Post by falconious on Oct 28, 2018 11:52:40 GMT -5
Dedicated to Rick Loomis for sponsoring a pickup game.
AC – 40
2C – 13
3C – 45
4C – 11
AD – 16
2D – 49
3D – 39
4D – 44
AH – 3
2H – 27
3H – 23
4H - 29
AS - 22
2S - 21
3S - 1
4S - 47
1 Fresh-Faced Recruit, Guilds of Ravnica
You hear wailing and sobbing come around the path you're on. Rounding the bend, you see a muddy, pimpled boy sitting among scattered belongings. To approach and ask what's wrong, go to 46. To ask from a distance, go to 5.
2 You are in combat with the boy: 100% HPT. If you win, you can take his sword (random type). The exit portal appears.
3 Arboretum Elemental, Guilds of Ravnica
You are in the ruins of a large town, where vines have taken over everything. A strangely pristine fountain rises up, apparently on the back of a creature made of vines, which then charges past. There is a vine hanging off the speeding creature, which you can attempt to grab. To grab it, go to 24. Otherwise, exit through the portal.
4 The brawler approaches you ready to throw a haymaker. You have one chance to punch him before he gets you. Make an L2-SR on SPD to get in a punch. If you succeed, you knock him out and can easily push him into the vines, and the exit portal appears. If you fail, he connects and stuns you, whereupon he carries you to the vines where you die.
5 "I ducked off to take a leak..." starts the boy. "You're not falling for it, are you?" He draws his sword and approaches. Go to 2.
6 If you wrote at least 500 gp, go to 43. Otherwise, go to 9.
7 "Insolent fool!" cries the man. He strikes you with a fatal lightning bolt.
8 You exit through the portal without incident.
9 "Bribery calls for a month of hard labor" says one of the soldiers as he deposits the money into a safe. Both soldiers draw their swords and move to apprehend you. Fortunately for you, the exit portal appears, and you quickly dash through it.
10 You come to the oracular pools. You may breathe in foreknowledge, giving you a +5 on your next SR on DEX, but a -5 on your next SR on CN due to the noxious vapors. The exit portal appears.
11 Book Devourer, Guilds of Ravnica
You emerge in a marketplace at dusk. Almost everybody has left. Behind your is a bookseller's cart in considerable disarray. "Save us from that horrid beast" one of them says, pointing in the direction of hoof-beats. To accept, go to 33. To ask for a reward, go to 42.
12 You stay awake through it all. At daybreak, the soldier gives you a cup of strong coffee. It is so strong, it heals 1d3 CN. The exit portal appears.
13 Join Shields, Guilds of Ravnica
You emerge into a burned-out plain. You see a phalanx before you. "Interlopers must prove themselves worthy. Either show you can be one of us, or defeat us. To attack, go to 25. To agree to the test, go to 50.
14 "Disappointing, but more practice may help." She passes you a jar of ointment that will heal all your wounds. The exit portal appears.
15 "Magic-blind lout! I have no use for you. Begone!" To stay regardless, go to 7. Otherwise, exit through the portal.
16 Cosmotronic Wave, Guilds of Ravnica
You emerge into a marketplace full of old skeletons. In the middle of the marketplace is a coffee pot with a cord attached to it. You may exit through the portal, or take the coffee pot at 31.
17 You touch the bubble, which flows around and engulfs you. You feel healing, but also find yourself slightly entwined. Worse, a swamp creature has entered the clearing. You heal 1d3 CN per turn, but can only defend against the creature (75% HPT). You may exit the bubble at any time, but it disappears when you do. You must fight the creature. If you win, the exit portal appears.
18 The path leads into a cave, where a foul smell is getting stronger. Make an L1-SR on CN to withstand the fumes; failure means death. If you succeed, go to 10.
19 Make an L3-SR on LK and note the result. Decide if you want to try the easy, medium, or hard course, and pay 10gp. Go to 32.
20 You forget the three spells you selected, although you can relearn them normally. The man gives you a gauntlet. You may spend 1 WIZ to cast an L1 TTYF. Each time you do, roll a die; on a 6, the gauntlet burns out. The exit portal appears.
21 Wall of Mist, Guilds of Ravnica
You arrive among a group of mis-matched soldiers staring at a knight on a stage. "Tonight we end the goblin mad scientist who has been plaguing us!" The soldiers all salute and follow the knight. You may follow and go to 35, or leave through the exit portal.
22 Portcullis Vine, Guilds of Ravnica
You emerge into the middle of an arena ringed with vines. Someone announces "Two criminals enter, but only one leaves! Our star tonight has a choice of two opponents to push into the vampire vines: a glass jaw brawler (go to 4) or a second-story man (go to 30)!"
23 Elf Knight Token Creature, Guilds of Ravnica
You emerge in front of a city gate in the middle of the night. A soldier calls out to you "I would welcome some company for the night. Will you stand with me?" To accept, go to 26. Otherwise, exit through the portal.
24 Make an L2-SR on SPD to climb up without injuring yourself; take the amount you failed by in hits. You approach the fountain and feel a tingling. you may ignore any one spell cast against you. The exit portal appears.
25 You are fighting the phalanx. 75% HPT, but swinging weapons, as opposed to thrusting weapons, do half damage. If you win, the exit portal appears.
26 Your conversation starts out interesting, but becomes increasingly arcane. Make an L2-SR on CN to stay awake. If you fail, go to 38. If you succeed, go to 12.
27 Capture Sphere, Guilds of Ravnica
You emerge in a clearing in a swamp. The sounds of many creatures growling is ominous. You see a large energy bubble floating in front of you. You sense an aura of healing from it, but it also gives you an uneasy sense. You may leave through the exit portal, or touch the bubble at 17.
28 You see a fungus-covered crocodile approach menacingly. 75% HPT, 8 armor. If you roll any spite, you are infected with spores from the fungus; take 1 CN per combat turn you are here. If you win, the exit portal appears.
29 Blade Instructor, Guilds of Ravnica
You emerge into training camp. You only see a woman there, holding a well-made but worn sword. "Time for your test!" she says, pointing to you with her sword. Fight one round without armor; she has a 3d6 sword and as many adds as you. If you take damage, go to 14. If you do not take damage, go to 48.
30 The second-story man dashes towards you and grapples you, attempting to push into the vines. Make a best two-out-of-three L1-SR on ST to push back. Success means you force him into the vines that painfully drain him, and the exit portal appears. If you fail, he is able to push you into the vines that kill you.
31 You grab the coffee pot, and feel a surge of electricity flowing through you. Make an L3-SR on CN to withstand the shock; take 1 CN damage for each point you miss by. The coffee pot may be thrown once to stun all within a 10 foot radius for one combat turn; make an L1-SR on DEX to aim. You may exit through the portal.
After resolution, go to 8 if you passed the SR in 19, or 34 if you failed.
33 A huge red horrid beast comes into view and charges at the cart. Each round, you must make an L2-SR on SPD to interpose yourself between the cart and the beast; each point you miss by means one book eaten -- record this number. Following the SR, fight one round, 50% HPT. If you win, you are paid 5 gp per book remaining out of the starting total of 60. The exit portal appears.
34 Just as you are passing through the exit portal, you realize you have been pick-pocketed. Lose one of your items.
35 You march for a long time until you see a crumbling keep in the middle of a gloomy plain. An amplified voice calls out "Fools to try to assault me!" A cloud of fog rolls out from the keep. When it reaches you, all things seems threatening, and you can only tell friend from foe with great difficulty. The goblin attacks at 75% HPT and has 200% HPT in MR. Make an L1-SR on LK each round, or take the difference in hits from friendly fire. If you win, the exit portal appears.
36 The reflecting pool is beautiful, and the walk invigorates you: heal 3 CN. The exit portal appears.
37 "I have a magical treasure I will give you, but at the cost of your knowledge." You may exit through the portal, or select three spells you know and go to 20.
38 You wake up and find the soldier still talking. The knowledge seems to have filtered into your brain while you slept: +1 to IQ. The exit portal appears.
39 Burglar Rat, Guilds of Ravnica
You arrive in a seedy part of town. A bipedal rat in a hooded cloak asks if you want to try the obstacle course with fantastic prizes for a mere 10 gp. If yes, go to 19. Otherwise, exit through the portal.
40 Command the Storm, Guilds of Ravnica
You emerge on the top of a stone tower. Thunderheads blot the sky. A staff-wielding mage stands on the tower calling down lightning. If you are wearing metal armor, make an L2-SR on DEX each round to avoid the lightning; otherwise, make an L1-SR. If you fail the SR, take the difference in hits. You must fight: 100% HPT. The only treasure is a quarterstaff. The exit portal appears.
41 You see a fungus-covered crocodile swimming towards you menacingly. You recognize the fungi as Spore-Throwers, and make a note to avoid them. 75% HPT, 8 armor. If you win, the exit portal appears.
42 "Fine! We'll pay you double!" Go to 33, but the first round make an L4-SR since you wasted time negotiating. If you win, collect 10 gp per book remaining.
43 "Aggravated bribery calls for the seizure of all money, leaving none for the heirs," says one of the soldiers. All your carried money disappears. Fight the two soldiers: 75% HPT, 11 armor. If you win, the exit portal appears.
44 Mephitic Vapors, Guilds of Ravnica
You emerge at a fork in a path. One branch has a sign that reads "Reflecting Pool". The sign on the other branch says "Pool of Knowledge - Management Not Responsible For Injuries." To choose the reflecting pool, go to 36. To visit the Pool of Knowledge, to go 18.
45 Golgari Guildgate, Guilds of Ravnica
You emerge into some dimly lit tunnels. Huge fungi grow on thick wooden pillars. Make an L2-SR on IQ. If you succeed, go to 41. If you fail, go to 28.
46 you approach the boy to comfort him, but as you get close his expression changes and he lunges at you with a sword. Make an L2-SR on SPD to react first. If you fail, fight one round defensively, with the boy attacking with 150% HPT. Go to 2.
47 Sworn Companions, Guilds of Ravnica
You emerge into a line of traffic at the city gates. Two soldiers are inspecting the people as they get to the front. To submit to an inspection, go to 51. To bribe the soldiers, write down the amount of your bribe and go to 6.
48 "Well done!" she says. Gain +1 to either STR or DEX. The exit portal appears.
49 Ral, Izzet Viceroy, Guilds of Ravnica
You emerge onto a rooftop platform. A robed man with a metallic hand stands there, lightning crackling around him. If you are a warrior, go to 15. Otherwise, go to 37.
50 The soldiers disband the phalanx. One of them tosses you her shield and grabs a massive warhammer, which she swings at the shield. Make an L3-SR on STR. If you fail, one of your arms is dislocated; you may not use it until healed, which takes 3 CN to do. The exit portal appears
51 The soldiers swiftly pat you down and check your bags. Seeing that nothing is amiss, they wave you on. The exit portal appears.
AC – 40
2C – 13
3C – 45
4C – 11
AD – 16
2D – 49
3D – 39
4D – 44
AH – 3
2H – 27
3H – 23
4H - 29
AS - 22
2S - 21
3S - 1
4S - 47
1 Fresh-Faced Recruit, Guilds of Ravnica
You hear wailing and sobbing come around the path you're on. Rounding the bend, you see a muddy, pimpled boy sitting among scattered belongings. To approach and ask what's wrong, go to 46. To ask from a distance, go to 5.
2 You are in combat with the boy: 100% HPT. If you win, you can take his sword (random type). The exit portal appears.
3 Arboretum Elemental, Guilds of Ravnica
You are in the ruins of a large town, where vines have taken over everything. A strangely pristine fountain rises up, apparently on the back of a creature made of vines, which then charges past. There is a vine hanging off the speeding creature, which you can attempt to grab. To grab it, go to 24. Otherwise, exit through the portal.
4 The brawler approaches you ready to throw a haymaker. You have one chance to punch him before he gets you. Make an L2-SR on SPD to get in a punch. If you succeed, you knock him out and can easily push him into the vines, and the exit portal appears. If you fail, he connects and stuns you, whereupon he carries you to the vines where you die.
5 "I ducked off to take a leak..." starts the boy. "You're not falling for it, are you?" He draws his sword and approaches. Go to 2.
6 If you wrote at least 500 gp, go to 43. Otherwise, go to 9.
7 "Insolent fool!" cries the man. He strikes you with a fatal lightning bolt.
8 You exit through the portal without incident.
9 "Bribery calls for a month of hard labor" says one of the soldiers as he deposits the money into a safe. Both soldiers draw their swords and move to apprehend you. Fortunately for you, the exit portal appears, and you quickly dash through it.
10 You come to the oracular pools. You may breathe in foreknowledge, giving you a +5 on your next SR on DEX, but a -5 on your next SR on CN due to the noxious vapors. The exit portal appears.
11 Book Devourer, Guilds of Ravnica
You emerge in a marketplace at dusk. Almost everybody has left. Behind your is a bookseller's cart in considerable disarray. "Save us from that horrid beast" one of them says, pointing in the direction of hoof-beats. To accept, go to 33. To ask for a reward, go to 42.
12 You stay awake through it all. At daybreak, the soldier gives you a cup of strong coffee. It is so strong, it heals 1d3 CN. The exit portal appears.
13 Join Shields, Guilds of Ravnica
You emerge into a burned-out plain. You see a phalanx before you. "Interlopers must prove themselves worthy. Either show you can be one of us, or defeat us. To attack, go to 25. To agree to the test, go to 50.
14 "Disappointing, but more practice may help." She passes you a jar of ointment that will heal all your wounds. The exit portal appears.
15 "Magic-blind lout! I have no use for you. Begone!" To stay regardless, go to 7. Otherwise, exit through the portal.
16 Cosmotronic Wave, Guilds of Ravnica
You emerge into a marketplace full of old skeletons. In the middle of the marketplace is a coffee pot with a cord attached to it. You may exit through the portal, or take the coffee pot at 31.
17 You touch the bubble, which flows around and engulfs you. You feel healing, but also find yourself slightly entwined. Worse, a swamp creature has entered the clearing. You heal 1d3 CN per turn, but can only defend against the creature (75% HPT). You may exit the bubble at any time, but it disappears when you do. You must fight the creature. If you win, the exit portal appears.
18 The path leads into a cave, where a foul smell is getting stronger. Make an L1-SR on CN to withstand the fumes; failure means death. If you succeed, go to 10.
19 Make an L3-SR on LK and note the result. Decide if you want to try the easy, medium, or hard course, and pay 10gp. Go to 32.
20 You forget the three spells you selected, although you can relearn them normally. The man gives you a gauntlet. You may spend 1 WIZ to cast an L1 TTYF. Each time you do, roll a die; on a 6, the gauntlet burns out. The exit portal appears.
21 Wall of Mist, Guilds of Ravnica
You arrive among a group of mis-matched soldiers staring at a knight on a stage. "Tonight we end the goblin mad scientist who has been plaguing us!" The soldiers all salute and follow the knight. You may follow and go to 35, or leave through the exit portal.
22 Portcullis Vine, Guilds of Ravnica
You emerge into the middle of an arena ringed with vines. Someone announces "Two criminals enter, but only one leaves! Our star tonight has a choice of two opponents to push into the vampire vines: a glass jaw brawler (go to 4) or a second-story man (go to 30)!"
23 Elf Knight Token Creature, Guilds of Ravnica
You emerge in front of a city gate in the middle of the night. A soldier calls out to you "I would welcome some company for the night. Will you stand with me?" To accept, go to 26. Otherwise, exit through the portal.
24 Make an L2-SR on SPD to climb up without injuring yourself; take the amount you failed by in hits. You approach the fountain and feel a tingling. you may ignore any one spell cast against you. The exit portal appears.
25 You are fighting the phalanx. 75% HPT, but swinging weapons, as opposed to thrusting weapons, do half damage. If you win, the exit portal appears.
26 Your conversation starts out interesting, but becomes increasingly arcane. Make an L2-SR on CN to stay awake. If you fail, go to 38. If you succeed, go to 12.
27 Capture Sphere, Guilds of Ravnica
You emerge in a clearing in a swamp. The sounds of many creatures growling is ominous. You see a large energy bubble floating in front of you. You sense an aura of healing from it, but it also gives you an uneasy sense. You may leave through the exit portal, or touch the bubble at 17.
28 You see a fungus-covered crocodile approach menacingly. 75% HPT, 8 armor. If you roll any spite, you are infected with spores from the fungus; take 1 CN per combat turn you are here. If you win, the exit portal appears.
29 Blade Instructor, Guilds of Ravnica
You emerge into training camp. You only see a woman there, holding a well-made but worn sword. "Time for your test!" she says, pointing to you with her sword. Fight one round without armor; she has a 3d6 sword and as many adds as you. If you take damage, go to 14. If you do not take damage, go to 48.
30 The second-story man dashes towards you and grapples you, attempting to push into the vines. Make a best two-out-of-three L1-SR on ST to push back. Success means you force him into the vines that painfully drain him, and the exit portal appears. If you fail, he is able to push you into the vines that kill you.
31 You grab the coffee pot, and feel a surge of electricity flowing through you. Make an L3-SR on CN to withstand the shock; take 1 CN damage for each point you miss by. The coffee pot may be thrown once to stun all within a 10 foot radius for one combat turn; make an L1-SR on DEX to aim. You may exit through the portal.
32 The chart indicates the SR, the prize if successful, and the hits to CN if failed.
Difficulty | SR | Prize if Successful | Damage on Failure |
Easy | L1 on DEX | 2d6 DARO gp | 1 |
Medium | L3 on DEX | 1 gem | 1d6 |
Hard | L5 on DEX | 1 piece of jewelry | 2d5 DARO |
33 A huge red horrid beast comes into view and charges at the cart. Each round, you must make an L2-SR on SPD to interpose yourself between the cart and the beast; each point you miss by means one book eaten -- record this number. Following the SR, fight one round, 50% HPT. If you win, you are paid 5 gp per book remaining out of the starting total of 60. The exit portal appears.
34 Just as you are passing through the exit portal, you realize you have been pick-pocketed. Lose one of your items.
35 You march for a long time until you see a crumbling keep in the middle of a gloomy plain. An amplified voice calls out "Fools to try to assault me!" A cloud of fog rolls out from the keep. When it reaches you, all things seems threatening, and you can only tell friend from foe with great difficulty. The goblin attacks at 75% HPT and has 200% HPT in MR. Make an L1-SR on LK each round, or take the difference in hits from friendly fire. If you win, the exit portal appears.
36 The reflecting pool is beautiful, and the walk invigorates you: heal 3 CN. The exit portal appears.
37 "I have a magical treasure I will give you, but at the cost of your knowledge." You may exit through the portal, or select three spells you know and go to 20.
38 You wake up and find the soldier still talking. The knowledge seems to have filtered into your brain while you slept: +1 to IQ. The exit portal appears.
39 Burglar Rat, Guilds of Ravnica
You arrive in a seedy part of town. A bipedal rat in a hooded cloak asks if you want to try the obstacle course with fantastic prizes for a mere 10 gp. If yes, go to 19. Otherwise, exit through the portal.
40 Command the Storm, Guilds of Ravnica
You emerge on the top of a stone tower. Thunderheads blot the sky. A staff-wielding mage stands on the tower calling down lightning. If you are wearing metal armor, make an L2-SR on DEX each round to avoid the lightning; otherwise, make an L1-SR. If you fail the SR, take the difference in hits. You must fight: 100% HPT. The only treasure is a quarterstaff. The exit portal appears.
41 You see a fungus-covered crocodile swimming towards you menacingly. You recognize the fungi as Spore-Throwers, and make a note to avoid them. 75% HPT, 8 armor. If you win, the exit portal appears.
42 "Fine! We'll pay you double!" Go to 33, but the first round make an L4-SR since you wasted time negotiating. If you win, collect 10 gp per book remaining.
43 "Aggravated bribery calls for the seizure of all money, leaving none for the heirs," says one of the soldiers. All your carried money disappears. Fight the two soldiers: 75% HPT, 11 armor. If you win, the exit portal appears.
44 Mephitic Vapors, Guilds of Ravnica
You emerge at a fork in a path. One branch has a sign that reads "Reflecting Pool". The sign on the other branch says "Pool of Knowledge - Management Not Responsible For Injuries." To choose the reflecting pool, go to 36. To visit the Pool of Knowledge, to go 18.
45 Golgari Guildgate, Guilds of Ravnica
You emerge into some dimly lit tunnels. Huge fungi grow on thick wooden pillars. Make an L2-SR on IQ. If you succeed, go to 41. If you fail, go to 28.
46 you approach the boy to comfort him, but as you get close his expression changes and he lunges at you with a sword. Make an L2-SR on SPD to react first. If you fail, fight one round defensively, with the boy attacking with 150% HPT. Go to 2.
47 Sworn Companions, Guilds of Ravnica
You emerge into a line of traffic at the city gates. Two soldiers are inspecting the people as they get to the front. To submit to an inspection, go to 51. To bribe the soldiers, write down the amount of your bribe and go to 6.
48 "Well done!" she says. Gain +1 to either STR or DEX. The exit portal appears.
49 Ral, Izzet Viceroy, Guilds of Ravnica
You emerge onto a rooftop platform. A robed man with a metallic hand stands there, lightning crackling around him. If you are a warrior, go to 15. Otherwise, go to 37.
50 The soldiers disband the phalanx. One of them tosses you her shield and grabs a massive warhammer, which she swings at the shield. Make an L3-SR on STR. If you fail, one of your arms is dislocated; you may not use it until healed, which takes 3 CN to do. The exit portal appears
51 The soldiers swiftly pat you down and check your bags. Seeing that nothing is amiss, they wave you on. The exit portal appears.