A new (and possibly unnecessary) approach to language in T&T Oct 17, 2021 15:17:15 GMT -5 darrght and oldskolgmr like this
Post by gringnr on Oct 17, 2021 15:17:15 GMT -5
Note: this idea was conceived for use with 5th or 5.5. During character generation, when rolling for extra languages, I've toyed with the idea of not assuming literacy. So:
-Characters start with the ability to speak, as well as read, their native tongue, unless their INT is less than 9, in which case, they cannot read. This reflects two things: One, that T&T characters may be highly capable in some areas, yet woefully lacking in others. And two, that in a quasi-medieval setting, literacy would be none too common among the populace at large. However, if the GM and/or players wish, they may lower this threshold to "less than 6", so that only the most truly simple of characters might lack the ability to read.
-When rolling for extra languages on the Language Table (for characters who have an INT greater than 12, or for any other reason), a single result of, say, Goblin (or any language), would confer the ability to speak, but not necessarily read, the language. A second result of Goblin (or any language) would then indicate that the character can read that language as well.
-There is no further benefit to rolling a Language once literacy has been achieved, and redundant rolls after that point are ignored.
-Some creatures have no written language (GM discretion), and thus redundant rolls will never have any benefit.
-There is no such thing as "written" Wizard Speech.
On the one hand, this might be a needless bit of complication. On the other hand, it serves to give INT more of a function, especially to non-magical characters. And it can make characters a little less "samey". Finally, the idea of a character not being able to read some vital bit of instruction, or clue, strikes me as being a very "old school T&T" thing. And, it gives redundant rolls some utility, even if it does this by first taking something away from the delvers. Looking at the Language Table, the PC Kindred languages will be the most common, so this is likely to create characters who can speak but not read languages besides their own. Which adds a touch of realism (and potentially difficulty), without adding too much in the way of rules.