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Post by zanshin on Apr 19, 2018 15:26:43 GMT -5
Somewhere in the Multiverse, an incorporeal part of Haemeentine notices the jab and reaches out... Thats it, come to the light! Kane jabs Haementine with the medkit and does his best to bandage any wound.
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Post by ElvenScribe on Apr 20, 2018 11:16:46 GMT -5
Traegel, having already stated that he will take a laser rifle, likewise slings it over his shoulder, grabs a medi-jab, and presses on when the group is ready to move on.
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tp
3rd Level Troll
Posts: 215
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Post by tp on Apr 22, 2018 10:05:09 GMT -5
1 dose of Medi-jab restores 1d6 wounds to Haemeentine.
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Post by zanshin on Apr 22, 2018 10:15:22 GMT -5
First jab restores 2 Con, second jab 5. Hopefully Hamentine comes round on a fighting fit 3 Con.
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Post by khaboom on Apr 23, 2018 1:32:12 GMT -5
Haemantine sits up and looks about groggily. "That was some trip! Thanks for whatever you did. I know someone pulled my fat from the fire! What now?"
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tp
3rd Level Troll
Posts: 215
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Post by tp on Apr 23, 2018 6:26:17 GMT -5
3 Con is indeed enough to keep Haementine in the game.
You are currently stood by a doorway out of the arena auditorium and into a passageway. The passageway runs left and right. The auditorium is still in chaos, with the crowd dispersing or dying. Troopers roam about shooting anyone running, finishing off those who moan or groan. The passage to the left is quite(ish) but the passage to the right contains sounds of more troopers approaching.
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Post by zanshin on Apr 23, 2018 7:48:07 GMT -5
Kane engages his Danger Sense - rolls double 6, then 5, with INT of 13 = 30 Level 3 save made. Is the left passage the best bet?
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Post by khaboom on Apr 24, 2018 0:45:19 GMT -5
Haemantine can see Kane is on to something and waits for his move.
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Post by ElvenScribe on Apr 24, 2018 9:58:58 GMT -5
Traegel, gripping his laser rifle, looks left and right, and sees Haementine and Kane both favoring the left passage. He whispers, "the left passage appears to be safer, yes. Let's head that way."
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Post by TP the GM on Apr 25, 2018 3:15:20 GMT -5
The left passage seems to be the safest option. Taking that after 50 yards you hear another couple of troopers heading your way (round the corner) there is a lift to your left, just closing.
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Post by zanshin on Apr 25, 2018 10:12:33 GMT -5
Kane takes his axes out and moves stealthily towards the corner ready to ambush as soon as one comes round - rolls 4+2 = 6, Dex 14 = 20 - L1 SR made.
(any XP for taking down the troopers earlier?)
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Post by ElvenScribe on Apr 25, 2018 10:12:49 GMT -5
Traegel will dash for the lift and say to the others, "Everyone get in quick!". If the space is too small, he will attempt to force them open with his brute strength.
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Post by khaboom on Apr 26, 2018 5:47:12 GMT -5
Haemantine follows warily.
[Any weapons available?]
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darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 396
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Post by darrght on May 2, 2018 1:48:07 GMT -5
Silex follows his colleagues keeping the corridor behind covered with his newly-acquired laser rifle.
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tp
3rd Level Troll
Posts: 215
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Post by tp on May 3, 2018 10:04:10 GMT -5
[Yep, 60 AP each for the troopers]
As Traegel forces the lift door back open it reveals Rumple Appleskin and two heavies (see the picture in OOC thread). Does anyone else o for the lift?
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