|
Post by falconious on May 21, 2018 15:21:29 GMT -5
3D Ondu Giant, Planechase 2012 Edition
1. You arrive in a garden of all sorts of environments. In the midst of a forest stands a huge giant rubbing her back against the trees. Seeing you, she calls out "You there, could you give me a hand? It shouldn't take long." To approach the giant, go to 2. Otherwise, leave through the exit portal.
2. "Thank you so much!" she says. "I have an itch on my back I cannot reach. Could you scratch it for me? You can climb up one of these trees." To decline politely, go to 3. Otherwise, go to 4.
3. "Fair enough," she says. "Climbing isn't for everyone." The exit portal appears.
4. Make an L2-SR on STR to climb. If you fail, you fall and break your neck; perform the respawn procedure. Otherwise, go to 5.
5. "Oh that feels good!" the giant bellows as you scratch her back. "That was driving me crazy. Take one of these seeds as a reward". If you plant the seed in soil and wait 10 minutes, it will sprout a plant that will replenish all your kremm. The exit portal appears.
|
|
|
Post by falconious on Jun 6, 2018 20:42:33 GMT -5
5S Flayer Drone, Oath of the Gatewatch, Lost Scenario dating from 8 May.
1. You arrive at the outside of a castle. The portcullis is up and the drawbridge is down. However, the drawbridge is mostly a large grate, and you can see a tentacled shadow in the moat. To send a retainer ahead of you, go to 2. To be the first one to cross, go to 3.
2. The retainer is fiercely grappled from tentacles rising through the grate. You and the rest of your party make it across safely, but the retainer dies horribly. The exit portal appears.
3. You start crossing, when suddenly there is a splash from below as tentacles rise from the water. Make an L3-SR on SPD to dodge. If you succeed, go to 5. If you fail, go to 4.
4. The tentacles grab you fiercely. You feel blood and energy seeping from you. Take 3 CN damage and lose 5 WIZ for every retainer you have, minimum 1. These recover normally. Sated, the tentacles retreat. The exit portal appears.
5. You get past the tentacles, which then retreat in frustration. The exit portal appears.
|
|
|
Post by falconious on Jun 18, 2018 11:42:01 GMT -5
5C Violent Ultimatum, Shards of Alara, 17 June 2018
1. You arrive on blasted rock, as far as the eye can see. A gold dragon looms before you. "Give me a magic item, or I will destroy you!" it bellows. To get a magic item, go to 2, Otherwise, go to 3.
2. The dragon accepts your offering. "I will let you live," it says. The exit portal appears.
3. The dragon attacks (Moderate). The dragon breathes acid every round. Each round, make an L1-SR on DEX or LK, or lose one item. If you defeat the dragon, go to 4. If the dragon defeats you, perform the respawn procedure.
4. You find a very securely stoppered vial among the blasted rock. It may be used to dissolve one object sword-sized or smaller. The exit portal appears.
|
|
|
Post by falconious on Jul 2, 2018 20:19:37 GMT -5
2D Kuldotha Flamefiend, Mirrodin Beseiged, 19 June 2018
1. You emerge in a sweltering cave. Lava is visible all around. A woman dressed in red robes looks up from a dragon-headed gunne. "Perfect! A test subject!" She aims the gunne at you and squeezes the trigger. Flames shoot out of the gun. Make an L2-SR on DEX to avoid the flames. If you succeed, go to 2. Otherwise, go to 3.
2. You are in combat with the woman (Moderate difficulty). If you defeat her, go to 4. If you fail, perform the respawn procedure.
3. The flames wash over you, but you feel no heat. All your armor shatters. Go to 2.
4. The only thing of interest here is the gunne. Feeding an improvised focus lets you use the gunne to cast a Breaker Breaker spell by shooting the gunne -- normal chances to hit. Feeding a quarterstaff ordinaire is similar, but you can affect magical armor.
|
|
|
Post by falconious on Jul 29, 2018 18:50:09 GMT -5
2 July 2018
AC, Reveillark, Commander 2016
1. You arrive at the outskirts of a forest on a clear sunny day. At the edge of the forest, you see four giant white wings come together at a point covered in bushes. In the bush you see two painted eggs shining in the sunlight. You may take 0, 1, or 2 eggs. Decide how many to take, then go to 2.
2. You take the decided upon number of eggs from the bush and turn to leave. "Who disturbs my slumber?" bellows the bush. The bush moves and you see that the head of the four-winged creature was there. Any eggs you did not take are broken. The eggs you did take summon skeletons around themselves. All begin to attack you. Go to 3.
3. The four-winged creature is Moderate. Each skeleton is at 25%. If you die, perform the respawn procedure. For each skeleton you defeat, make an L2-SR on LK; success indicates the egg is unharmed: 100gp each. There is nothing else of interest. The exit portal appears.
|
|
|
Post by falconious on Jul 29, 2018 18:50:40 GMT -5
5 July 2018
AS, Death Speakers, Homelands
1. You emerge at the base of a tall tree with a particularly long branch. A black-robed person wearing a skull necklace sees you and calls out "Excuse me! Be a good chap and retrieve that bird's nest from the end of that branch! I need the chick for a spell." To retrieve the nest, go to 2. To refuse, go to 3.
2. The tree's trunk is very rough, so foot- and hand-holds are plentiful. In fact, it's just like climbing a ladder! Unfortunately, the branch bends beneath your weight and snaps. Make an L3-SR on DEX to land safely, or take damage equal to the amount you failed by. If you survive, the black-robed person thanks you and gives you a bottle. It is a liquid Dem Bones spell; just pour on a body. The exit portal appears.
3. The black-robed figure attacks. He is of Moderate difficulty, but each spite drains 1d6 SPD to a minimum of 1. Lost SPD recovers at 1 per numbered paragraph. If you lose, perform the respawn procedure. The exit portal appears.
|
|
|
Post by falconious on Jul 29, 2018 18:51:25 GMT -5
28 July 2018
4D Triumph of Cruelty, Avacyn Restored
1. You emerge in a graveyard on a foggy night, with the full moon providing illumination. Suddenly, clawed hands emerge the ground, wildly grasping for anything. The only spot where there are no hands is an altar. Make an L2-SR on STR or SPD to escape the hands, taking one hit per point you fail by, or 3d6 if you fumble. Go to 2.
2. You make it to the altar. In the midst of a glowing circle is a jar of ghoul claws. It may be used one to cast a Glue You that additionally does 1d6 direct to CN or MR each round to its target, but targets you if your IQ+LK+CHR<Target's (MR or IQ+LK+CHR). The exit portal appears.
|
|
|
Post by falconious on Jul 29, 2018 18:51:42 GMT -5
29 July 2018
6S Ajani's Pridemat, Magic 2015 Core Set
1. You are in what looks like brightly lit catacombs. You are in a small room, and the only exit is to a large room with decorated tiles. Make an L1-SR on IQ. If your fail, go to 2. If you pass, go to 3
2. You put your foot down on a tile, and see too late that it has a skull and crossbones carved into it. Take 1d3 hits and go to 4.
3. You notice that some of the floor tiles have skull and crossbones on them, and get a distinctly bad feeling about them. Go to 4.
4. You step into the large room, carefully avoiding the skull tiles. A tiger-man enter and says "Those who trespass must be destroyed!"" He charges, falchion swinging wildly. He is of Moderate difficulty. Each round, either use a spell or ranged attack, or make an L1-SR on DEX to avoid stepping on a skull tile; restore the tiger-man's MR by one for each point you fail by, or to full if you fumble. If you win, go to 5. Otherwise, perform the respawn procedure.
5. The only treasure is the falchion. The exit portal appears.
|
|
|
Post by falconious on Aug 12, 2018 11:50:37 GMT -5
12 August 2018
4H, Ichorclaw Myr, Scars of Mirrodin
1. You emerge into a tunnel complex. A weird green light pervades the tunnels, the walls, floors, and ceilings of which are black except for the moss growing on them. The floor is covered with fragments of large eggs, and slick from a clear, acrid-smelling liquid. Make an L2-SR on LK. If you succeed, go to 3. Otherwise, go to 2.
2. You step right into a glob of ichor hanging from the ceiling. Lose 6 CHR to a minimum of 1. You look up and see the liquid is dripping from the mouth of a big-headed black creature hanging from the ceiling. Go to 4.
3. You luckily stop before walking into a glob of acrid ichor dripping from the ceiling. You look up and see the ichor is dripping from the mouth of a big-headed black creature hanging from the ceiling. Go to 4.
4. You are fighting the big-headed black creature. Moderate difficulty, but each spite it rolls causes you to lose 3 CHR, to a minimum of 1. If you lose, perform the respawn procedure. If you win, you can extract a gland from the guts of creature. If eaten, the gland will make you immune to poison until you respawn. The exit portal appears.
|
|
|
Post by mahrundl on Aug 12, 2018 15:33:45 GMT -5
Is that permanent CHR loss, until the next respawn, or does it recover over time / after washing off the ichor?
|
|
|
Post by falconious on Aug 13, 2018 12:15:56 GMT -5
I was figuring permanent until replaced by spending AP.
|
|
|
Post by falconious on Aug 13, 2018 12:22:29 GMT -5
13 Aug 2018
AD, Smokestack, Urza's Saga
1. You arrive in a factory. There are thick clouds of smoke at the opposite end of the large hall you are in. There is a sickly-sweet smell in the room. There are two paths to the other end of the hall. To take the patch guarded by two tough-looking creatures, go to 2. To take the smoke-filled path, go to 3.
2. There are two creatures standing in the way. Make an L2-SR on DEX to take one of them out by stealh; otherwise you fight both. Combined they are challenging (50% each), and each has 5 armor. If you lose, perform the respawn procedure. If you win, go to 4.
3. The smell is stronger in the smoke, and you feel euphoric. Make an L2-SR on CN to avoid being overcome by the smoke and laying down for a nap. If you succeed, go to 4. If you fail, go to 5.
4. You make it to the end of the hall. You see that the source of the smoke is a wand. It has three charges of smoke equivalent to a Rock-a-Bye spell. Make an L0-SR on DEX every time you use it. On a fumble, you knock yourself out instead. The exit portal appears.
5. You wake up refreshed but a bit stiff from sleeping on the hard floor. You then realize that everything you were wearing or carrying has been stolen. The exit portal appears.
|
|
|
Post by falconious on Aug 15, 2018 12:25:51 GMT -5
14 August 2018
2C, Pacifism, Duel Decks: Divine vs. Demonic
1. You arrive in a glorious plain, all the plants around you beautiful. In the distance you see an angel, who seems to radiate with an aura of both peace and might. Decide what weapons you want to wield, then go to 2.
2. If you are wielding no weapons, go to 4. If you are wielding at least one weapon, go to 3.
3. You approach the angel and she booms out "Truly, you shall see how heavy those you wield are!" Your wielded weapons are stuck to your hands for this and the next two adventures -- DEX 3 if using that hand for fine tasks. The exit portal appears.
4. The angel beams at you. "Truly, those who come in peace shall depart in peace." You are fully healed. The exit portal appears.
|
|
|
Post by falconious on Aug 15, 2018 13:27:10 GMT -5
15 August 2018
6D, Giant Caterpillar, Mercadian Masques
1. You emerge onto a long, hairy, undulating surface, which you soon realize is the back of a giant caterpillar. You see some tents a little bit away on the back of the caterpillar. You may approach by going to 2, or leave through the exit portal.
2. You approach the tents, and a well-dressed group arrives to meet you. "Excellent! Just in time for the harvest," says the leader. She holds out a large vial. "Go feed this metamorphosis potion to the caterpillar, then come back for your reward." To accept, go to 4. To refuse, go to 3.
3. "That's too bad," says the leader. Everyone throws silk lassos at you. Make an L3-SR on STR to break free and run through the exit portal. Otherwise, you are caught and fed to the caterpillar; perform the respawn procedure.
4. "Run up quickly and throw it in" say the leader. Make an L3-SR on SPD to dash up to the caterpillar's mouth and toss in the vial. If you fail, the caterpillar eats you; perform the respawn procedure. If you succeed, go to 5.
5. "Well done!" replies the leader, and the rest applaud you. "Take these as payment." She hands you a silk robe, silk shirt, and pair of silk pants. They have armor 2 and are worth 100x normal clothes. The exit portal appears.
|
|
|
Post by falconious on Aug 18, 2018 13:25:24 GMT -5
16, 17 August 2018
4S, Gristleback, Guildpact
1. You emerge in a campsit in a forest. A large campfire is burning, but there are no signs anybody has been here for a while. You see a bell hanging from a tree. To investigate the bell, go to 2. To look around, go to 3.
2. You approach the bell, and too late notice a tripwire. The bell rings and you hear a TWANG! Make an L2-SR on DEX or take 3d6 damage from a spear trap, armor protects. You hear a rustling from the woods. Go to 4.
3. You look around the campsite, when suddenly you hear a DING! and a TWANG! You turn around and see a large boar with a spear stuck in its side. Roll 3d6 and note the total to subtract from its MR. Go to 4.
4. You are in combat with a boar. Difficult, but if you came from 3, subtract the total rolled from its MR. If you lose, perform the respawn procedure. If you win, you may roast and eat the boar's heart to gain 1 STR. The exit portal appears.
|
|