One concept that Ken explored in Stormbringer (as it was intrinsic to the material) was the idea of pacts with greater powers.
You offer them something - your service, your soul, a geas, something precious to you. In return you get favour and power. The powers could be Gods, Lords and Ladies of the Faerie Court, Demons, Demigods, Liches, Unnatural Elder Powers, Immortal Wizards, Dragons...
This seems to me something that any type could engage in. The greater a characters Charisma, the more the favour maybe. The greater their intelligence, the more palatable or better defined their own service.
Gifts could be Items (Stormbringer!), Interventions (Biscuits and Cheese for the Trollgod!), Improved attributes, Riches, Immortality,The love of another, Powers (spell like abilities), Followers.
Service could involve all kinds of things but usually will connect to serving the agenda of the power.
I would imagine that usually there would be a form of privileged communication. As a pact holder you have their attention, and if they want yours ,they will get it.
I don't think it needs much codification, I think T&T can easily be adapted to deliver on both sides of the Pact, but I am interested in hearing the wise of Trollhalla's ideas about using this, and any examples where it has already been followed.
Post by ProfGremlin on Dec 18, 2018 23:43:52 GMT -5
I don't recall having seen the idea in use. At least not specifically. It could certainly explain the warrior-wizard - paladin, anybody? - or a wizard with divinely granted abilities, i.e. a cleric. I like the Knight of the (Un)Seelie Court, ala Dresdin Files. Or, heck, how about a crossroads demon, as in Supernatural?
It would seem there's a difference between skinning your character type to mimic a particular role and taking on a such pact or geas. The first is more of a style of playing the character the other is the gravitas of role-play. I would leave it up to the player and GM to agree on the pact and the im(pact) it has on the story rather than specifically codifying the details. I mean, I suppose you could codify it and have a group all dedicated in service like a knighthood, priesthood, mercenary company, or other-band-of-merry-true-believers but where's the fun in that? Sure, it has its place in a society but a PC dedicating themselves, voluntarily, to such a pact has so much more story-telling potential. Just think of the quest to assemble the items necessary for the dedication ceremony itself!
"Wait... The captured gaze of a virgin basilisk is required for sealing the pact...?!"
Last Edit: Dec 19, 2018 6:24:56 GMT -5 by ProfGremlin: Quote added after the fact.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.