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Post by nialldubh on May 21, 2022 7:02:30 GMT -5
Adventure Ideas:
This post is for folks to add their adventure idea, some lost dungeon in Trollworld (or any other world fro that matter, dimensional doors do actually work).
Give us your ideas if you do not have time to create it yourself and maybe some of your ideas maybe be blended with others ideas to create the 'Perfect Killer Dungeon?'
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Post by nialldubh on May 26, 2022 10:52:03 GMT -5
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trolletgunnar
3rd Level Troll
I playing solos using the French version of Tunnels and Trolls. I would like to play by mail.
Posts: 117
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Post by trolletgunnar on Jun 13, 2022 2:50:13 GMT -5
Adventure Ideas: This post is for folks to add their adventure idea, some lost dungeon in Trollworld (or any other world fro that matter, dimensional doors do actually work).
Give us your ideas if you do not have time to create it yourself and maybe some of your ideas maybe be blended with others ideas to create the 'Perfect Killer Dungeon?' I am writing aa solo adventure now, whit the working title “The time trap dungeon” where the delver have a set amount of time to finish, before meeting his/her doom. It has probably been done before, but I hope that it is at least slightly original, and entreating. Back in the days there was a board game released in Sweden, which you could play solo or in group, where you had to get in and out of a castle, with a dragon, before sunset. It's called Dungeon quest I English I believe. I wanted to re-create the same sense of urgency. Everyone: feel free to be inspired by it or not.
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Post by nialldubh on Jun 13, 2022 6:10:08 GMT -5
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trolletgunnar
3rd Level Troll
I playing solos using the French version of Tunnels and Trolls. I would like to play by mail.
Posts: 117
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Post by trolletgunnar on Jun 13, 2022 6:53:51 GMT -5
Yes he seem very creative!
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Post by houndle on Jun 24, 2022 11:25:50 GMT -5
 Sounds good trolletgunnar. I didn't think in terms of a particular time limit, but it's a good idea as long as you can keep the bookkeeping simple. I think I played Dungeonquest years ago, can't remember how it worked. Something to do with placing tiles on the floor plan? I've seen it done with cards; each card takes you to a new mini adventure, with some cards advancing the clock. Actually Calamitus Castle would probably work that way and reduce some of the random element. That only occurred to me as I was typing. I see (possible spoiler alert!) nialldubh makes some reference to time passing in BC level II, though that is more about exhaustion. I must admit I'm quite slack about things like elapsed time and encumbrance when I'm playing a solo. I find such things hard to remember.
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trolletgunnar
3rd Level Troll
I playing solos using the French version of Tunnels and Trolls. I would like to play by mail.
Posts: 117
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Post by trolletgunnar on Jun 27, 2022 9:48:38 GMT -5
 Sounds good trolletgunnar . I didn't think in terms of a particular time limit, but it's a good idea as long as you can keep the bookkeeping simple. I think I played Dungeonquest years ago, can't remember how it worked. Something to do with placing tiles on the floor plan? I've seen it done with cards; each card takes you to a new mini adventure, with some cards advancing the clock. Actually Calamitus Castle would probably work that way and reduce some of the random element. That only occurred to me as I was typing. I see (possible spoiler alert!) nialldubh makes some reference to time passing in BC level II, though that is more about exhaustion. I must admit I'm quite slack about things like elapsed time and encumbrance when I'm playing a solo. I find such things hard to remember. Yes I think that you had a set number of floor tiles that you could use to get to the Dragon - where the treasure was - and then back, before nightfall - whne you were basicaly dead. But it is true that it has to be simple to keep track of time, or encumbrance - if that's a factor - otherwise it just gets tiresome.
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Post by houndle on Jun 27, 2022 12:54:33 GMT -5
For the solo I am currently drafting I put in a restriction. Gave the character a bag at the start which can only hold 6 things. (Money counts as 1.) Of course there are more than 6 useful things in the dungeon, player has to decide which ones to keep, dropping some will change the paragraphs you can visit. Also, some things may be useful in one paragraph and dangerous in another. Hoping to put version 0.1 up on here in the next few weeks, unless I get distracted.
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trolletgunnar
3rd Level Troll
I playing solos using the French version of Tunnels and Trolls. I would like to play by mail.
Posts: 117
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Post by trolletgunnar on Jun 30, 2022 2:55:08 GMT -5
For the solo I am currently drafting I put in a restriction. Gave the character a bag at the start which can only hold 6 things. (Money counts as 1.) Of course there are more than 6 useful things in the dungeon, player has to decide which ones to keep, dropping some will change the paragraphs you can visit. Also, some things may be useful in one paragraph and dangerous in another. Hoping to put version 0.1 up on here in the next few weeks, unless I get distracted. I think it sounds like a good idea to use a slot system for items and encumbrance. It is easy to keep track of, and you must make choices as to what item you want to keep, and which one to toss - that's scary!  One thought: If you are planning on doling out a loot of tresure, maby you could let 0-600 gold be one weight unit, 600-1200 tow units and on so on. In the solo adventure that I'm writing, there are, besides the time limit, a number of items, and NPC's that can change the course of the adventure.
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Post by houndle on Jul 1, 2022 13:22:23 GMT -5
Gold? You're giving away gold trolletgunnar? I offer the delvers 10,000 copper pieces, watch their faces drop as they realise the cost of getting it home is less than the value of the coinage
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Post by houndle on Jul 1, 2022 13:25:26 GMT -5
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Post by mahrundl on Jul 1, 2022 18:53:46 GMT -5
Copper pieces? They can be split across multiple characters! No, it's one big lump of 10,000 coins fused together in an irregular lump, or it's nothing... And a lump that size is probably not going to fit through the average doorway, even if the party can carry it. 
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Post by houndle on Jul 2, 2022 5:36:48 GMT -5
Copper pieces? They can be split across multiple characters! No, it's one big lump of 10,000 coins fused together in an irregular lump, or it's nothing... And a lump that size is probably not going to fit through the average doorway, even if the party can carry it.  Copper you say? In ma day the only treasure we found were coprolites, fresh from t'source most often. You say that to youngsters these days, they won't believe yer...
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Post by ProfGremlin on Jul 2, 2022 8:31:00 GMT -5
No, it's one big lump of 10,000 coins fused together in an irregular lump, or it's nothing...  Rogue casts Breaker Breaker and reduces 200lb irregular copper lump into a multitude of fist size pieces. Distribute amongst party packs and continue.  My first thought was to use Slush Yuck but, Rules As Written, it would only work on stone, so, casting it on metal, not so useful. At least not without a GM ruling. Woebetide said GM when the rogue starts casting that at the money pouches of well-to-do patrons in the market square once they arrive back in town. The Slush Yuck idea got me to thinking about all those too large gems which would take an oliphant drawn cart to haul from the caverns. What if the wizard, or anyone in the party really, carried a collection of ingot molds to reform a Slush Yuck'ed gemstone? Could even do it to regular gem stones to make them slightly smaller and easier to fit into the lining of a money belt and/or make merchant transactions easier. To avoid losing value on the reduced carat (size/mass) of the gem, can always use the reverse of casting it on several smaller gems and pouring the slush into a larger sized ingot and shaping it in place with Hard Stuff. Not sure what implications this has for the Jeweler's Guild or the local economy but it's an interesting idea.
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Post by mahrundl on Jul 2, 2022 19:14:48 GMT -5
Sorry, Prof, but Breaker Breaker only works on weapons and armour, not generic items, according to the description.  Also, wouldn't 10,000 coins be 1,000 lb? 200 lb is nothing for a sturdy delver - you only need a ST of 20 to carry that, or slightly higher if you wanted to carry other things and not be barefoot in your underwear in a dungeon!  ST 100 is considerably harder to manage, although not impossible, what with TARO and kindred multipliers.
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