Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 13, 2009 19:31:51 GMT -5
Call of Trollhulu... ;D
Simplifying (and reducing) weapon damage is definitely the way to go! Melee combat can definitely afford to be more grainy as missile combat will be the focus of conflict.
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Post by Toad-Killer-Dog on Jun 13, 2009 21:16:19 GMT -5
I see my options are open again so I exalt thee sir Hogscape! ;D
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 13, 2009 21:22:41 GMT -5
Hurrah for exaltations! They give me good vibrations.
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Post by ProfGremlin on Jun 14, 2009 7:43:21 GMT -5
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Post by Toad-Killer-Dog on Jun 14, 2009 16:28:21 GMT -5
Ok, I was also thinking instead of trying to list every firearm on the face of the planet I would just give a big old list of calibers and the corresponding damages for each ( 22,30,32,38 etc ).
That way it would be easier to find your weapon of choice and just apply it's details to the damage of the round your firing.
I was kind of thinking of doing just "Light" (22 to 32) Medium ( 38 to 45 ) Heavy ( 30.06 + ) & Super Heavy ( Hello Holland's & Holland's! ;D ) for gun damage, but I'm kind of afraid it would rub some people the wrong way.
Another Thought I was thinking of calling the Sanity/Fright check on your "Stability" score a "Shock" check. In other words you make a "Stability" check versus the "Shock" value of a SR.
I've also given a little thought to the "Stability" attribute, ok so I figure there are three ways of figuring "Stability".
1: The "Stability" attribute is a pool of the total of STR & IQ, in other words 15 STR & 13 IQ yield a "Stability" pool of 28. If I go this way I think I'll have it function that way for Warriors & Rogues, but use IQ & Wiz for Wizards, that way casting spells has the side-effect of weakening your "Stability".
2: A derived attribute being the average of your STR & IQ for Warriors & Rogues & IQ & WIZ for Wizards. Upside, less book keeping, but the coping mechanics will have to be good or a couple of 1st level SR's will knock a character down for the count.
3: Add "Stability" as another attribute like SPD or WIZ, upside even less book keeping, down side it kind of sucks to be the guy who rolled a 7 on "Stability" during generation and now your character is useless. The one good thing about this method is that it will pretty much end stat bloat for T&T ( I'm thinking Tunnels & Terrors! ;D ) by adding in an attribute that everyone will need to buy up but if focused enough not to unbalance the game.
Let me know which you like.
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 14, 2009 17:52:29 GMT -5
Light, medium & heavy is perfect for pistols - SMG, rifle and shotgun covers the rest! Weapons will be very much a secondary issue. If folks want to add more detail they can wring every +1 out of the system and quadruple the list of weapons.
I do like the idea of derived stat but 'averaging' might result in some issues where one of the pair is increased by one point resulting in a half-point increase for the derived stat. My derived stats use Base attribute + 1 per point over 12 in the other attribute. I really don't think another attribute is required. However, if you really wanted it, you could use 2d6 + 6 so that no deranged idiots volunteered for the first adventure?
I don't mind a resource 'pool' but that leads to another system. You've already got melee, missile and Saving Rolls (plus magic).
It's all sounding good TDK. Can't wait!
;D
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Post by Toad-Killer-Dog on Jun 15, 2009 5:54:15 GMT -5
Light, medium & heavy is perfect for pistols - SMG, rifle and shotgun covers the rest! Weapons will be very much a secondary issue. If folks want to add more detail they can wring every +1 out of the system and quadruple the list of weapons. I do like the idea of derived stat but 'averaging' might result in some issues where one of the pair is increased by one point resulting in a half-point increase for the derived stat. My derived stats use Base attribute + 1 per point over 12 in the other attribute. I really don't think another attribute is required. However, if you really wanted it, you could use 2d6 + 6 so that no deranged idiots volunteered for the first adventure? I don't mind a resource 'pool' but that leads to another system. You've already got melee, missile and Saving Rolls (plus magic). It's all sounding good TDK. Can't wait! ;D I had not thought of doing base attribute +1 point over 12 in the other attribute. I really like that, also it would have the added benefit of being able to use STR as the main attribute for Warriors & IQ for Wizards. Rogues could chose which they preffer to have as the main attribute. I think I'll have to filch that idea Hogscape!  I'm really getting into this idea, hopefully it will be open ended enough to be used for a variety of modern & pulp style adventures. So I was thinking of doing the type titles as Mercenaries ( warriors ) Academics ( wizards ) & Adventurers ( rogues ). Anyone have other suggestions.
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Post by Toad-Killer-Dog on Jun 15, 2009 7:11:52 GMT -5
Sorry for the double post, but I wanted to share a couple of ideas while they are fresh in my mind.
Firstly how does this hit you for a title.
Tunnels & Terrors: A journey into madness & adventure with stops in Lovecraft country & Howeird land!
And secondly the first list of typical "Shock" values.
Typical "Shock" Values Unexpected Dead Bodies: Typical Monstrous Humanoids: Unearthly Magic: Terrifying Occult ritual: Shocking gore or mutilation: Horrifying Secrets of the universe: Seeing a Friend or Relation Die Horribly: Seeing a Stranger Gruesomely Killed: Non-Euclidean Horrors ( Non-Humanoid Horrors ): Terrifying Natural Beasts: Shocking Alien "Deities": Secret Gods of the Universe: Being Horrifically wounded: Engaging in Daredevil stunts: Being put in Unusual Peril ( hanging from a cliff, being put in a death trap ):
If you want to throw in any other "Shocking" examples along these lines feel free and I'll write them up with the rest! ;D
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 15, 2009 8:03:10 GMT -5
I really like academics and adventurers but not too sure about mercs - it sounds very specific whereas the first two are generic. Not that any alternatives are springing to mind... Have to think some more on that.
I think this thread is going to turn into a 'must have' add-on. Please keep turning the brain wheels.
Love the title.
If the new mod is going to cover different themes perhaps the shocking experiences should be theme-based. For example, unusual peril would be worth a Stability check in Lovecraft Country but perhaps not in a pulp setting with larger than life heroes? In any event, you must add 'Anne Alan' to the list of shockers. She's my Mother-In-Law.
:-)
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Post by Toad-Killer-Dog on Jun 15, 2009 8:38:36 GMT -5
I think your probably right about "Mercenaries", but looking for a modern equivalent of Warrior is throwing me a bit. "Man of action", "Solider", "Action Hero", "Tough Guy", Pulp Hero", "Trouble Shooter", "Monster Hunter", "Veteran", heck maybe Troll-God was right the first time and we should just leave it at "Warrior".  Hows this?  "Anne Alan": 1st level Shock SR, 2nd if encountered unexpectedly in a dark alley Edit: Once I get the basics of the "Shock" & "Stability" system down, I'll have to give a thought to writing down a few "Lovecraftian" spells to hide in forbidden tomes.
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Post by Toad-Killer-Dog on Jun 15, 2009 8:57:12 GMT -5
If the new mod is going to cover different themes perhaps the shocking experiences should be theme-based. For example, unusual peril would be worth a Stability check in Lovecraft Country but perhaps not in a pulp setting with larger than life heroes. I'm thinking that the "Type" modifiers for the "Shock" SR's will take care of the different genres need for different "Shock" values. Mercenaries (Warriors) & Adventurers (Rogues) will be able to handle most mundane "Shocks" without a check or with little effort, however hanging from the edge of a cliff or being left for dead in a pit of snakes has a chance of throwing fear into even the stoutest Academics ( Wizards ) heart.
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 15, 2009 10:27:45 GMT -5
How about 'soldier of fortune', daredevil, shamus, gunsel, no maybe not, I'll keep thinking...
The dark alley encounter would be: Stability drops to -10, brain garrotes itself with pituitary gland then explodes. The body crumples like a tumbling house of cards and bursts into flames. Anne continues telling you about her tedious life and is blissfully unaware that you are quite dead.
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Post by Toad-Killer-Dog on Jun 15, 2009 10:55:22 GMT -5
How about "Slayers" or "Survivors" for Warrior?
A few more ideas
Stability is for warriors STR + 1 point for every IQ point over 12 For Wizard IQ + 1 point for ever STR point over 12 For Rogues either STR or IQ + 1 point for every non-chosen attribute point over 12
Pistols: Light/Medium/Heavy Rifle: Light/Medium/Heavy/Super Heavy Shotgun: Light/Medium/Heavy SMG: Single/Burst Assault Rifle: Single/Burst
Dynamite Grenades Plastic Explosives
Simplified Melee weapons
Unarmed Combat: I'm thinking about throwing in my martial arts home brew for a little variety in Tunnels & Terrors Warriors & Rogues.
Type notes
Warriors (Mercenaries ) get martial arts, bonuses to combat related Shock checks ( including a less severe penalty for lost Stability in missile combat ) & greater unarmed combat damage.
Rogues ( Adventurers ) get a bonus to stunt SR's ( leaping, dodging, scaling ), half benefit from martial arts & unarmed combat, a bonus to facing mundane Shock checks, and a limited ability to cast spells.
Wizards ( Academics ) no martial arts, lowered hand to hand combat damage ( 1/2 combat adds in melee combat ), a bonus to spell and knowledge related Shock checks, the ability to understand and cast "Mythos" spells, double the normal allotment of languages for their IQ, a bonus to all knowledge related SR's & a bonus versus the Shock value for casting spells.
Warrior-Wizards ( Pulp-Heros ) I don't know considering that even Troll-God regrets making the Warrior-Wizard sub-Type should we really worry about it?
Skill system or skills by character type, is a skill system really worth the extra level of complexity?
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 15, 2009 18:01:53 GMT -5
This reads great until I hit the 'type notes' then it turns into a Kung Fu game? I can't think of any Lovecraft Fu-masters and noir/pulp heroes tended to be 2-fisted pugilists rather than Bruce Lee wannabes... Something as non-generic as Fu-combat will colour the entire game (methinks).
Warrior-wizards are completely out of all of my games. Got no use for 'em.
Been thinking about warriors... how about.... wait for it... 'Hero'?
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Post by ProfGremlin on Jun 15, 2009 20:47:26 GMT -5
Been thinking about warriors... how about.... wait for it... 'Hero'? Ok, I've been lurking in this thread and thought I'd break out a little Search-Fu (It's an ancient style of combat specialized in by Academics...) and roll the bones... Ok, after untold tedium amongst dusty stacks I offer the following suggestions: Brawler, Champion, Defender, Guardian, Hero, Legionnaire, Soldier of Fortune, Tanker, Vindicator, Wildcat...
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