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Post by Toad-Killer-Dog on Oct 14, 2008 8:11:41 GMT -5
Blue Frog Tavern for me, perhaps because it was the first Solo I ran through after Buffalo Castle. However if I was being honest it would be because of Six-Pack the Rock Troll, for some reason I just thought the whole drunken troll sidekick was great! That and a certain tattoo incident that shall remain nameless.
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doc
1st Level Troll
Posts: 13
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Post by doc on Jan 2, 2009 20:08:08 GMT -5
Out of all of the solos I've played, which includes all but three of the ones on the list, I have to say that my favorite is City of Terrors/Sewers of Oblivion. Yes, I know that that is a bit of a cheat, naming two modules as my favorite, but to me they always seemed to be two halves of the same adventure. It was like they combined to create the entire "setting" of Gull, and each was made better by the inclusion of the other. Every few years or so on a rainy day where I have nothing else to do, I rev up my best character and spend an entire day braving the dangers of Gull. And always, I end up finding something I'd never discovered before.
Doc
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Post by mahrundl on Jan 3, 2009 18:23:34 GMT -5
Sewers of Oblivion was the first solo that I ever bought, but Sorcerer Solitaire was the first one that I played (which probably explains, at least in part, why it's my favourite).
City of Terrors is good, but I own and played the Corgi version. The different spell names and artwork put me off of it a little. I should probably discount those factors, but they did lessen the enjoyment for me somewhat. It didn't feel quite like T & T, somehow.
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Post by castiglione on Jan 3, 2009 19:12:36 GMT -5
I think much of City of Terrors's appeal was its beautiful art, ESPECIALLY the Danforth/Carver original white cover (I don't know FBInc replaced it with a color cover which couldn't hold a candle to the original).
It's funny how much artwork colors our perception of a game and its world. My perception of the world of Basic D & D (Moldvay) was colored a lot by Erol Otus's artwork, which often verged into the realm of surreal horror. For T & T, my perception of the game was colored by Carver's artwork, the artwork in Sword for Hire and in Labyrinth...for me, THAT was T & T...something out of myth and fairy tales with a dash of heroic fantasy.
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Post by zanshin on Jan 12, 2009 11:48:00 GMT -5
Have to agree with castiglione here - Carver and Danforth , the elegant simplicity of their drawings immediately got you in the game. The corgi alternate illos were rubbish.
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Post by ragnorakk on Mar 15, 2009 19:37:18 GMT -5
I went with Red Circle, though I've only played it through once. I think that this was a Stackpole written one also (don't quote me). Someone brought up how the matrix-tech kept getting pushed - Red Circle had a weird time mechanic that I loved...
Anyway, hard to pick - sure did like Sewers of Obvlivion...and Six-Pack too.
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Post by Mhegrrrim Skulltosser on May 9, 2009 17:56:49 GMT -5
Sword for Hire is the best followed by City of Terrors. For those with the Corgi version I feel bad for you. You missed out on something really great. Try and find the yellow cover version with Liz's artwork. That one makes the entire city come to life.
I judge most the solos by how often I played them.
Now although suffered much in production, Jungle of Lost Souls provided a good frame for an above-ground dungeon. It is very much the Jungles of Tarzan, Solomon's Lost Mines, Conan, and other pulp environs put together. I had to fix the magic matrix and locate many lost paragraphs, but the shear number of random options allow many hours of solo play without too much repeat. Plus unlike some of the earlier modules, Jungle of Lost Souls rarely out and out killed a character. Instead there was a slim chance to survive, but there was a slim chance. Much better than staying out of the room with the sign "Keep Out".
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themattjon
2nd Level Troll
Frank Frazetta's Death Dealer (1973)
Posts: 90
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Post by themattjon on May 9, 2009 21:41:35 GMT -5
Had to say Buffalo Castle. I don't think anything says "generic start for someone without a group in T&T" like that particular solo. It's broken in more players into our hobby than perhaps any other attempt know thus far. Kudos, Buffalo Castle, and thanks for giving me a fear of octopus encounters that I have to this day
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Post by djacknh on May 18, 2009 21:01:47 GMT -5
I would have voted for Sword for Hire but I didn't see it on the list. That was the first solo I owned and had many fond memories, but only a couple characters ever made it out alive. Eventually I got a copy of City of Terrors and I voted for that. Even more dangerous than Sword for Hire yet it was so rich in every way.
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Post by zanshin on Nov 27, 2009 3:33:22 GMT -5
Thread necro 2 as i want to start a similair question
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Post by sonofliefeld on Nov 27, 2009 15:21:16 GMT -5
I went with overkill i liked that i could take a party in not just one character and the multiple endings
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Post by zanshin on Nov 27, 2009 22:39:11 GMT -5
If you liked that sonofliefeld have you tried Dargons Dungeon? Thats a great party solo IMO
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Post by sonofliefeld on Nov 28, 2009 6:00:50 GMT -5
If you liked that sonofliefeld have you tried Dargons Dungeon? Thats a great party solo IMO one of the two(along with Elven Lords) solos i never owned,though i have played the online version
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Post by zanshin on Nov 28, 2009 14:14:36 GMT -5
Not available on PDF i guess? Definitely worth watching out for. Better than Elven Lords, which is basically a splice of the various sorcerers apprentice mini solos.
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Dec 1, 2009 14:13:05 GMT -5
Okay, here's a question - why the apparent dislike for DED and Silver Pane?
Is it the format? Not enough plot? Bad encounters?
I'm just wondering 'cause those were two of the first T&T solos I ever bought, and the whole "this guy runs a dungeon and you're going through it" scheme seems like an archetype of the T&T delving experience, KSA's equivalent of "The party meets at a tavern and a grizzled crazy old man has a tale to tell you".
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