Post by mormonyoyoman on Oct 17, 2017 17:18:50 GMT -5
You must have been there then also, Mr Peter. I was introduced to ToG in 1975 or 1976, and then to TnT later in 1976.
Since then, I've occasionally gone back to the original version of ToG (Arneson-attitude) and have several other favorites among the RPG group. But I keep coming back to TnT. Oddly enough, TnT turns out to work VERY WELL with the background of my OTHER favorite RPGS: Traveller and Runequest Original. All the bizarreness of RQ with much, much easier rules that play so, so, so much quicker.
*jeep! and God Bless! (Thank you, Red!)
"Honesky is the best policy an' spinach is the best veggible!" --Gus Segar 1938
Post by peterpanda on Oct 17, 2017 17:34:04 GMT -5
You are a couple years ahead of me. I began my FRPG journey in 1977 with T&T and Melee. By 1978, that also included BD&D, AD&D, and Traveller (“This is the Free Trader Beowulf, calling anyone. Mayday, Mayday.”). Later, I also added Aftermath and Gamma World. For some odd reason, I never got around to playing Runequest. My heart remains with T&T - the perfect mix of rules, flexibility, humour, and attitude.
Actually, Ken says L10 with the ring on and L8 with it off - more yo-yo'ing. What's more, I agree!
I seem to recall one of the editions, I'm sorry I can't recall nor find a resource, which indicated level would fluctuate based on prime attributes fluctuating. So, for a wizard if their Wizardry attribute was dropped from 100 to 80 due to casting a spell, they'd now be considered an 8th level character until their Wizardry regenerated. Does anyone else recall this? Was it perhaps in the beta rules for dT&T?
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.