Piper
4th Level Troll
Posts: 377
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Post by Piper on Nov 22, 2018 10:07:28 GMT -5
So, as a relative new-boot to T&T, I must ask ... how deadly is T&T?
My only experience playing, so far, has been with the solitaire dungeons and the body count of PCs has been rather high.
I welcome your thoughts and observations, on any edition of the game.
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Post by nebless on Nov 22, 2018 11:37:10 GMT -5
Mine were kind of high at the start. The way they 'grade' the solitaire dungeons by combat add's isn't the most descriptive way to show how hard the dungeon is.
I've found if I go in with my add's being close to the high end of the dungeons numbers they become doable. I did find a couple that no matter what I can't do them. Can't think of the name but in it you approach the castle via a wilderness path and when the castle door opens you have to fight the guard there - have tried that one I don't know how many times even doing it with my son and have never gotten passed the guard. Once you get the hang of it and understand better the 'hardness factor', it get's easier.
I've also done 3? - 4? pbem games and haven't had any deaths in any of them.
The trick is just like any other RPG to start with the easiest dungeons / adventures with your lvl 1 character and gradually work your way to the harder one's as you level up.
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Post by gaptooth on Nov 22, 2018 11:50:39 GMT -5
For tabletop play, I've found T&T as deadly as the players want it to be. If the players face everything head on with force first and strategy last, it's extremely deadly. But if they balance the encounters by using clever tactics, creative use of the environment, and turn monsters and traps into resources, they can be quite long-lived.
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Post by khaboom on Nov 22, 2018 12:59:25 GMT -5
Gaptooth has covered it all
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Post by mahrundl on Nov 22, 2018 13:56:44 GMT -5
When you fumble SRs as often as I do, it's positively lethal!
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Nov 22, 2018 15:45:13 GMT -5
Thank you all for the responses. I suspected the solo dungeons were deadlier than a typical table-top game but it's good to hear it.
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Post by bigjackbrass on Nov 23, 2018 11:40:57 GMT -5
Solo adventures generally pair high lethality with excessive rewards.
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Post by mahrundl on Nov 23, 2018 14:48:33 GMT -5
Yep - you're GOOD, but dead...
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Nov 25, 2018 0:17:54 GMT -5
For tabletop play, I've found T&T as deadly as the players want it to be. If the players face everything head on with force first and strategy last, it's extremely deadly. But if they balance the encounters by using clever tactics, creative use of the environment, and turn monsters and traps into resources, they can be quite long-lived. Not in my world, they can't...
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Post by gaptooth on Nov 25, 2018 0:21:14 GMT -5
Not in my world, they can't... Fair enough!
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Nov 25, 2018 10:50:07 GMT -5
Not in my world, they can't... If I may ask? More information, please. Does your campaign have a high mortality rate? If so, is this your intent or simply how it works out? I enjoy hearing from persons with experience running the game.
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Post by mahrundl on Nov 25, 2018 13:52:27 GMT -5
Killer pogo-canes roam unclecranky's world. None escape their horrific bouncing...
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Nov 25, 2018 14:01:13 GMT -5
Not in my world, they can't... If I may ask? More information, please. Does your campaign have a high mortality rate? If so, is this your intent or simply how it works out? I enjoy hearing from persons with experience running the game. Piper, it was half-joke, and half-reality. I am an OLD-SCHOOL T&T GM, who believes role-playing should be simple, silly, and NOT campaign-length bore-a-thons like I've seen many TOG and even T&T GMs do over the years. Long adventures, yes, sometimes, linked together - occasionally, but NOT a single string like you'd see in the Lord Of The Rings or even Trollworld's history. Empires rise and fall, but mainly, it's about a group getting together and doing a thing - rob this, raid that, rescue the other maiden (who might NOT be a maiden). That, boiled down, means I have a "world" - but it's NOT any version of "Trollworld". That belongs to KSA and the Phoenix Cosmic Circle, so far as I'm concerned, and for me to make adventures in it would be at best, infringement, and at worst, plagiarism. With all that said, I go old style - if your character(s) lives, they live. I don't sit there and fudge things to preserve a player's self-esteem - or their favorite character. A lot of characters HAVE died in my world. In fairness to my side, that was originally the goal for a T&T GM. The goal for a player was to live and prosper. Over the decades, more than a few characters have risen in level to heights they don't talk about in the rule books anymore. These tend to become NPCs or guest characters, often appearing as Demigods or gods themselves to the lower-levels. If you're interested, there are gobs of old ideas and monsters of mine scattered all over the Trollbridge here.
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Nov 25, 2018 14:54:12 GMT -5
Piper, it was half-joke, and half-reality. I assumed as much, but thank you for making sure I was receiving you properly! I am an OLD-SCHOOL T&T GM, who believes role-playing should be simple, silly, and NOT campaign-length ... (snip) So, would an observation you run more of a "shared" world rather than a campaign setting? The distinction may be over fine, but here's an example. I'm thinking about Robert A Heinlein's novels being an example of a shared universe. They all shared a "future history," reportedly carefully mapped out on a timeline RAH's study; but had no further connection to each other than existing set in the same universe. Stories would sometimes make a vague reference to a story occurring earlier in this supposed history, but weren't sequels (at least in the traditional sense of the word). This as opposed to Jordan's "The Wheel of Time" series, or Martin's "A Song of Ice and Fire." Though each novel is a story in itself they are still part of a greater over-arching story being told. I hope I'm not over-analyzing, but I'm just trying to get a sense of how you do things. Thank you!
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Nov 25, 2018 14:58:36 GMT -5
Killer pogo-canes roam unclecranky's world. None escape their horrific bouncing...
Wow! That's a pretty neat idea, actually ... (MWAH ... ha-ha-ha-ha!)
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