machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Nov 25, 2008 19:41:27 GMT -5
I'll probably be doing it more or less on the fly. I might make a list though. It wouldn't be much to look at.
It'll be even simpler than you described. I meant what I said up-thread. Just restricting the choices, nothing more. The "advance" would be the typical T&T scheme. Meaning, (as per Fifth Edition, that is), if you raise ST then it's the amount of the new level, etc. It's just that you can't choose any ol' attribute when you 'level', but one or three or whatever that pertains to the career. Hm. Did I just make that more clear or more convoluted?
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Post by Toad-Killer-Dog on Nov 25, 2008 20:03:31 GMT -5
Nope thats pretty clear. ;D Well anyway let us know how it turns out. I have always wished that someone would try and present T&T as a core mechanic for a uni-system. It's just so easy to learn and adapt it's a shame no one has. Of course I may be a little bias.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Nov 25, 2008 20:10:55 GMT -5
Alrighty.
Who knows what the future may hold, especially if it actually goes out of print? But, obviously I agree and also obviously, I may be a bit biased myself.
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Nov 28, 2008 8:51:54 GMT -5
Ah, but isn't it obvious that leprechauns with their inborn powers are the minions of chaos! In Sigmar's name, exterminate them! ;D Sure sounds like a great campaign detail, but if one is adapting Warhammer to T&T it's pretty much a case of interpreting the creatures highlighted in WH book into stat's with special abilities noted. If visa versa, wanting to detail miniature usage for T&T style play, it seems why not start with straight Warhammer and finding what parts of a typical T&T campaign you want to incorporate, like the Kin.
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Post by Mhegrrrim Skulltosser on Nov 28, 2008 13:54:18 GMT -5
Thankfully, Warhammer converts nicely into T&T from an attribute perspective. The attributes map directly. The values need to be scaled up, but I don't think it would be too challenging to come up with a good ratio.
The hard part is differentiating between Talents and Skills. A Road Warden may be a career, but if I spend 2 levels progressing through it what are the available talents?
Magic can be left realitively intact. I would keep using Warhammer spells to help retain the flavor of the environment.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Nov 29, 2008 6:10:23 GMT -5
Good point about the Talents/Skills/Careers thing.
In my usual games we use skills in a loose way like Talents. You start with a number of skill points and get so many every few levels. Skills can be anything, really. From the very specific to the widely general, subject to my approval. I wouldn't allow something way too broad, like...I dunno...Thievery or something, but I may could be persuaded. However, in this case, I could use Talents right along side the skills. Talents as defined in 7th, that is. I suppose maybe it could be that the career, when advanced/progressed through, becomes a Talent.
Oh, crud. You're absolutely right about spells. Now I'll have to spend forever with my WFRP 1e book coming up with spell point costs. Discouraging. Aaanndd, because there's only four levels of any given spell list, I'll have to figure out how to scale that.
This is probably too much work to be worth it.
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Post by Toad-Killer-Dog on Nov 29, 2008 7:52:44 GMT -5
Good point about the Talents/Skills/Careers thing. In my usual games we use skills in a loose way like Talents. You start with a number of skill points and get so many every few levels. Skills can be anything, really. From the very specific to the widely general, subject to my approval. I wouldn't allow something way too broad, like...I dunno...Thievery or something, but I may could be persuaded. However, in this case, I could use Talents right along side the skills. Talents as defined in 7th, that is. I suppose maybe it could be that the career, when advanced/progressed through, becomes a Talent. Oh, crud. You're absolutely right about spells. Now I'll have to spend forever with my WFRP 1e book coming up with spell point costs. Discouraging. Aaanndd, because there's only four levels of any given spell list, I'll have to figure out how to scale that. This is probably too much work to be worth it. Don't get too discouraged the spells in Warhammer ( at least the basic wizard ones ) are pretty generic and many have direct T&T equivalent. Remember Necromancers and Demonologist are illegal crafts punishable by death and torture ( not in that order, unless said wizard is undead! ;D ). If you want to keep in line with the slower advancement for Wizards in Warhammer get rid of TTYF. Also do a little quick change with the names of the T&T spells you want to use. Trust me if you give the spells gothic / eldritch Warhammer names your more than prepared. Maybe also use material components for spells. Although not directly the ones from Warhammer 1st ed, some of the components are a little ridicules. If I recall there was a first level spell that used a pint of giants blood! There aren't that many giants in Warhammer where are all those Wizards getting endless pints of giants blood for common spells! Perhaps something along the lines of a pinch of sulfur and a prick of the finger with their athame ( consecrated dagger ) for a fireball equivalent. The spells themselves are not that important, it's the feel of magic being a little more mysterious and a bit dangerous.
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Post by Mhegrrrim Skulltosser on Dec 2, 2008 22:54:19 GMT -5
Warhammer spells can be split into more levels. Some level 1 spells are level 1 others may be level 2. Then level 2 becomes T&T level 3 and 4... That leaves you with level 1 -8 spells from Warhammer RPG. If you want to fill in the higher level spells switch to mass combat Warhammer. Wizards could cast hideously powerful spells against armies. Level 1-4 can start at level 9 and take the character through level 16. If memory serves me, a 1 point WarHammer spell costs around 3 points in T&T.
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Post by Mhegrrrim Skulltosser on Dec 2, 2008 22:55:39 GMT -5
Warhammer spells can be split into more levels. Some level 1 spells are level 1 others may be level 2. Then level 2 becomes T&T level 3 and 4... That leaves you with level 1 -8 spells from Warhammer RPG. If you want to fill in the higher level spells switch to mass combat Warhammer. Wizards could cast hideously powerful spells against armies. Level 1-4 can start at level 9 and take the character through level 16. If memory serves me, a 1 point WarHammer spell costs around 3 points in T&T.
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Post by Mhegrrrim Skulltosser on Dec 2, 2008 22:56:44 GMT -5
Hmmm... somehow I got a double post. Sorry about that.
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Post by Toad-Killer-Dog on Dec 3, 2008 3:17:08 GMT -5
One of my favorite Warhammer Battle Magic spells breaks the legs of everyone in a unit of infantry or cavalry.
Thats a nasty little application of applied necromancy! ;D
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Post by Mhegrrrim Skulltosser on Dec 5, 2008 0:31:35 GMT -5
Perhaps a T&T name for such a spell would be "Losers' Bet, Collect the Debt"
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Post by Toad-Killer-Dog on Dec 5, 2008 4:58:23 GMT -5
Perhaps a T&T name for such a spell would be "Losers' Bet, Collect the Debt" Considering that the terms "Leg Breaker", "Blood Money" and "Pay through the Nose" come from Denmark ( My ancestors took loans VERY seriously ). I would like to offer the alternative spell title "The Danish Debt Collector!" ;D.
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Post by hellbender on Dec 5, 2008 6:46:45 GMT -5
Possibly still floating about on the internet are two semi-official .pdfs for Warhammer rpg v2, the Addenonomicon and the Etceteronomicon which includes a lot of really slick spells that can be used for other games, like Tunnels & Trolls.
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Post by Toad-Killer-Dog on Dec 5, 2008 9:47:17 GMT -5
I looked for the Addenonomicon and the Etceteronomicon, but I think the english versions where hosted on the black industries web-sight. Which seems to be gone now, but if I find it I'll post a link to it.
I'll just have to try harder! ;D
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