aarcc
Lurker under the Bridge
Posts: 5
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Post by aarcc on Aug 4, 2019 7:35:10 GMT -5
New to T&T, just getting into running latest Deluxe Edition;
Maybe it's there cant find it looking at index or flicking through.
Healing (talent) - How does this work in game terms?
Wiz - as you cast spells is WIZ reduced. If so how do you recover it?
Con - How is this recovered naturally?
THX
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Piper
4th Level Troll
Posts: 377
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Post by Piper on Aug 4, 2019 12:47:26 GMT -5
Does this help? Unless you use magic or have some other kind of help? The only way to recover lost constitution, Kremm, etc.; is leaving the adventure and resting somewhere safe. The quote below is from dT&T.
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Post by mahrundl on Aug 4, 2019 14:56:57 GMT -5
WIZ (STR in earlier editions) is recovered at 1 point per full (10 minute) turn, as long as the character is not doing anything strenuous. Sleeping, resting quietly, even walking at a reasonably gentle pace would be OK; running, fighting, or otherwise vigorous exertion will prevent recovery.
Healing talent is about how good you are at being a medic. It helps you make the Saving Rolls necessary to perform field surgery, treat a disease, splint a broken arm, and so forth.
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Post by khaboom on Aug 4, 2019 23:09:02 GMT -5
I normally go with a house rule on a magical healing talent. You know, if it makes the game and the players hum...
I like saving rolls so how much you heal depends on a roll - and it does cost WIZ. I suppose I'm just sharing the Poor Baby love around.
Then there is the poetry of the talent-healer/faith healer/quack doctor rolling the dreaded critical fumble.
Oh yes, in the long run, anything the GM gives you comes back to bite you!
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aarcc
Lurker under the Bridge
Posts: 5
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Post by aarcc on Aug 11, 2019 5:23:17 GMT -5
WIZ (STR in earlier editions) is recovered at 1 point per full (10 minute) turn, as long as the character is not doing anything strenuous. Sleeping, resting quietly, even walking at a reasonably gentle pace would be OK; running, fighting, or otherwise vigorous exertion will prevent recovery. Healing talent is about how good you are at being a medic. It helps you make the Saving Rolls necessary to perform field surgery, treat a disease, splint a broken arm, and so forth. Healing Talent - Ref: T&T Deluxe pg 206 - So at the Novice Level, you'd be like a person whom acts as a first aider at work and as a Master you'd be a cutting-edge surgeon?
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Post by mahrundl on Aug 11, 2019 16:41:31 GMT -5
WIZ (STR in earlier editions) is recovered at 1 point per full (10 minute) turn, as long as the character is not doing anything strenuous. Sleeping, resting quietly, even walking at a reasonably gentle pace would be OK; running, fighting, or otherwise vigorous exertion will prevent recovery. Healing talent is about how good you are at being a medic. It helps you make the Saving Rolls necessary to perform field surgery, treat a disease, splint a broken arm, and so forth. Healing Talent - Ref: T&T Deluxe pg 206 - So at the Novice Level, you'd be like a person whom acts as a first aider at work and as a Master you'd be a cutting-edge surgeon? Something like that, yes. What constitutes a first aider and a cutting-edge surgeon will differ from world to world, and likely even within the same world, but that sort of relative ranking seems appropriate. One top-end healer may have a good practical knowledge of how to treat a gravely wounded person, but they may not know the theory underlying the treatment. Another may be well-versed in anatomy and physiology, but not much practical experience. They could both be considered Master level, but in very different ways. That's my take on it, anyway.
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aarcc
Lurker under the Bridge
Posts: 5
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Post by aarcc on Aug 11, 2019 16:57:42 GMT -5
Yeah so really, a novice healer regardless of what they roll I wouldn't let them perform an organ transplant.
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Post by mahrundl on Aug 12, 2019 7:56:50 GMT -5
I'd let them perform it, but they'd have to have a staggeringly good roll to have any chance of the patient surviving. Or perhaps a fumble. In my world, the patient could survive on a fumbled roll, but no-one would enjoy the outcome...
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