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Post by hellbender on Dec 5, 2008 15:32:36 GMT -5
Or give me an email address. They were freely distributed so handing them out isn't a crime.
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Post by Toad-Killer-Dog on Dec 5, 2008 17:26:50 GMT -5
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Post by hellbender on Dec 5, 2008 19:33:50 GMT -5
Sorry, I was "parked" here, sending now.
Wow, and thank you for the Exalt!
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Post by mahrundl on Dec 5, 2008 19:37:39 GMT -5
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Post by Toad-Killer-Dog on Dec 5, 2008 23:27:38 GMT -5
Thanks Hellbender they got through just fine. ;D
And thanks Mahrundl, I never think to use the Wayback-machine. Now we can all get a copy!
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Dec 6, 2008 5:48:44 GMT -5
Darn. Mahrundl beat me to the suggestion of using the Internet Archive. Glad it was still up. Some very cool and handy stuff there. Had to go back another year to grab the Chaos Touched Monsters, though. Should be useful.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Feb 27, 2009 8:11:23 GMT -5
I've been thinking about this again.
Going back to Careers: Note that I've never played WFRP for more than a handful of sessions long ago. Looking at the book (1st ed. if you please), it would seem that it would likely take about 12 sessions give or take to advance through your career. Then of course, you have to spend more XP on changing the career to one that's an "exit".
While I liked the idea of having to choose a specific T&T attribute or three to 'qualify' as going through the advance of the career... I've thought that really it needs to be much more simple. In fact, I need to really simplify and make more abstract these Warhammer troupes or I may as well actually play Warhammer.
Alright. After about 12 sessions a T&T character is likely, what... 3rd level maybe on the way to 4th? So we can assume that after 3 levels a career has been 'advanced' through as per WFRP.
So how about this? After every third level a PC may change careers. Upon reaching level three a player may opt to spend half of the needed APs to advance to level four (2,000 APs) to change their career. After reaching level 6 it would cost 12,500APs. The PC may choose not to change careers however and continue to put their APs towards normal advancement.
Those that wish to have the benefit of the wide use of another Career (Talent) would be held back, but those that wish to advance faster would not have the benefit of an extra wide-ranging Career talent. The career benefit is, as I noted already in the thread, would be a career treated as a Talent and as such all SRs relating to anything obviously connected to a career will have a bonus. Careers are basically "mega-skills", you could say.
Simpler? Or is it more complicated and I'm just fooling myself?
Still don't know just what to do in regards to spells, but I want to get this part out of the way first.
If I can't make the careers work well I'll just let it go. T-K-D is right, it's not easy to plop them into T&T's scheme because the career system in WFRP is the whole of the advancement in the game.
Additionally, I believe I'd also allow skills and Careers to "stack". If one had a skill in, say, horsemanship and a Career as an Outrider, I'd let the two bonuses be added together, since we'd really only be in the realm of single digits and maybe low double digits as an SR bonus. No biggie. Still, one could have the horsemanship skill and just advance as normal and keep their old career as, I dunno, Scribe and still increase their horsemanship skill if they wish. It stays sorta balanced. You'd have more points in a regular skill, but with Careers, you're able to do more with them.
Yea or nay?
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Feb 27, 2009 8:17:36 GMT -5
Also... it's really weird that this thread ended up in the "Stories and Solos" section when Vin reorganized. Odd.
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Post by Toad-Killer-Dog on Feb 27, 2009 13:49:56 GMT -5
Would players have the option of continuing their current career and just improving the skills and abilities they already have? I know what you mean about the move to "Stories and Solos", My GM Monsters! Monsters! adventure ended up here as well.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Feb 28, 2009 8:00:56 GMT -5
Do ya mean, would they be able to continue the same career and get better at it? I hadn't considered that, but Warhammer doesn't take such a thing into account does it? (I honestly don't know.)
If you meant, improving as well as gaining their other skills and so on, then yes. They just wouldn't have the advantage of another 'mega-skill' under the umbrella of (another) Career.
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Post by Toad-Killer-Dog on Feb 28, 2009 14:45:49 GMT -5
Ok, that sounds pretty reasonable. One "Mega-Skill" every three levels seems like a reasonable advancement scheme. It would also stop the WHFRP problem of some "Careers" have no exit, like "Giant-Slayer". Although I have been told that any "Career" even though it has no exit can access other "Basic Careers" from the starting class I.E. Warrior, Ranger etc. So your "Giant Slayer" can take a job as a "Body Guard" still a Giant Slayer, but he's taken a new job letting him access new skills and ability advancements. From that "Basic Career" you can follow its advancement path into other careers, or take another "Basic Career" from your class table. Of course that has nothing to do with T&T, sorry.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Mar 1, 2009 6:34:49 GMT -5
No exit? Hm. I'd never noticed that. Well, it's the only one I saw, and it is an advanced career. A suicidal one at that! -lol-
And yep, in WFRP, you can go to any career you want, really. It just costs EPs. Even a career from another class. An academic class character going from Scribe to Rustler could be done for instance.
I probably wouldn't pay attention to career paths and exits and the like, since it's just a flavor thing that also gives a bonus on a wide general knowlege skill.
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Post by Mhegrrrim Skulltosser on Mar 10, 2009 22:30:27 GMT -5
Hmmm, I thought a giant-slayer's exit was a dragon-slayer, but yes, his only exit is death....
The fun part of "Tunnelling" Warhammer (making it more like T&T) becomes infinite advancement while changing jobs. Instead of players increasing just any attribute, the "job" mandates what attributes may be increased. The long term bodyguard will have a high STR and little else compared to someone moving careers like a bodyguard turned scholar turned wizard's apprentice.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Mar 11, 2009 5:42:27 GMT -5
Darn it, Mhegggrim. I'd just let go of the 'certain-attributes-for-certain-careers thing and now you have me considering it yet again. Curse you! ;D
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Post by Mhegrrrim Skulltosser on Mar 11, 2009 21:17:06 GMT -5
;D rolf! You caught me off guard machfront! I'm forced to fend you off with a mere Curses Foiled! Thanks for making me laugh.
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