apn
5th Level Troll
Posts: 557
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Post by apn on Jul 2, 2022 1:02:56 GMT -5
OOC I'll use Klarrrrchurs' Str roll for a 'funnel the door' effect. The Oh Go Away 'victim' will be struggling to get at Firdle this round.
Klarrrrchur earns 5x2 for a L2SR and is on 92APKlarrrrchur barks at Firdle to 'call the other one back' and the penny drops almost instantly with Firdle.'I know a spell for that!' he might have thought to himself. An instant later the thought occurs that the spell won't work and that the fleeing Dhesiri might drop all other considerations to come after him! The fleeing Dhesiri suddenly turned as Firdle finished the incantation for his spell and hissed 'Oh go away!' under his breath as the imagined rune shone brightly then dissipated in a crumbling manner indicating the spell had not worked! Actually it had, but not in the way that Orroban the Fantabulous and eighth of his name had considered when he formed the rune and wrote down the instructions, way back when! Klarrrrchur almost 'fills' the doorway meaning two of the Dhesiri, with those long arms and weapons on the end, can get at the delvers. Unfortunately that means only two of the Delvers can ( OOC this round) get at the Dhesiri! OOC Choose, houndle, whether it's you or Glarpy that face the Dhesiri this round.There is some pushing and shoving behind the Dhesiri as the 'fleeing' Guard starts trying to get by the three in the doorway! One fends it off then stands aside whilst the other two feel shoving from behind and take this to mean they should push forwards. OOC The Dhesiri will most likely push into the corridor. Klarrrrchur is strong but little chance vs four. That's next round.
Choose then, for this round. Who stands alongside Klarrrrchur - Will or Glarpy?
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cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
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Post by cupboardgnome on Jul 2, 2022 3:21:57 GMT -5
FIRDLE will now switch to a powered up (2nd) TTYF at the nearest opponent that he can safely strike. After that he will continue with level 1 TTYF until he's out of WIZ, the delvers have won or the delvers are running away.
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Post by nialldubh on Jul 2, 2022 3:43:59 GMT -5
Klarrrrchur Deathaxe:
“Well that did'nae work!” Curses Klarrrrchur in a part grumble, “now we got four on us!”
“Glarpy get in here and help!” or better still as the Dwarf realises he talking gibberish to the young lizard-man, “Glarp, Glarp, Glarp, Glarp...”
Actions:
Actions of Dwarf... Still on axe and targe using last rolls. I (he) might switch in next round to mace and axe for more damage...
OOC: Laptop going into shop for a quick fix today; so should get it back in afternoon, but if it get hectic, I will return. Saturday are usually quiet though?
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Post by houndle on Jul 2, 2022 5:30:20 GMT -5
Will Darness "Off you go then, son," says Will courteously waving the Dhesiri forward. " I'm not greedy, plenty for all of us I think. "
ACTIONS ROUND 2 redux Will steps back allowing Glarpy first crack at the pursuing Dhesiri. His lips move silently as he seeks the inner strength that once moved his sword arm with twice its accustomed vigour. He feels it returning slowly...
"See if you can slam the door in their faces, Klarrrrchur! Maybe they'll fight it out among themselves. These lizard people seem pretty thick to me, present company excepted of course!"
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Post by nialldubh on Jul 2, 2022 13:56:16 GMT -5
Klarrrrchur Deathaxe:
“We cannie dae that, or they will send a runner for reinforcements. We must hold them here!” Grunts Klarrrrchur from the exertion.
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apn
5th Level Troll
Posts: 557
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Post by apn on Jul 2, 2022 16:02:34 GMT -5
Glarpy gets the message despite obvious language barriers "Glarp." he mutters, stepping up to stand alongside Klarrrrchur and facing the pair that the Dwarf have funnelled into the doorway.
The second rank includes a pair of Dhesiri guards, one jostling to try and get past whilst the other "Glarp! Glarp! Glarp!" tries to convince him to go for help.
OOC here we go:
Dhesiri Guards apn rolls 22d6 + 100 = 2 +3 +5 +3 +2 +2 +1 +1 +3 +3 +6 +6 +3 +1 +1 +5 +6 +2 +1 +3 +1 +5 + 100=165 (less 3 implodes apn rolls 3d6 = 1 +3 +6=10) means 155HPT for the Dhesiri
vs
Klarrrrchur: Nialldubh rolls 17d6+56 = 2 +3 +1 +4 +4 +3 +6 +6 +5 +3 +1 +2 +3 +1 +3 +4 +6 + 56 = 113 HPT(three 6s, three 1s, nada).
and Glarpy: apn rolls 10d6+45 = 6 +1 +6 +1 +5 +4 +1 +6 +4 +6 + 45=85 (plus one explode apn rolls 1d6 = 6) means 91HPT for Glarpy and a total of:
204HPT for the Delvers
49 points difference for the Delvers Each Dhesiri has 6 Armour so one takes 21 and the other 22 (MR 79 and 78 respectively) meaning 11D6 + 39 each.
Klarrrrchur roars, pounding away with his weapons on tough leathery Dhesiri hide. The guards seem unipressed or surprised that Glarpy has changed sides and see him as another potential meal once he's been beaten into submission. However the former Glarp clan warrior has other ideas and almost matches Klarrrrchur blow for blow, the pair beating the front pair of the Dhesiri guards backwards into submission somewhat! Whilst not beaten they are feeling the hurt and blood runs from several wounds.
Not stupid the Dhesiri try to form a line where three of them can attack! This leaves them inside the room and in the meantime Firdles' spell wears off. The "Glarp! Glarp! Glarp!" gets through and the fourth guard turns to run across the room to the door again, a bit confused.
OOC Klarrrrchur and Glarpy fill the doorway and there's now a six foot gap between them and the Dhesiri who fell back into the room where all three can attack now. The fourth is going for help...
End of Round 1.
Summary: The Delvers smashed a guard to smithereens in the preliminary and handed out a bloody nose to the guards in round 1. They aren't daft though and know when they face a dangerous opponent. What's more Glarpy has proven himself quite capable so they aren't taking any chances!
You're up. If you don't stop the fourth Guard he will be out of the room this round and rushing for reinforcements!
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Post by nialldubh on Jul 3, 2022 7:05:33 GMT -5
Klarrrrchur Deathaxe:
“Do it again Firdle, this time he will run around his comrades as they attempt to force us into room,” cries Klarrrrchur, “hold the door and draw them in one at at time if necessary, once we kill the runner...!”
Perhaps feeling a lack of enthusiasm about his plan and that Aroshnavaraparta is a lazy Bastard and not helping him, Klarrrrchur feels slightly depleted in his actions...
Actions:
Actions of Dwarf... If they withdraw have Slimeclaw and Slyclaw use bows. Dwarf will hold door With shield ready...
Nialldubh rolls 17d6+56 = 1 +1 +5 +3 +6 +3 +4 +1 +1 +1 +1 +6 +5 +6 +1 +4 +4 + 56 = 109 (seven 1s, three 6s).
Imploding: rolls 4d6 = 4 +2 +2 +1 = 9
Total = 100.
Any tripping thing or other action... rolls 2d6+66 = 2 +1 + 66 = 69.
Fumble, expected...
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Post by houndle on Jul 3, 2022 7:41:31 GMT -5
Will Darness "This," thinks Will , "is not what I signed up for. Although I don't recall whether I actually signed anything before that nasty business in the square, which I couldn't do anyway because I can't read and write! Oh well..."
" Well fought, Glarpy! Nice, er, falling over your own axe Klarrrrchur! "
He turns to Slyclaw while keeping a close eye on the action.
"You have some kinship with our assailants Sly. If they have any weaknesses now would be a good time to mention it! Are they sensitive to high pitched noise? I can hit soprano high F on a good day, given the right trousers!"
ACTIONS If the Dhesiri come surging out of the room Will is ready to fight. But he doesn't want to trigger any of his "special" abilities until they will do most good (and he has room to operate in).
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apn
5th Level Troll
Posts: 557
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Post by apn on Jul 4, 2022 5:36:59 GMT -5
OOC I will Assume that Firdle changes his spell to the 'Oh go away' required to get the Dhesiri back. I'm on a train at the moment (not driving it, I might add!) so can't update the numbers but:
FIRDLE 11/20 WIZ FOCUS 1
Tricky typing on a wobbly train...
Firdle hears Klarrrrchur and sees the retreating Dhesiri so switches his spell about and hisses "Oh, go away!" under his breath. As before the rune in his mind crumbles rather than burns away showing the spell has not worked as hoped!
The Dhesiri guard stiffens as if struck, spins on its heels and runs back, AROUND the trio of Dhesiri guards who glance at each other with a "glarp?" and sprints at the Dwarf and the turncoat Dhesiri Glarpy who eagerly plunge their weapons into the frenzied guard as it tries to get at Firdle!
OOC Klarrrrchur gets a most unlike him 100.
Glarpy (MR90 10D^ plus 45) gets apn rolls 10d6+45 = 3 +4 +4 +6 +3 +2 +3 +4 +4 +3 + 45=81 plus one explode apn rolls 1d6 = 1 TOTAL 82 and for the Delvers Total 182
The Dhesiri guard tries to rip through the Delvers to get at Firdle...
apn rolls 11D6 +50 = 4 +1 +1 +2 +3 +2 +2 +4 +5 +5 +3 + 50=82 minus apn rolls 2d6 = 4 +3=7 DHESIRI TOTAL 75
Oh dear.
Klarrrrchur and Glarpy destroy the Dhesiri guard with a serious of powerful well placed blows. The Dhesiri in particular is without mercy and stamps repeatedly on the remains of the Guards head until it resembles a smashed jar of strawberry jam.
Klarrrrchur flicks some gore from his weapons and wipes a few bits from his brows before looking up at the three Dhesiri.
They are brave, fearless, strong, proud and brutal warriors, but they don't have a death wish! "Glarp." mutters one.
"Glarp." mutters another.
They start backing off in a fighting withdrawal to the south east doorway...
OOC Round 2 over. Three guards left. The Delvers uninjured. The Dhesiri will block the south east door and try to ensure at least one of their number escapes next round. You're up.
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Post by nialldubh on Jul 4, 2022 6:29:14 GMT -5
Klarrrrchur Deathaxe:
“This just gets better and better!” Curses Klarrrrchur, “do one again Firdle, then we can charge the remaining two...!”
Feeling a bit more confident as a second Dhesiri perishes. “We got them on the run, but in not finished yet!” He more grumbles to himself than to anyone else...
Actions:
Actions of Dwarf... Prepare to hack/smash at another raging Dhesiri and then charge the remaining two with the pack of delvers and new recruits...
Drops shield and pulls out mace...
Nialldubh rolls 20d6+56 = 4 +5 +4 +4 +4 +2 +1 +6 +5 +6 +3 +5 +1 +2 +1 +3 +6 +6 +6 +5 + 56 = 135 (five 6s, three 1s).
Two exploding: 1 and 2 roll, ah, I hate these dice...
Total: 138.
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apn
5th Level Troll
Posts: 557
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Post by apn on Jul 4, 2022 7:04:18 GMT -5
OOC Charging into the room, there's more than enough room for Will to get into the action...
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cupboardgnome
4th Level Troll
I'm a long-time roleplayer, ever since the Red Box was published ⚔️🎲 I discovered T&T in 2020
Posts: 309
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Post by cupboardgnome on Jul 4, 2022 10:30:16 GMT -5
FIRDLE Target any fleeing dhesiri with another 'Oh Go Away' spell to bring them back, and then stand behind Klarrrrchur and Will!
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Post by houndle on Jul 4, 2022 11:08:13 GMT -5
Will Darness Inspired by the Dhesiris' confusion, Will charges into the room. Once again his sword arm throbs with eldritch power as he adds his mighty thews to the fray.
ACTIONS Use his 5 WIZ to trigger the vorpal effect. (5d6 x 2) plus 1 warrior bonus for Asuwil (elf sword). 4d6 plus 1 warrior bonus for the crystal sword. 2 personal adds.
Assuming this isn't just a mad pile-on, Will tries to target any Dhesiri moving towards Firdle; otherwise any Dhesiri looking to escape through the door.
WillDarness: Rolling for Asuwil WillDarness rolls 11d6+2 = (5 +6 +4 +2 +4 +4 +3 +1 +6 +4 +1) + 2 = 42
WillDarness: Rolling for crystal sword WillDarness rolls 5d6 = (2 +1 +6 +6 +2) = 17 WillDarness: One explodes WillDarness rolls 1d6 = 4
TOTAL 42 + (17 + 4) = 63
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apn
5th Level Troll
Posts: 557
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Post by apn on Jul 4, 2022 16:11:58 GMT -5
Will moved alongside Glarpy and Klarrrrchur with swords raised.The young warrior looked at the towering Dhesiri guards, taller even than Glarpy. Those teeth... the big claws... the weapons they used (too big for human or Dwarf hands, and poorly made)... there was surely no way they could... He nearly slipped in the entrails of a dead Dhesiri guard, reminded that Klarrrrchur and Glarpy had already reduced two of this lot to their constituent parts... The Dhesiri, backing off in a semi circle with weapons raised suddenly twitched and two of them charged towards and made to go around the Delvers to get at Firdle as he fires off a spell and once more it works as intended - by failing! OOC Firdle burns through his focus which crumbles into dust! He fishes in his pocket for another ring for the next spell but for now is on 9/20 Wiz (70AP with the spells cast). Slyclaw stands alongside Firdle, his primitive staff/spear looking not too useful if one of those Dhesiri guards got by! "Glarp!" shouts the middle guard as his companions make a charge for Firdle! It seems resigned to pitching in and charges forward to help them! OOC Glarpy attacks ... 10D6 +45 apn rolls 10d6+45 = 1 +3 +1 +2 +4 +6 +3 +3 +5 +6 + 45=79
Delvers total 63 (21 Vorpal) + 138 + 79 = 280HPT
The Dhesiri guards... apn rolls 33d6 + 150 = 3 +4 +1 +1 +3 +4 +5 +5 +1 +3 +1 +5 +3 +2 +2 +2 +1 +2 +4 +6 +3 +3 +1 +4 +2 +5 +3 +1 +6 +6 +2 +1 +2 + 150=247 less five imploding dice apn rolls 5d6 = 4 +4 +6 +5 +4=23 gives...
Dhesiri Guards 224HPT (56 difference)
Will inflicts an extra apn rolls 2d6 = 5 +4=9 (30 total) Vorpal Damage on #3.
56 difference plus the extra 9 from the vorpal means 65 to share out.
Dhesiri #1 takes 22 (16 after armour), #2 takes 22 (16) and #3 takes 21 (15) damage.Once more Klarrrrchur leads the charge assisted by Glarpy and Will by his side. The two Dhesiri trying to get round find an immovable object in the Dwarf and the other two stab and thrust where they can! Despite the beating the guards take, they are somewhat heartened. They'd seen two of their number mowed down like wheat and despite getting a one sided beating they aren't decorating the place like someone had taken a sledgehammer to a bowl of jelly. Also, Wills' 'magic' or 'kremm' had run out - the young warrior feels himself somewhat... deflated... OOC End of Round 2:

Firdle may well have to pitch in with a spell or two! The ancient Slyclaw is stood ready but his rheumy eyes squint at the fast blurring blows and ducking/weaving/feinting and stabbing going on.
I will use Klarrrrchurs' check from last time (Str) next round to give an advantage assuming he 'beats' the strength check of the Dhesiri (not much of a contest).
You're up.
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Post by nialldubh on Jul 4, 2022 16:45:54 GMT -5
Klarrrrchur Deathaxe:
“What the...,” stutters Klarrrrchur in disbelief as he watched Will run by him at the three Dhesiri, he turns and nods at Glarpy and follows in...
“Never leave yer Wizard exposed! Have you ever played chess?” He ask Will as the mayhem occurs around him.
“KHAVAD DOOM ya Bass,” he roars as he hammers his mace into the Dhesiri's tough hide...
“Now the fights going to take longer...!”
Actions:
Actions of Dwarf... KILL! KILL! KILL!
For Round 3:
Nialldubh rolls 20d6+56 = 3 +6 +6 +6 +2 +3 +5 +5 +6 +6 +3 +2 +1 +2 +4 +4 +2 +1 +1 +1 + 56 = 125 (five 6s, four 4s).
Explode: 1d6, rolls 1.
Total: 126.
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