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Post by seandon4 on Oct 25, 2017 21:59:09 GMT -5
Several large crude stone spikes are in the center of the room. They are large enough to walk between. The room's ceiling must be 20 feet high. The floor has a thick layer of dust, and cobwebs clog the upper corners. The room is littered with the remains of previous adventurers, presumably those who fell from above and did not have the time to avoid the large spikes on the way down; maggot ridden corpses in rotting armor are strewn about in various horrible positions. The walls also appear to be painted with some primitive frescoes, depicting images. Any commoner familiar with the legend, would recognize the images on the walls as a rough depiction of the Battle of Broken Lance. A door is set in each of the four walls of the room...

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darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 282
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Post by darrght on Oct 26, 2017 2:05:19 GMT -5
Telfur lights another torch from the one Iulius is holding and has a quick look at the corpses. He has it in the back of his mind that there might be a shield he could salvage from the wreckage and this would be a sensible addition to his array of delving paraphernalia.[OOC: This is on the assumption that you, oh GM, would allow him to fight with pickaxe one-handed so he could handle a shield as well? Back in the day, I used to apply the cumulative ST rule to this so it's okay as long as the PC has a total ST equal to or greater than ST needed for pickaxe + shield]. Then he moves on to look at the doors, particularly he is interested in whether they open into the room or not.
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dumfis
Lurker under the Bridge
Posts: 2
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Post by dumfis on Oct 26, 2017 12:26:38 GMT -5
"Look at all this dust!", "We seem to have missed the Maid's day, how very sad we could have questioned her." "So are there any markings on the doors? Or will we just pick at random".
Dumfis will try to get a good look at the doors to see if any clues present themselves.
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tp
3rd Level Troll
Posts: 204
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Post by tp on Oct 26, 2017 12:58:34 GMT -5
Lazarus clambers down the rope and looks around the room. 'If all these fellas fell down here,' he ponders out loud. 'Someone must keep replacing the canvas floor.'
Lazarus has a snoop around the room while he wits for everyone else to come down the rope.
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Iulius
Lurker under the Bridge
Posts: 2
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Post by Iulius on Oct 26, 2017 12:59:31 GMT -5
Iulius says "Good point, Dumfis. There must be markings on these doors that the inhabitants of this foul cellar use to know which door is which!"
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Post by khaboom on Oct 27, 2017 13:01:36 GMT -5
Funbunkle will listed carefully at all four doors. If they are all silent he will slowly test each to see if it can be opened and which way. If there is any door that is openable he will refrain from opening it up until others are prepared.
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tp
3rd Level Troll
Posts: 204
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Post by tp on Oct 27, 2017 14:58:32 GMT -5
Lazarus knocks an arrow.
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Post by seandon4 on Oct 28, 2017 0:17:41 GMT -5
After Telfur inspects the corpses, he and the others move on to inspecting the doors. Each door is ornately worked-in silver. And each has a single crystal doorknob in the center. There is also a different complex runic symbol on each door... though the symbols are all unrecognizable to everyone in the room. It is difficult to tell if the doors open in or out, but anyone's suspicion might indicate that they open into the rooms beyond. Funbunkle hears silence from the doors. Then as he tests each door, he finds that they are all locked... [OOC: darrght please see the Out of Character Lounge for discussion on improvised shields]
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darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 282
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Post by darrght on Oct 28, 2017 1:05:43 GMT -5
"Well fellows, which door shall we try? North, east, south or west they all appear as likely as not to lead to the king's tomb. For my part, I think east is the direction I'd head in." Telfur looks at his companions in expectation of a quick decision.
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tp
3rd Level Troll
Posts: 204
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Post by tp on Oct 28, 2017 2:44:22 GMT -5
'My mother always said "if in doubt head south". But thinking about it, I'm not sure what good that ever did her. Yes, let's go east, shall we.' Lazarus giggles nervously then coughs on the dust which the delvers are disturbing.
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Post by khaboom on Oct 28, 2017 13:01:23 GMT -5
"All roads lead to gnomes," Funbunkle observes somewhat irrelevantly.
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Post by seandon4 on Oct 28, 2017 14:09:53 GMT -5
Testing the east door, it is clearly very locked, much like the other three doors... [OOC: Any character with basic adventuring skills could attempt to pick the lock one-time [L2 SR on DEX]... or perhaps use some other means of getting it open. tp]
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dumfis
Lurker under the Bridge
Posts: 2
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Post by dumfis on Oct 28, 2017 16:58:10 GMT -5
"Allow me to attempt to open it my friends".
Dumfis will attempt to pick the lock.
[OOC] Boy this is not a balanced group at all! LOL!
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tp
3rd Level Troll
Posts: 204
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Post by tp on Oct 29, 2017 11:21:16 GMT -5
Lazarus looks startled like he suddenly remembers something, strides forward, lays his hand flat on the door and says in a loud, but still overly nasal voice, 'Knock, knock!'
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Post by seandon4 on Oct 29, 2017 14:55:03 GMT -5
With a few old adventuring tools taken from the bottom of his pack, Dumfis quietly attempts the lock. Though the lock is not particularly complicated, it is nevertheless stubborn and does not open... [L2 Sr on DEX, Dumfis Lockpick [6,3]+10 = 19 [Miss]] [Dumfis gets 18 AP]After placing his hand on the door, and with a bit of luck and concentration, the talented little hobblin rogue can hear the internal workings of the lock sliding and turning within, and then ... with a *click* it seems to unlock. [L1 SR on LK, Lazarus knock knock luck [2, 2]+[4,2]+17 = 27 [Pass]] [Lazarus gets 10 AP for SR and 2 AP for the casting][OOC: tp please subtract 2 POW from Lazarus's sheet. Dumfis gets 18 AP and Lazarus get 12 AP (assuming I calculated that right). Please add to your sheets.] [OOC: How does everyone proceed through the east door?]
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