valdus
1st Level Troll
Posts: 34
|
Post by valdus on Jul 15, 2020 10:54:22 GMT -5
It may seem like a dumb question. I looked through three editions of the rules and nothing, does armor "break" or become useless after it gets the specified number of hits?
|
|
zanshin
14th Level Troll
 
Posts: 2,871
|
Post by zanshin on Jul 15, 2020 11:57:32 GMT -5
Prior to 5e warriors could 'burn armor', double the value of its protection but then have the value reduced for future fights. In 5e warriors got double armour value as a matter of course and armour only became damaged by special circumstance or monster abilities.
So in the normal run of events, no.
|
|
valdus
1st Level Troll
Posts: 34
|
Post by valdus on Jul 15, 2020 13:54:53 GMT -5
Whoa that over 16 on armor, got to give my warrior bigger prey!
|
|
darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 282
|
Post by darrght on Jul 15, 2020 14:52:42 GMT -5
zanshin is absolutely correct that 5th edition allowed warriors the never wearing out double armour protection and frankly, particularly in solitaire play, this remains an absolute lifesaver for lower level characters. In later editions; 7/7.5 and Deluxe, there are rules for armour deterioration but I have tended to shy away from their use. To my mind, the introduction of 'spite damage' in what is called edition 5.5, which ignores armour and hit point total, redresses this imbalance in play somewhat. This is especially true with tougher opposition who will occasionally nick 4 or 5 points off CON in one combat round even if not 'victorious'
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 20, 2020 11:51:09 GMT -5
zanshin is absolutely correct that 5th edition allowed warriors the never wearing out double armour protection and frankly, particularly in solitaire play, this remains an absolute lifesaver for lower level characters. In later editions; 7/7.5 and Deluxe, there are rules for armour deterioration but I have tended to shy away from their use. To my mind, the introduction of 'spite damage' in what is called edition 5.5, which ignores armour and hit point total, redresses this imbalance in play somewhat. This is especially true with tougher opposition who will occasionally nick 4 or 5 points off CON in one combat round even if not 'victorious' In my Deluxe house rules, I dropped the armor deterioration rule as well. Too crunchy for my taste. Agree about spite - simple rule that provides enough gotchu potential to keep things interesting.
|
|
|
Post by mahrundl on Jul 20, 2020 15:21:54 GMT -5
There is a comment in 5th edition, just after one of the early combat examples, that suggests that armour that has taken repeated hits over many rounds may no longer take its full rated value. But it's never codified as part of the rules. I'd assume that anyone who is seeing that much combat is probably also doing maintenance on their armour when they have a bit of down time, so I wouldn't have armour deteriorate on this basis unless there was no opportunity for such maintenance.
I don't tend to worry about armour degradation as a rule. Some magic armour in my campaign is self-repairing and self-cleaning, but other than one gauntlet that got badly damaged by acid, I don't think that the self-repairing aspect has ever really come into play.
|
|
|
Post by Burdbelkus Portabello on Aug 11, 2020 14:09:36 GMT -5
I have armor break only in special situations like Monster specials or magic specials or to cut the players a break. However.....I seem to use those a lot. My Delvers are always happy about it though because normally i'm trying to slide them a favor. The Acid beasts attack ruins your breastplate with that attack so since it took up so much of the damage you only take 1/4th that amount and are still alive.
T&T is a deadly game and while I do kill them from time to time, I am almost always on their side and wanting them to live.
|
|