Post by ProfGremlin on Aug 7, 2021 21:07:21 GMT -5
My earlier quip aside, personally, I'm not on the 'more source books' bandwagon. I've played D&D, Shadowrun, Earthdawn, Legend of the 5 Rings, 7th Seas, etc. The sheer number of books that are needed to just create a character - hoolies, my L5R character had me referring to five different books to create him - much less run a game with all the myriad options each player wants to use and the rules for each of those options. No. Just, no. I want to play a game and have fun with it not write a doctoral thesis.
I get it. We have the same thing in technology. It's called feature creep. How much can we pack in this time? Ok, now that we have a new baseline, what can we add? Until you get a system that is so over bloated with features it becomes unwieldy and unstable. The problem is, people expect it. More, new, shiny, sparkles... Ooh! What does that button do?!
I also understand why the gaming companies do it. They need to keep churning out new products so people keep buying. Gotta pay the staff and the stockholders. Publish a new edition of the game and eventually profits plateau so, put out a supplement... and keep doing that until you decide it's time for a new edition. Rinse and repeat.
I like that I can build characters, world build and run a campaign all out of one book. I truly do not want supplemental rule books. What I'd be ok with would be settings, adventures - both solo and GM. Sure, ok, a bestiary could be fun. dungeondevil 's description has merit, especially the idea of a 'Build an MR Workshop'. I like Thessaly's Buzzard Gulch for Monsters! Monsters! Give me options to play not additional tomes of bloated rules all but required to purchase and have at the table in order to reference a paltry handful of rules one or two players are using. Neither my brain, budget nor schedule have the room for such a play style any longer. These days, simple elegance is much more my speed.