You know.... I've been thinking about taking the d20 SRD and making a Monster Book. I wonder if that would be a fun community project?
This might be fun. I think it would be pretty easy to assign everybody who wants to get involved a block of the SRD monsters to convert to T&T stats (e.g., Aboleth to Bulette).
I'm working on a input platform for this idea, I should have something to talk about tomorrow. Gone are the days that I could just whip this out in a single day. I'll post something in the World, Monsters. Tricks & Traps.
Post by MageInBlack on May 11, 2014 6:59:43 GMT -5
I did a more loose interpretation of the AD&D monsters. I went through all of the AD&D monsters and grabbed the ones that are basically public domain monsters. Then there were some others that I picked and filed off the serial numbers so I could use them and publish them without violating WotC intellectual property.
What I mean by "loose interpretation" is that I converted them to a state that are really easy to use in a T&T game. T&T has a super easy MR system but I do like an extra sentence or two to maybe add a special attack and such. For monsters that use magic, I instead have those monsters have a small list of spell-like things they do so I don't have to pick/lookup any spells during play. Here is an example of my Lich...
Only magical weapons or spells can affect these undead wizards...which were once living wizards but their search for power and immortality brought them to this. They will unleash a magical spell if they roll a '6' at least 6x with their attack. This magic will take one of 6 forms on a single opponent. Each target that gets damaged from the attack rolls 1 die to determine which one is affected, where the lowest number suffers from the effects. To determine which spell, roll 1 die (1-Disintegrates and dies; 2-Scared and runs away for 3d6 combat rounds; 3-Turns to solid crystal and dies; 4-Sleep for 3d6 combat rounds; 5-Flamed for 3d6 points of damage; 6-Charms where they attack friends for 3d6 combat rounds). A L12SR vs. LCK can be made to avoid the effects.
...I am quite happy on how my conversions turned out and it gave me about 490 monsters to use in a game. If one were to generate a listing of monsters for themselves HERE, then they can pick between 5th or 7th edition. They can also decided if they want their overall monsters weaker (maybe because you have fewer players) or really hard (because they have many players or the GM maybe made the players a bit too powerful and wants to give them a challenge).
There are 6 varying degrees of difficulty for the monsters (Easy, Normal, Challenging, Difficult, Heroic, Epic) which is a nice option because I cannot second guess how another GM may want to run their game. I myself just use the "Normal" level all of the time, but another GM may find them too strong/weak so they can adjust it before using them. I provide the abilities for each monster for convenience of those GM's who like using them for SR's and the like.
Overall, it is not a "true" conversion of D&D monsters because quite frankly I always felt that D&D (especially AD&D) just have too much information on a monster for my taste. When you use the random dungeon generators at my site for example, all of the monster info comes into the adventure so I never need to look anything up about the monster during the game...it is all right there. If one did generate a list of monsters, they have the option to export it to Microsoft Excel in case they want to manipulate the data for their own custom style.