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Post by gaptooth on Aug 26, 2020 0:43:39 GMT -5
I also love your gear list! We've added Chomp Dogs to our regular T&T game! Awesome, schmee! I'm glad you're using them. My crew took one look at "may go berserk if they smell a monster" and decided to pass. But sometimes stealth is optional!
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Piper
4th Level Troll
Posts: 334
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Post by Piper on Aug 26, 2020 2:33:16 GMT -5
Did you just rename Tiny Tunnels to The Tunnels You Fear? Or has it always been named that and I just overlooked it?
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Post by gaptooth on Aug 26, 2020 8:21:46 GMT -5
Did you just rename Tiny Tunnels to The Tunnels You Fear? Or has it always been named that and I just overlooked it? I renamed the document on Saturday.
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Post by gaptooth on Aug 28, 2020 23:16:06 GMT -5
After using some T&T solos for some initial playtesting, I'm really happy with the way this is shaping up! Tonight I re-wrote the fighting section in order to clarify how it works. I also brought back the clash as a roll-off between two sides!—but only in the case of PVP conflict. One thing I'm excited about with these rules is that they are scope-agnostic. You could have a military unit of 100 fighters statted up as a follower, command them to fight 100 monsters—or 1 colossal monster—and resolve it the same way as if you were a lone delver fighting a single living skeleton. Check out the new rules for Clashes and Fighting here. I'd love to hear if there is anything confusing or any obvious oversights in the mechanics, too! Thank you all for your feedback so far!
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