Well, 5e is, and always will be T&T. Not the 7e is bad, but it was rushed to publication out of necessity and there are some places where is falls down, and a couple places which are broken. I find myself playing with what I am calling vesion 6.25 -- combined 5.5 and 7. I like a lot of what Ken added for 7e, but I wish that there had been more time for thorough playtesting on a number of things.
BUT - that is exactly what we have all been doing for decades...
Taking Ken's excellent system and adding our own ideas to it.
Without wanting to speak for Ken, I believe that he had trouble finding his notes on what he wanted to put in 7th edition. Also, for many years 7th edition didn't look very likely to be published, so there was never an up-to-date manuscript 'ready to go'. When Fiery Dragon's offer for the 30th anniversary set was made to Ken and Rick (Loomis, who runs Flying Buffalo), Ken had to put something together pretty quickly. Virtually none of it was play-tested due to time constraints, although the Trollhalla members did provide feedback on many of the new ideas.
That's my understanding, in brief. Anyone who has better information than mine is most welcome to correct me.
I have to wonder when Ken got the idea for kremm resistance, and how much he gamed that before he put it into the 7e rules. With all of the house rules that people had been using for years, you would think that the new rules that made it into 7e would be those that had been thoroughly tested over the years, and I think this is the point that hogscape was making. I got the sense that kremm resistance as it was written in the 7e rules was more of a last-minute decision. I have the distinct impression that the SRs for casting spells were also included as the result of a last-minute decision.
If Ken had decided not to do 7th edition when Fiery Dragon made their offer, it might have taken years more for it to be released. Cost of production was a fairly large part of why it wasn't done for so long.
It's not quite what I hoped for either, but I'm happy that we got *something*. Especially since the amount of fan-created stuff has increased markedly since then. Perhaps 8th edition will happen in the next few years, and be more what you are looking for?
I'll have to get into the proper mood to ask Ken such questions. I ain't there right now.
One thing that I can say without asking Ken anything is that Ken was asking me to change the Ugh monster game so that if the player attempted to cast a spell and failed, a melee attack could be made instead that combat turn. This is definitely not how the rules are written in 7e. So if there was play testing of the "INT SR is necessary to cast your spell" rule, it must not have included as much testing as what my simple Ugh monster game has allowed, at least not in a solo setting. (And solos constitute a large portion of the T&T market.)
Post by Mhegrrrim Skulltosser on Dec 16, 2006 12:59:32 GMT -5
I like the direction 7e took, but the book still needs more editing. 7e is murky and requires more gm judgement calls. I am trying to use 7e because I like the concept of Talents, Specialists, and calculating Level outside of AP total.
5e is much better editted, and very clear.
Maybe a 7.5e will push me fulling over to 7e side.