Fun Fact: In really early editions of T&T, warriors fighting in berserk mode got an extra 5 adds for having a shield, because they could chew on it to work themselves up!
I remember reading something like that.
A while back, at a prevoius job, a few of us played at lunch times: One lady asked "Can I use my shield like a frisbee?" Since her character had very good strength and dex, I let her do it. As I remember it, I gave it the same damage as a smashing weapon of the samw weight. I gave her an easy saving throw, because what the hell, idea like that should be rewarded!
Post by falconious on Sept 2, 2018 13:19:38 GMT -5
This is a bit of a tangent, but I have been thinking of modifying adds to make the numbers smaller, with damage perhaps capped to the weapon's damage potential. It occurs to me that if one modifies things so that damage done by the weapon itself can only be absorbed by armor and not HPT, then a shield would have a definite purpose as opposed to dual-wielding weapons.
Post by ProfGremlin on Sept 2, 2018 14:54:25 GMT -5
Hey, Falconious, it's not a bad idea but something about the concept doesn't 'feel' quite right. It would seem to me that if you modify adds to make them smaller and cap potential damage to the specific weapon's maximum potential that character death would happen a lot faster due to unbalanced opposition. I realize 'balance' isn't a concern for T&T but on the other hand, players like taking on bigger and badder foes. This becomes possible, in part, due to their leveling up and increasing the attributes which contribute to their adds. Without those a character would eventually hit a plateau where they were using the largest weapon their Str & Dex would allow and many combat situations could become a forgone conclusion. It would definitely influence game play style where characters would have to take non-combat approaches to resolving conflicts or rely upon tactics, special positioning and stunts to give them an edge. Again, not a bad approach but something rings 'off' about it.
Why not just give each shield size a d6 to contribute to the HPT provided the character meets requirements to dual wield the weapon + shield combo?
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.