I would rule he's Lvl 10 - until he takes the ring off. But what about things like the extra talents one develops by leveling up? Does he gain talents and then forget them when the ring is removed?
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Post by mormonyoyoman on Oct 13, 2017 6:09:49 GMT -5
Hit him inna head wit' a shovel! He'll forget anything!
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Post by sonofliefeld on Oct 13, 2017 7:00:20 GMT -5
Things like this are why I still use adventure points to denote level rather than highest attribute
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Post by sonofliefeld on Oct 13, 2017 12:25:21 GMT -5
If I was of a mind to GM a group using attribute scores as. Level then personally I'd rule that a magic ring, amulet or whatever that increases stats wouldn't affect the level of the wearer, much like if a Wizards level was based on her wiz score and she cast as spell depleting that wiz score she wouldn't lose levels or any bonuses that went with those levels
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Post by khaboom on Oct 13, 2017 13:13:37 GMT -5
I'd go for L10 and allow the new talents - if he kept taking the ring off and on, I'd glue it to him
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Post by jeffepp on Oct 13, 2017 13:51:00 GMT -5
If I was of a mind to GM a group using attribute scores as. Level then personally I'd rule that a magic ring, amulet or whatever that increases stats wouldn't affect the level of the wearer, much like if a Wizards level was based on her wiz score and she cast as spell depleting that wiz score she wouldn't lose levels or any bonuses that went with those levels That's kind of the way I look at it. Using Wiz as our example, I would say that they get the SR bonus, but they can still only cast 80 points of spells. Why? Because otherwise, they can cast those 20 extra points, take the ring off, and pop it back on, and start all over again. Or, another way to rule is that they can cast those ring-based points, but if they haven't rested up enough to get them back before they take it off, they go into negative. And, then what? Now, if there is some price to pay, such as not being able to remove the ring, then, maybe...
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Post by mormonyoyoman on Oct 13, 2017 14:28:48 GMT -5
Not chaotic enough.
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Post by warlord476 on Oct 13, 2017 18:16:23 GMT -5
I am GMing a group where gadgets like +n to attribute are present. I must confess I didn't even consider it.
In the very few places it is relevant, such as wizard ability to develop spells or use batteries, a temporary or 'adjunct' ability boost seems irrelevant. Even something that can be kept on forever like a ring still doesn't grant the 'native' ability required.
That's my view, and my players have never suggested a different option.
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peterpanda
2nd Level Troll
Posts: 81
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Post by peterpanda on Oct 16, 2017 14:42:18 GMT -5
This is a great question. I hadn't given it any thought until now, in part because, until recently, I always played earlier editions of T&T which didn't use attribute numbers to determine character level. I wonder what answer Ken would give to this question?
My first reaction is that I would count level as being what the natural, un-modified-by-magic score is for the highest attribute but would base SRs off of the higher score whilst the enchantment remained in effect. The taking off and putting back on of magic trinkets is a problem. To solve that, I could always rule that wearing the magical device creates a bit of magical resistance from the wearer and if they remove it, it could take several days before their body is receptive to the enhancement once again.
Cheers -
Peter Panda
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Post by khaboom on Oct 17, 2017 2:42:04 GMT -5
This is a great question. I hadn't given it any thought until now, in part because, until recently, I always played earlier editions of T&T which didn't use attribute numbers to determine character level. I wonder what answer Ken would give to this question? My first reaction is that I would count level as being what the natural, un-modified-by-magic score is for the highest attribute but would base SRs off of the higher score whilst the enchantment remained in effect. The taking off and putting back on of magic trinkets is a problem. To solve that, I could always rule that wearing the magical device creates a bit of magical resistance from the wearer and if they remove it, it could take several days before their body is receptive to the enhancement once again. Cheers - Peter Panda I shall ask him!
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Post by jeffepp on Oct 17, 2017 4:38:59 GMT -5
His answer will some variation on "Yeah, sure, what ever works."
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Post by mormonyoyoman on Oct 17, 2017 15:19:12 GMT -5
No one who didn't live in 1977 has any idea how wonderful it was to hear an RPG designer say exactly that. That Other Game's guy kept telling us that even though we'd bought that game, it wasn't really ours.
Unfortunately, Bill Gates must have heard of that attitude, because now all software publishers have the same attitude and lobbied it into law.
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