Piper
4th Level Troll
Posts: 377
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Post by Piper on Jan 2, 2019 21:01:27 GMT -5
When looking at venerable FRPGs and comparing T&T players to those who love that other game (ToG)? I've never seen long time players of T&T arguing about whether a game is truly T&T or whether it's "Old School" enough or exactly what "old school" means, etc. Everyone seems perfectly happy with all the variations of both the printed rules and individual campaign house rules.
Perhaps this is because the game continues to update itself while still staying true to its roots? Or is it perhaps ToG attracted wargamers as its core audience while T&T attracted lovers of fantasy literature?
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Post by zanshin on Jan 3, 2019 5:03:02 GMT -5
I think the approach of Ken, from the very beginning, that this is your game, you make it how you want, has assisted this.
Being a much smaller community has made fractures less likely as well I think - there are less places to go and silo if you don't like the Bridge or Trollhalla.
The biggest issue for the community was "that company" - I think rules differences paled into comparison.
Another is the retro-compatibility of the different editions. You can use any edition to play any solo - Monster Rating can mean slightly different things , but it is a number that your edition interprets. Saving throws have stayed the same through the editions (with tiny tweaks, like adding your level in 7e).
Anyway I am very happy with the game and the brilliant community at Trollbridge. Still being able to follow the thoughts of the games creators is a pretty big bonus too.
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Post by khaboom on Jan 3, 2019 14:03:38 GMT -5
People used to argue at length on Trollhalla. It was pretty active and often got heated. You can look up 'Edition Wars' here.
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Jan 3, 2019 18:23:24 GMT -5
People used to argue at length on Trollhalla. It was pretty active and often got heated. You can look up 'Edition Wars' here. [reads] ... I stand corrected. Carry on!
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Post by zanshin on Jan 4, 2019 4:44:02 GMT -5
People used to argue at length on Trollhalla. It was pretty active and often got heated. You can look up 'Edition Wars' here. I remember Trollhalla arguments but mostly about things that were not T&T. I think the 'edition wars' on this site is a bit tongue in cheek on the part of the moderators. The worst I can remember is being accused of mansplaining, but we both got over it. I was being rather pollyannaish about Deluxe
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Post by mahrundl on Jan 4, 2019 16:10:26 GMT -5
Yes, 'Edition Wars' was very much intended as a joke title for the place to discuss edition differences. There have been disagreements, and some minor amounts of actual argument, but most of the 'wars' were very much tongue-in-cheek.
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Jan 4, 2019 23:36:05 GMT -5
Yes, 'Edition Wars' was very much intended as a joke title for the place to discuss edition differences. There have been disagreements, and some minor amounts of actual argument, but most of the 'wars' were very much tongue-in-cheek.
Thank you for the additional information.
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Jan 4, 2019 23:43:01 GMT -5
People used to argue at length on Trollhalla. It was pretty active and often got heated. You can look up 'Edition Wars' here. I remember Trollhalla arguments but mostly about things that were not T&T. I think the 'edition wars' on this site is a bit tongue in cheek on the part of the moderators. The worst I can remember is being accused of mansplaining, but we both got over it. I was being rather pollyannaish about Deluxe Thank you for the insight. I must admit, at a casual reading? It doesn't always come off that way. I'm glad to hear my first impression of this as a more inclusive community was accurate.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Jan 5, 2019 16:55:41 GMT -5
People used to argue at length on Trollhalla. It was pretty active and often got heated. You can look up 'Edition Wars' here. Yes, I remember those arguments well. There were often out-and-out fights over WHO belonged in the 'Halla, and I DO remember one where Kopfy argued with me for WEEKS about whether I was "That guy". As to the edition wars - not so much. Everyone wanted T&T to expand and grow, and we wanted fresh material to make it to the wider world. Arguments about whether to publish a new edition were common, with many people arguing for M!M! to be revised and new spellbooks debated, and what to put in a bestiary. Whether to HAVE a formal bestiary. Then there were the Ogre Poker games. Some of them were TRULY hideous...
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dungeondevil
3rd Level Troll
Give me grain and I'll give you guns!
Posts: 174
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Post by dungeondevil on Jan 5, 2019 17:55:23 GMT -5
1) The more relaxed nature of the rules (IMHO); 2) the (initially frustratingly vague) nature of the Monster Rating concept; 3) the concept of "personal adds"; 4) the fascinating benefit of a staff in spellcasting (I don't think I've seen that anywhere else); 5) the amusing, humourous names for spells; 6) the very abstract (minimal-to-nil tactical) nature of combat: I add up my dice, you add up yours, whoever has the biggest number goes BAM! POW! BOOM! 7) Liz Danforth's positively exquisite artworks!
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order99
7th Level Troll
Coffee-fueled Carrion That Walks Like a Man
Posts: 1,039
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Post by order99 on Jan 30, 2019 22:40:46 GMT -5
The simple way that you can Roll Combat Totals for melee, DX SRs for missle (1D6 in 4th Edition) combined with the ability to complicate with Stunting with SRs or by switching from Group to Single combat to Small Group combat at will.
The way you can assemble the bits from nearly any Edition or even Other Games like Lego Bricks and Roll Your Own game at will ("Hey guys, let's try MS&PE complete with Psychic Skills [and also spend ST to boost them in extremis] substitute Blasters for Bows and get some Star Wars On!") Or ("Hey Guys! Standard 4th Edition, add Secondary Skills from AD&D [add 1D to SR checks], get 100 AP bonus for Soliloquies and Let's Get All Shakespeare in Here-extra 300 AP at Lvl 1 if you write your background as a Sonnet...")
MR vs full statistics as an easy way to differentiate Mooks from Rivals/Bosses before anyone else even thought about it!
MR again, as the ultimate Rosetta Stone to pick out your favorite beings from book, movie, Other Game and throw them in a T&T scenario...("Okay, the Cobra Battletanks are MR 75 with AR 15 to keep it from being Punched to death, The Pokemon average MR 30 or so, Frankenstein's Creation gets a full writeup but the Baron only needs abot MR 15 and listed IQ of 30, the Card Soldiers get a measly MR 20 but the Red Queen gets a full Writeup as a Rogue with some Spells...wait, why do I have this hastily-scribbled note from myself saying 'MORE VOLTRON'? ").
Enough Solo Modules to keep me busy even when my Group must deal with Real Life-or as a platform for Inspiration...
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Jan 30, 2019 22:45:34 GMT -5
1) The more relaxed nature of the rules (IMHO); 2) the (initially frustratingly vague) nature of the Monster Rating concept; 3) the concept of "personal adds"; 4) the fascinating benefit of a staff in spellcasting (I don't think I've seen that anywhere else); 5) the amusing, humourous names for spells; 6) the very abstract (minimal-to-nil tactical) nature of combat: I add up my dice, you add up yours, whoever has the biggest number goes BAM! POW! BOOM! 7) Liz Danforth's positively exquisite artworks!
This is a very good thumbnail sketch of the game. Thank you for posting.
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