Ok,so I have not been playing much TNT. What little I do is mostly solo or reading. I do game but of late the latest new shinny new rpg's get all the love. Speaking of that......
I just finished playing a new rpg called Fantasy Age. It has a lot in common with TNT if you look past all the details. In that game when you roll dice you can generate STUNT Points. You can use those points by picking off a list of cool abilities, like Cost 1 point do +set amount to damage, Two points and does so and so...you get the idea.
This got me to thinking. That isn't too far from spite damage.
What if I made a list of generic spite effects and their costs?
The GM can still make monsters and such have their own additional lists and cool moves but this way maybe players would find it useful?
I'm not certain this is the right path to take. It does seem to muddy the waters for Save Rolls. I mean they could cover a lot of the same ground. IE...
Check out Style Points on page 12 for the basic menu. Different character skins (i.e. Types or classes) get their own special effects they can trigger with Style Points too. Monsters, magic items, and locations would also have their own style point triggers: For monsters, they can have special attacks the GM can spend style points to activate, as in the common T&T convention; or they might have weaknesses that the players can trigger by spending style points, if they are in the right position.
A list would have some value, from the point of view of consistency in your own games if nothing else. If one variety of Giant Spider requires 2 Spite to inject poison and another requires 5 Spite, why the difference? There may be a good reason for the difference (e.g. Spider 1 has larger, sharper fangs than Spider 2) but having a generic Giant Spider listing as a starting point would be helpful.
Spite activated abilities for player characters are, as you say, a little less clear. On the one hand, shouldn't the player get to decide what their character is attempting rather than having to wait until they roll a Spite point? Stunts seem more appropriate there. On the other hand, your Giant Spider PC shouldn't just be able to inject poison at will, and using Spite would keep them aligned with their opposing counterparts.
I'd like to see what sort of a list we could come up with. lichbeard, do you have a starting list?
On the one hand, shouldn't the player get to decide what their character is attempting rather than having to wait until they roll a Spite point?
I totally agree with this. In my design, players can ATTEMPT anything—maybe it won't even take a Saving Roll. Sometimes their attempt might be instead of attacking, though. Spending the points gives them bonus opportunites ON TOP of their attack, or some other action.
Check out Style Points on page 12 for the basic menu.
I like this Gaptooth. Thematically it reminds me of the 7th Sea Drama Dice. You'd start a new session with a Drama Dice pool equal to your lowest attribute (ranks 1-5). You could spend those dice to activate a PC's or NPC's Virtue or Hubris, add an extra die to a skill test, recover from being knocked out, activate magic, etc. You could earn extra dice by performing an action in character with some swashbuckling flair.
I really like how you have the Style Points laid out. The only concept I'd be tempted to add is spending two or three Style Points to add an extra die to a Saving Roll. You wouldn't be able to do it often but it would be quite Heroic and Swashbuckleresque to pull off that L3 DEX SR for the level 2 character.
Will Turner - “You cheated!" Jack Sparrow - “Pirate.”
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
The only concept I'd be tempted to add is spending two or three Style Points to add an extra die to a Saving Roll. You wouldn't be able to do it often but it would be quite Heroic and Swashbuckleresque to pull off that L3 DEX SR for the level 2 character.
Ooh! Thank you! I will try that out!
I haven't played 7th Sea before, nor have I read the game—but I don't mind stealing inspiration.
I liked your style points. Some seemed very powerful though. The Extra action seems very powerful but I guess it all depends on how many dice someone it rolling. I liked the regain 1 point of Con.
for T&T I'm thinking I will make the lowest one require two spite or even three. I dunno i need to think about it. I do want people to use them but I don't want them to be common or something expected. Need to figure put the average chance to roll two or three spite after I figure out how many dice the average delver will have(groan) this just got more complicated than I was thinking.
In Twisted Tunnels, most players would be rolling fewer dice than in a typical Deluxe T&T game. I wrote a script to calculate the probabilities of different amounts of spite in Twisted Tunnels, and rolling 3 or more is very rare until the characters achieve the higher levels of play.
I...have.....never...seen...that. Now I NEED to see a dual wielding trollsword Delver!
I was wrong! I looked at my DT&T rulebook earlier, and the big honking troll sword deals 10d6, so a Warrior wielding two of them would dole out 20d6 plus 2d6 per level. Since using them takes a Strength of 70+, any Warrior that could use them would be rolling a minimum of 34d6.
If you get your Hobb up to the minimum Strength and Dexterity requirements, why not let them play with a couple troll swords. Have fun adding up all those dice and Adds!