Post by nialldubh on Apr 18, 2022 13:59:49 GMT -5
Klarrrrchur Deathaxe Dwarven (Midgard, Sea) Warrior.
Dice and Adds
8d6+4 with Axe (Hatchet): 8d6 and Club: 8d6 (includes Level 5 Warrior bonus each).
Personal Adds: +46.
Armour Protection
3 Points with Leather Armour (double to 6 by risking breakage).
Appearance:
Dwarf; male; 56 years old, 4' 3" ; 250 lb. Light ruddy skin; black hair; grey eyes, burly, build like a bull or minotaur and stern eyed and gruff; just a typical dwarf.
Talents:
Swordsman: (ST 58 +3), Sharpshooter (Hatchet): (DEX 12 +3), Sailing (IQ 9 +3), Mountaineer (ST 58 +3), Self-defence: (ST 58 +3).
Speciality:
Strong One.
Languages: Common (Khav’ni), Khazad.
Klarrrrchur's Saga
From the mountains in centre of the Isle of Khavad, Klarrrrchur (or Klarchur) joined the navy of Khavad in his early years when he was 38 years. He had been trained as a ferocious warrior of his clan since the day he could walk and the many decades of training had been justly given. He later served as a marine on the Dwarven ships in the service of the Death Goddess; Lerotra’hh and had dreams of being one of the 'Khazan Death Horde.'
Still life was not a constant battle with pirates, but sometimes with the elements. While off the coast Khrayyt, his ship he serve upon was chased by a sea-serpent and fled into a storm to escape the beast, in truth they had no other direction to go and the hopes of survival was their only chance.
While in the storm, Klarrrrchur was hurled into the sea and lost to his crew and any hope of his return. But Klarrrrchur did survive dragging himself on shore at the south end of 'The Claw.' It was his first time on the mainland of the Dragon Continent and he was pulled by the need to return home and the need to explore this realm.
He travelled north-east till he encountered a small town called Jepistra and entered passing the Praetorian guards till he found a suitable inn.
STR | 58* | LUCK | 12 |
CON | 32 | IQ | 9 |
DEX | 12 | WIZ | 8 |
SPD | 7 | CHR | 8 |
Gold | 15 | AP | 0 |
Dice and Adds
8d6+4 with Axe (Hatchet): 8d6 and Club: 8d6 (includes Level 5 Warrior bonus each).
Personal Adds: +46.
Armour Protection
3 Points with Leather Armour (double to 6 by risking breakage).
Weight Possible: | 5,800 w.u. | Weight Carried: | 156 w.u. |
Weapons | STR | DEX | D&A | Weight | Notes |
Axe (Hatchet) | 5 | 5/15 | 3d6 | 30 | Khazad runes stating 'Deathhacker.' |
Weapons | STR | DEX | D&A | Weight | Notes |
Club | 8 | 5/15 | 3d6 | 30 | Khazad runes stating 'Deathcrusher.' |
Armour | STR | DEX | Hits | Weight | Notes |
Sea Leather | 3 | 0 | 3 (6) | 60 |
Other Possessions | Weight | Notes |
Backpack, tinderbox, torch: x6. | 36 | Purchased at Jepistra, as he planned a journey north by road. |
Appearance:
Dwarf; male; 56 years old, 4' 3" ; 250 lb. Light ruddy skin; black hair; grey eyes, burly, build like a bull or minotaur and stern eyed and gruff; just a typical dwarf.
Talents:
Swordsman: (ST 58 +3), Sharpshooter (Hatchet): (DEX 12 +3), Sailing (IQ 9 +3), Mountaineer (ST 58 +3), Self-defence: (ST 58 +3).
Speciality:
Strong One.
Languages: Common (Khav’ni), Khazad.
Klarrrrchur's Saga
From the mountains in centre of the Isle of Khavad, Klarrrrchur (or Klarchur) joined the navy of Khavad in his early years when he was 38 years. He had been trained as a ferocious warrior of his clan since the day he could walk and the many decades of training had been justly given. He later served as a marine on the Dwarven ships in the service of the Death Goddess; Lerotra’hh and had dreams of being one of the 'Khazan Death Horde.'
Still life was not a constant battle with pirates, but sometimes with the elements. While off the coast Khrayyt, his ship he serve upon was chased by a sea-serpent and fled into a storm to escape the beast, in truth they had no other direction to go and the hopes of survival was their only chance.
While in the storm, Klarrrrchur was hurled into the sea and lost to his crew and any hope of his return. But Klarrrrchur did survive dragging himself on shore at the south end of 'The Claw.' It was his first time on the mainland of the Dragon Continent and he was pulled by the need to return home and the need to explore this realm.
He travelled north-east till he encountered a small town called Jepistra and entered passing the Praetorian guards till he found a suitable inn.