cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
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Post by cupboardgnome on May 9, 2022 12:19:41 GMT -5
Firdle the Adequate rolls 2d6+13 = 6 +1 + 13 so 20 Firdle the Adequate rolls 2d6+13 = 5 +6 + 13 so 24 Firdle decides that he really does not like this jungle.
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apn
5th Level Troll
Posts: 524
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Post by apn on May 9, 2022 13:12:16 GMT -5
Firdle struggles to stay on the back of the panicking pony which bucks and spins and throws the mage to the ground!
OOC luckily (no roll required) Firdle will not take any damage because the rain has softened the floor so it is now a churned up sludge! He is, however, winded (stunned) for the first round of combat (to come) and cannot act other than to wheeze, huff, and wipe the mud from his eyes!
11 is a good roll (11AP earned Firdle on 151AP) but it's tricky to stay on the back of a panicking pony in a jungle in the rain while surrounded by deadly looking four armed apes!
Firdle is STUNNED!
Firdles' pony, free of its burden, panics and gallops forwards down the jungle path!
Immediately two of the fearsome ape faces vanish into the trees as they take off after the terrified pony!
The other three drop down from the trees to attack the party!
OOC Only Klarrrrchur and Will can attack this round! Firdle is stunned and cannot act.
There are three of these four armed apes attacking the party and trying to get at the ponies!
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cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
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Post by cupboardgnome on May 9, 2022 13:20:11 GMT -5
Firdle Spluttering and groaning, Firdle tries to make sense of what's going on.
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Post by nialldubh on May 9, 2022 13:30:41 GMT -5
Klarrrrchur Deathaxe:
Roaring his traditional Dwarven warchant, “KHAVAD DOOM!” The Dwarf hurls himself at the three four-armed apes.
“Get in behind us Firdle and guard the remaining ponies!” He shouts at the Wizard. Mindful of their supplies especially the food and water.
Actions:
Actions of Dwarf...Assault apes... Protect Firdle and Will....
Nialldubh rolls 20d6+54 = 6 +4 +4 +5 +1 +3 +1 +6 +4 +3 +1 +2 +2 +3 +2 +1 +2 +4 +6 +1 + 54 = 115 (3 spite).
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Post by houndle on May 9, 2022 13:48:01 GMT -5
Will Darness Ponders for just a moment how many multi limbed apes make 500, then hurls himself into the fray. Sensing these are going to be tough he tries his short sword and his dagger.
OOC 4d6+4 for the sword, 2d6+2 for dagger. I think the rule was that 6s explode on the dagger? Presumably without 1 cancelling as otherwise the poison would have no effect? Plus a SR on luck to stop it disintegrating?
SR first WillDarness rolls 2d6+12 = (2 +6) + 12 = 20 PASS
Dagger rolls WillDarness rolls 2d6+2 = (3 +3) + 2 = 8 Sword rolls WillDarness rolls 4d6+4 = (4 +4 +4 +4) + 4 = 20
Quadruples add and roll over? Perhaps not.
Will shows Klarrrrchur how to do it with a massive 28 points! And he manages not to drop anything, break anything or fall over (as far as I can tell).
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cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
|
Post by cupboardgnome on May 9, 2022 16:14:14 GMT -5
Firdle heeds the dwarf and stumbles to be nearer the ponies. Turning to face the fight he readies a TTYF and waits.
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apn
5th Level Troll
Posts: 524
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Post by apn on May 9, 2022 16:37:31 GMT -5
OOC If you guys are ok with the proposed rule that 6s explode and a 1 cancels out an exploding die (just the extra die not the original 6) then we'll give it a shot from round one and see how we go.
Will has his poisoned dagger and that will re-roll 1s to be anything other than a 1 (knowing houndle 's luck that will take a while).
Klarrrrchur gets 115HPT with 3 Spite (exploding dice) that are cancelled out by that stack of 1s...
Will gets 28HPT with no spite. For the first time he comes up with the mother of all DARO rolls and they don't count. Typical. He passes the luck check though and the poison stays on the blade. Lucky for once! Will earns 9AP and is on 55AP.
Party total 143
The Apes have 60 MR apiece and there are three of them. 19D6 + 90 Adds
5 +5 +3 +2 +2 +5 +5 +6 +4 +3 +5 +4 +2 +1 +1 +4 +4 +4 +1 + 90=156 No spite/exploding for the Monsters.
Party takes 13 Hits split 4 Klarrrrchur, 5 for Will, 4 for Firdle.
If you decide the armour will take the extra make a Luck SR. Failure means your armour loses a point. If you take the hit that will leave Klarrrrchur on 31/32, Will on 6/8 and Firdle on 10/11 (wizard so no bonus from armour).The apes are a blur, darting in an swiping, biting, kicking before darting off again. When one is running out another runs in and all the while the barking/braying/shrieking is petrifying the ponies! Even the mighty Klarrrrchur is bewildered as the Apes dart in and out, and he roars at them in turn whilst Will wonders what the constant rain is doing to his perm. Firdle takes a hit from a passing ape but the leather armour soaks up most of the impact from the powerful arms. The Wizard staggers to his feet drenched in mud and slops over to a tree whilst forming up the words and incantation for a spell. OOC Make your call on the armour and I'll adjust the records. Oh, and roll up for the next round!
So far Spite has done nothing but the party would have scored 3 damage on the Apes had we been using the standard system.
Dice can be fickle (ask Will Darness, warrior from the 1980s).
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Post by houndle on May 9, 2022 23:47:53 GMT -5
Will Darness Ducking and weaving, Will attempts to take the creature's blow on his armour. Fortunately Will's luck, and his armour, remain intact. He steps forward and attacks, skilfully angling the dagger to preserve the rapidly congealing Shapeshifter liquor and protect the increasingly fragile weapon from harm. He strikes a solid, but not particularly impressive, blow. "Thank goodness my sword didn't explode," thinks Will. "It might have taken my hand off."
ACTION: Combat rolls
1. To preserve armour: WillDarness rolls 2d6+12 = (5 +6) + 12 = 23 PASS
2. Rolling to preserve the dagger: WillDarness rolls 2d6+12 = (1 +4) + 12 = 17 FAIL WillDarness rolls 2d6+12 = (5 +5) + 12 = 22 DARO WillDarness rolls 2d6+22 =( 2 +4) + 22 = 28 PASS
3a. Striking with dagger: WillDarness rolls 2d6+2 = (2 +4) + 2 = 8
3b. Striking with short sword: WillDarness rolls 4d6+4 = 3 +3 +2 +2 + 4 = 14
COMBAT TOTAL for the round is 22
OOC I presume that's it for the venom? But keep rolling to see if the dagger falls apart. Feels as though Will is in trouble now. He's a lover, not a fighter.
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cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
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Post by cupboardgnome on May 10, 2022 4:04:27 GMT -5
Firdle will unleash his first TTYF on the biggest-looking ape, or if they all look the same then he'll go for any attacking Will.
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Post by nialldubh on May 10, 2022 6:12:43 GMT -5
Klarrrrchur Deathaxe:
“Bloody Eck!” curses Klarrrrchur, for the first time in his life that he can remember that another had broken his flesh, even a minor scratch or bruise. “I'll have yer gizzards ya baboon!”
He swings his axe and mace in a wide arch trying to connect with the three brutes so they focus on him...
Actions:
Actions of Dwarf...Take 1pt on the chin, and hurls back abuse in Turn 2, “AHYAAA!!!”
Nialldubh rolls 20d6+54 = 6 +6 +6 +3 +4 +5 +1 +3 +6 +4 +4 +1 +1 +3 +1 +5 +3 +6 +4 +3 + 54 = 129. (five '6s', four '1s').
CHR bellow at brutes: Nialldubh rolls 2d6+8 = 1 +5 + 8 = 14, fail...
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apn
5th Level Troll
Posts: 524
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Post by apn on May 10, 2022 11:04:17 GMT -5
OOC houndle you go to the top of the class for your post! That's absolutely clear as day and well laid out, thank you! AP for that post (with all the rolls laid out nice and such) is doubled. Firdle and Klarrrrchur will have opportunities to double AP for a post in a similar manner ...
Will preserves his amour, his dagger loses the poison effect but hasn't corroded yet and nor will it for this fight. No further LK rolls for the fight required for the dagger. I'll alter to description to one LK check per fight otherwise you'll be stacking AP up like nobodies business...
AP earned is doubled from 27 to 54 +20% = 64 AP. Will is on 119AP.
Firdle casts TTYF (2AP for 2 Wiz. He's on 153AP and 7/19 Wiz) on a baboon attacking Will.
Klarrrrchur fails to make an impression on the Jungle apes (and indeed, questioning their parentage by suggesting they are baboons probably makes them angrier...) but earns 6AP for his efforts (Klarrrrchur on 79AP)
The party attacks!
Will scores 22HPT no spite Firdle scores 12 from TTYF Klarrrrchur scores Eleven Thousand, Seven hundred and... no not really. 129HPT with 1 Spite (overall) which gives apn rolls 1d6 = 3. Every little helps. Total 132HPT from the deadly Dwarf!
Party Total: 166 (with 12 on TTYF on one Baboo... Ape)
The Jungle Apes attack!
apn rolls 19d6 +90 = 1 +2 +6 +1 +3 +3 +6 +5 +5 +6 +3 +2 +1 +5 +3 +5 +1 +6 +3 + 90=157 and no Spite (four 6s, four 1s)
Party wins! Damage is 5/4 with another Ape taking 12 instead from the TTYF.
Spells in combat counting twice screws with my brain. I've read the book. Several times. I've seen the examples. I've read on the forum and my brain still scrambles. Someone tell me (definitively) how a TTYF takes damage off the Ape attacking Will please. I *think* I got it right but happy to be set straight. This whole 'throw everything into the fight then take off the TTYF regardless of win or lose' thing messes with my old brain. Gahhh!

Will doesn't need to make any more rusty dagger checks this combat.This time around the party marshals its strength and is no longer outnumbered. Firdle lets fly with a CRACK! Whizz! BANG! and a Take that You fiend! smacks into an Apes' side eliciting a howl of rage! Will battles gamely against a Baboon and is cheered when the thing reels from the spell before the warrior slashes its shoulder to compound its misery. He ducks a sweeping arm and stabs out at the owner which screams in pain! Klarrrrchur is a whirling dervish of death, smashing, crunching, tearing, shouting, bellowing, kicking, head butting and stabbing at his foes. Indeed, despite the danger the Apes' represent, he seems (to an outside observer) to be in his element, probably even enjoying it! The Apes have their confidence battered and circle again before lunging in! OOC Round 3 is up! Call out any special moves (with SRs to make) and count up those 6s and 1s... If you get more 6s than 1s those dice explode! Go!
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Post by houndle on May 10, 2022 12:12:18 GMT -5
Will Darness Ponders his options before deciding he hasn't got many. He could try throwing his sword away, but that didn't work so well last time. Klarrrchur seems to have the insults covered. He could try to distract the apes with "The Monkey Song" from the Jungle Book, but he doesn't know what a book is. He looks around for anything which might distract the apes, a juicy millipede perhaps or a poisonous thingy they might be afraid of. In the meantime he continues to fight.
ACTIONS 1. Looking for something he can use to distract the apes. Luck to spot it, then IQ to recognise it. WillDarness rolls 2d6+12 = (1 +3) + 12 = 16 FAIL WillDarness rolls 2d6+12 = (4 +2 )+ 12 = 18 FAIL Will fails to see anything useful.
2. Fighting. Rolling sword and dagger together. WillDarness rolls 6d6+6 = (3 +2 +3 +5 +1 +3) + 6 = 23
COMBAT TOTAL for the round is 23
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cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
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Post by cupboardgnome on May 10, 2022 12:22:25 GMT -5
Amazed at the ferocity and effectiveness of Klarrrrchur's assault, Firdle sends another TTYF towards Will's ape, and looks about for any sneaky apes trying to flank him or drop from above.
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Post by houndle on May 10, 2022 12:25:54 GMT -5
Amazed at the ferocity and effectiveness of Klarrrrchur's assault, Firdle sends another TTYF towards Will's ape, and looks about for any sneaky apes trying to flank him or drop from above. "He's not my ape! You can have him if you want!" yelps Will.
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Post by nialldubh on May 10, 2022 13:25:30 GMT -5
Klarrrrchur Deathaxe:
Snarling in his glory and gory glee, Klarrrrchur strike and bellows like a bull-elephant...
Actions:
Actions of Dwarf... He hesitates some what...
Nialldubh rolls 20d6+54 = 3 +4 +6 +1 +4 +3 +5 +1 +6 +6 +2 +5 +4 +4 +1 +4 +4 +2 +6 +1 + 54 = 126 (four 6s and four 1s, nada).
Using Combat Tactic theory to direct any damage at one ape, but.....
Nialldubh rolls 2d6+63 = 2 +1 + 63 = 66 fumbles.
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