Sure All I meant was other games seem to me to often want to give unimpeachable status to their rules, weighing each word so very carefully. With T&T, the rules are no more than tools, I think.
If you play the most basic spell - say TTYF - differently to me and/or others, either because you choose to or because that is how you read the rules, then so much the better!
The game would be less re-playable, year after year, it strikes me, if I encountered the same take when I played in a new person's game. I recently joined the game run by a new GM and his take on the rules is different enough to breathe freshness into for me, yet 'standard' enough so I certainly know that I'm in a T&T game.
Thank you, khaboom! And thank you everyone else for helping dis-spell my delusions. This thread helped me understand why the shock effect rules in Deluxe were so jarring to me, and no one else. I think the way I've done it was a reasonable understanding of the 7.x edition rules—it's simple, and it works well!—but I'm grateful for the sharper understanding of it I have now.