Doubles basic attack die roll for swords and daggers for one combat turn.
Normally, it makes little difference whether you roll the basic attack and double it (as the description strongly suggests) or if you roll the basic attack twice and add the two together.
However, if a Berserker has Vorpal Blade on their weapon(s), they are going to get much more mileage out of rolling 10 dice than rolling 5 and doubling the result, due to the Berserker getting to re-roll any dice that come up with the same number (e.g. if they roll three 5s, they get those 15 points and get to re-roll the three dice again).
I'll happily go along with either method; it isn't a huge thing if they are rolling more damage than they strictly should. (I'll just increase the MR of their opposition to compensate. An extra 200 MR or so should do it, right? Right? )
I'm just curious to hear how others would rule it.
This is a great question and, to be fully transparent, not one I had ever considered before. My bias is usually toward finding any additional edge to give to Warriors so that they can stay competitive (and thereby desirable to be chosen as a class by players) with the other classes, mostly at the higher levels. This option for re-rolling strikes me as just one of those options and I like it so much, I'm going to incorporate it into my game. Thanks for the idea, mahrundl.
Post by mgtremaine on Oct 29, 2019 10:33:38 GMT -5
I'd allow it.. If it became an issue then I would start looking at ways to deal with it. Since we are talking 5th Ed let's take a closer look
Bersek Notes... Characters with an IQ of 16 or higher will never go berserk (unless ensorcelled). *** Limitation Berserk characters expend 2 ST points per combat turn while berserk. ***Requires rest after battle Characters still berserk after monsters/enemy have been slain will turn on the members of their own party. *** Danger Danger
Berserk battle madness comes only on humans and humanoid characters only rarely, and under special conditions. ***This is where the GM gets to the put the foot down. Although the rules are stated what the conditions are I feel like this general statement can be used to limit it some number of times per day. I think any players that try to use this should save it for when it really looks bad.
Post by ProfGremlin on Oct 29, 2019 19:26:53 GMT -5
I'm tempted to read this rule as 2x[Basic Attack Roll]. But! Where would be the fun in that? Bucket's o' Dice! It's not a flaw, it's a feature!
So, sure, take the number of dice normally rolled, double it and then make your attack roll. Whatever dice come up as the same number, enjoy the re-roll.
Uh, just remember, whatever the PCs can do, the opposition can do too.
I'd also think that, beyond what mgtremaine posted, as T&T is more about role-playing rather than roll-playing (despite the Buckets o' DiceTM Feature) there may be a social consequence to someone who tends to berserk frequently. As their renown grows, villagers may shy away from them, barmaids may be hesitant to serve them, the sheriff may escort them out of town... Who knows what their fellow delvers may decide, esp. if they end up being the target of such a wrathful warrior.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
…there may be a social consequence to someone who tends to berserk frequently. As their renown grows, villagers may shy away from them, barmaids may be hesitant to serve them, the sheriff may escort them out of town...
If you read any of the old Icelandic Sagas it's clear that berserkers terrify pretty much everyone. Nobody trusts them, including anyone who might be employing them to get a particular job done. They don't merely face a few social difficulties, they stand a very good chance of being murdered the moment the job is completed because nobody, absolutely nobody, wants to risk being on the receiving end of a berserk fury.
That's actually really interesting bigjackbrass. I can imagine signs outside taverns 'No Berserkers Allowed', or at caravan guard hirings 'Berserkers Need Not Apply'.
Luckily they probably can't read, otherwise you'd be dealing with annoyed berserkers 😁
Berserkers were real, but there's a lot of myth surrounding them too which opens up interesting possibilities for making it more than just a mechanical effect in the game. In Norway and Iceland they were eventually outlawed, where once they had been the champions of kings. Some sources said they were immune to the bite of iron or fire, or that their prowess came from shape-changing, or that they were unstoppable elite soldiers of Odin.
Yes, that uncontrollable screaming and hacking off of heads can quite spoil the mood at the queen's Birthday Gala!
The character in question started with an IQ of 6, and got it boosted to 12 via an interesting magical effect. She is terrified of it getting to 16 and preventing her from berserking any more. I can just see it:
"OK, guys, we have a quest. Gotta get this curse off of the Dwarf." "What curse?" "She got too smart." "Oh, man, again?!?"
What a shame if the Wizard got 'uncursed' in the process...