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Post by Vin Ahrr Vin on Aug 16, 2006 22:04:32 GMT -5
White Ape
Monster Rating (MR): 117 Number Appearing: 2d4 Armor Rating: 5 points per turn Movement: 4 hexes per turn Percent in Lair: 10% Treasure Type: C
The white apes of Barsoom are very much similar in appearance and build as the Green Martians (see Thark), having six limbs and of tremendous size. The head of the savage creature is like that of the African gorilla and a shock of thick, stiff-bristled hair runs from the back of the skull and neck to the upper shoulders.
These are terrible monsters with a cunning almost equal to human. Many seem to have a rough tribal organization, and those that do always use stone (or some other form of) clubs. Because of this glimmering of true intelligence apes will not always behave as a typical animal. They infest the abandoned cities of Barsoom, and they are also found in many other places. The strength of a white ape seems to be about double that of a Green man.
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Post by Vin Ahrr Vin on Aug 16, 2006 22:04:54 GMT -5
Yellow Martian
Monster Rating (MR): 58 Number Appearing: 3d10 x 10 Armor Rating: - - Movement: 4 hexes per turn Percent in Lair: 15% Treasure Type: A
These sturdy, black-bearded men are known an Okarians. They live in domed cities scattered about the northern polar region. As a race they are exceptionally capable fighters. Their chief weapons are the javelin, the long sword, the “cup shield”, and hook sword. Any fighter engaging an Okarian with sword, hook sword, and cup shield would not violate the Barsoomian Code if he were to counter with long sword and short sword. The Yellow men comprise about 10% of the total population.
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Post by Vin Ahrr Vin on Aug 16, 2006 22:05:14 GMT -5
Zitidar
Monster Rating (MR): 70 Number Appearing: 1d12 Armor Rating: 2 points per turn Movement: 5 hexes per turn Percent in Lair: - - Treasure Type: - -
Mastodonian draught animals. The leather hides are used to make sandals. A food source.
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Post by mahrundl on Aug 17, 2006 3:58:17 GMT -5
A whole load of very useful critters, Vin.
Which means: it's Exalt time!
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Post by keltset on Aug 17, 2006 7:18:04 GMT -5
Wow! John Carter of Mars!  I haven't read that stuff since High School, but it was always one of my favorite series. Thanks for the monsters, man!
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Post by Vin Ahrr Vin on Sept 17, 2006 21:20:14 GMT -5
No problem. JCoM was always one of my favorites as well. It has enough elements of the fantastic, pleanty o' buckles to swash, and above all flying ships!
I just love flying ships!
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WSmith
2nd Level Troll
Posts: 94
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Post by WSmith on Jun 13, 2007 16:06:30 GMT -5
Interesting concept.
The John Carter tale IS Star Wars decades before the movies were filmed.
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Post by Vin Ahrr Vin on Jun 18, 2007 16:46:43 GMT -5
Pretty much, and it's amazing how well it reads nearly a century after it was written!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 30, 2007 3:41:23 GMT -5
I have always been a fan of the John Carter books and been considering buying the Mars game from Adamant Games. perhaps now I'll hold off ant use T&T. Thanks for making this available  Regards, Craig
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Post by Mist-tikk Foo-all on Feb 18, 2008 16:00:27 GMT -5
AWESOME, AWESOME, AWESOME!!!!
This is an idea I have been musing over also, a Barsoom/Sword & Planet setting. I want to develop a setting for playing on Barsoom, but not simply a simulation of John Carter's adventures. I am also toying with a Mongo/Sword & Planet setting, same thing, playing on Mongo as opposed to recreating the adventures of Flash Gordon.
Funny thing is, until I recently dug out my old T&T stuff, I couldn't decide what ruleset to use. T&T is for sure, if nothing else, easily adaptable.
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order99
6th Level Troll
Coffee-fueled Carrion That Walks Like a Man
Posts: 959
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Post by order99 on Feb 19, 2008 4:12:45 GMT -5
Ah, another convert.... ;D
It's true-there's precious little that a judicious application of T&T and/or MS&PE can't handle.
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Post by Mist-tikk Foo-all on Mar 8, 2008 0:47:49 GMT -5
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Post by castiglione on Mar 27, 2008 9:40:33 GMT -5
There's also some good material over in one of the OD&D forums (I don't know the link off the top of my head); might be good to get some ideas, etc.
There's also a two-page article at the end of the 1st UK edition of T & T rules that was published in 1976 (!) which talks about a proposed T & T game setting which is similar to Barsoom but not exactly; magic costs 4 X regular cost, gravity is twice as strong (so ST, CON and DEX get halved and missile weapons only effective at close range), most of the world is a desert with cities clustered around rivers, etc.; humans are the most common species (magic is uncommon and there are no elves, dwarves, hobbits, etc.) but are slaves to demons (demons have access to magic but only up to 5th level) that make up less than 1% of the population and there are marauding bands of four-armed trolls roving the countryside. I know it isn't "exactly" Barsoom but some bits of it remind me of it (I think it was the desert planet with cities by rivers and four-armed monster bandits).
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Post by Mist-tikk Foo-all on Mar 27, 2008 22:23:50 GMT -5
castiglione, that definitely sounds to be very Barsoomian-inspired. I would love to hear more about it!
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Post by castiglione on Mar 28, 2008 0:46:20 GMT -5
There wasn't much more in the article (which was mainly about running outdoor adventures). Further Barsoomian touches are the PC's finding themselves in this alternate universe like John Carter suddenly finding himself on Mars and one of their possible goals in this world being just to find a way home.
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