Post by castiglione on May 19, 2008 21:41:19 GMT -5
I thought it was thin as well - to me, RPG's were always more about exploration than combat (I'm one of those guys who liked mapping Buffalo Castle or Labyrinth or Sword for Hire more than fighting monsters).
However, it's a great compilation of how you could "sexy up" basic T & T combat using your imagination and SR's.
"I have accomplished in life what I have intended and under what circumstances may one better die." -Hari Seldon, Foundation by Isaac Asimov
Well yeah, this isn't exploration, it's strictly combat. But the mechanics of how it works is bloody brilliant. It doesn't get old because if you survive, the rewards are great. Not to mention the great variety of monsters that you can go up against. The AP are quite a bit low though, and so while making it through 3 fights (if you're going for the minimum) can give you a good amount of cash, it's not going to go far in leveling you up.
But most of all, for me the novelty is how great the mechanics are and how they make it so that two fights are just never the same. In a regular solo, following the same 'path' can get quite tedious, but in the Arena, you just never know what to expect.
I agree that fights 8, 9 and 10 are the big ones. Although you can fight those creatures in the earlier fights, it's more likely that you'll be dealing with lower-end foes.
If you haven't read 'Ten Days in the Arena of Khazan' by one K. St. Andre, I recommend it. Not only does it follow the career of Carver of Gull in the Arena, it also throws in various snippets of information about Trollworld and its history.
Post by lionrampant on Jul 6, 2008 11:29:48 GMT -5
Arena of Khazan was a great way to build up characters intended for solo play, because if things went your way you could have lots of money and some pretty awesome items, too. Granted, I have left scores of PC corpses on the bloodied sands of the arena, but that's the risks!
It's not my favorite solitaire, but it is easy to run lots of characters through it, so it has gotten used a lot as a "tester" for new characters, at least those intended for combat.